webgl_loader_mmd_pose.html 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #fff;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
  21. <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
  22. Copyright
  23. <a href="https://sites.google.com/view/evpvp/" target="_blank" rel="noopener">Model Data</a>
  24. <a href="http://seiga.nicovideo.jp/seiga/im5162984" target="_blank" rel="noopener">Pose Data</a>
  25. </div>
  26. <script src="js/libs/ammo.wasm.js"></script>
  27. <!-- Import maps polyfill -->
  28. <!-- Remove this when import maps will be widely supported -->
  29. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  30. <script type="importmap">
  31. {
  32. "imports": {
  33. "three": "../build/three.module.js"
  34. }
  35. }
  36. </script>
  37. <script type="module">
  38. import * as THREE from 'three';
  39. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  40. import { OutlineEffect } from './jsm/effects/OutlineEffect.js';
  41. import { MMDLoader } from './jsm/loaders/MMDLoader.js';
  42. import { MMDAnimationHelper } from './jsm/animation/MMDAnimationHelper.js';
  43. let camera, scene, renderer, effect;
  44. let mesh, helper;
  45. const vpds = [];
  46. Ammo().then( function ( AmmoLib ) {
  47. Ammo = AmmoLib;
  48. init();
  49. animate();
  50. } );
  51. function init() {
  52. const container = document.createElement( 'div' );
  53. document.body.appendChild( container );
  54. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  55. camera.position.z = 25;
  56. // scene
  57. scene = new THREE.Scene();
  58. scene.background = new THREE.Color( 0xffffff );
  59. const ambient = new THREE.AmbientLight( 0x666666 );
  60. scene.add( ambient );
  61. const directionalLight = new THREE.DirectionalLight( 0x887766 );
  62. directionalLight.position.set( - 1, 1, 1 ).normalize();
  63. scene.add( directionalLight );
  64. //
  65. renderer = new THREE.WebGLRenderer( { antialias: true } );
  66. renderer.setPixelRatio( window.devicePixelRatio );
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. container.appendChild( renderer.domElement );
  69. effect = new OutlineEffect( renderer );
  70. // model
  71. function onProgress( xhr ) {
  72. if ( xhr.lengthComputable ) {
  73. const percentComplete = xhr.loaded / xhr.total * 100;
  74. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  75. }
  76. }
  77. const modelFile = 'models/mmd/miku/miku_v2.pmd';
  78. const vpdFiles = [
  79. 'models/mmd/vpds/01.vpd',
  80. 'models/mmd/vpds/02.vpd',
  81. 'models/mmd/vpds/03.vpd',
  82. 'models/mmd/vpds/04.vpd',
  83. 'models/mmd/vpds/05.vpd',
  84. 'models/mmd/vpds/06.vpd',
  85. 'models/mmd/vpds/07.vpd',
  86. 'models/mmd/vpds/08.vpd',
  87. //'models/mmd/vpds/09.vpd',
  88. //'models/mmd/vpds/10.vpd',
  89. 'models/mmd/vpds/11.vpd'
  90. ];
  91. helper = new MMDAnimationHelper();
  92. const loader = new MMDLoader();
  93. loader.load( modelFile, function ( object ) {
  94. mesh = object;
  95. mesh.position.y = - 10;
  96. scene.add( mesh );
  97. let vpdIndex = 0;
  98. function loadVpd() {
  99. const vpdFile = vpdFiles[ vpdIndex ];
  100. loader.loadVPD( vpdFile, false, function ( vpd ) {
  101. vpds.push( vpd );
  102. vpdIndex ++;
  103. if ( vpdIndex < vpdFiles.length ) {
  104. loadVpd();
  105. } else {
  106. initGui();
  107. }
  108. }, onProgress, null );
  109. }
  110. loadVpd();
  111. }, onProgress, null );
  112. //
  113. window.addEventListener( 'resize', onWindowResize );
  114. function initGui() {
  115. const gui = new GUI();
  116. const dictionary = mesh.morphTargetDictionary;
  117. const controls = {};
  118. const keys = [];
  119. const poses = gui.addFolder( 'Poses' );
  120. const morphs = gui.addFolder( 'Morphs' );
  121. function getBaseName( s ) {
  122. return s.slice( s.lastIndexOf( '/' ) + 1 );
  123. }
  124. function initControls() {
  125. for ( const key in dictionary ) {
  126. controls[ key ] = 0.0;
  127. }
  128. controls.pose = - 1;
  129. for ( let i = 0; i < vpdFiles.length; i ++ ) {
  130. controls[ getBaseName( vpdFiles[ i ] ) ] = false;
  131. }
  132. }
  133. function initKeys() {
  134. for ( const key in dictionary ) {
  135. keys.push( key );
  136. }
  137. }
  138. function initPoses() {
  139. const files = { default: - 1 };
  140. for ( let i = 0; i < vpdFiles.length; i ++ ) {
  141. files[ getBaseName( vpdFiles[ i ] ) ] = i;
  142. }
  143. poses.add( controls, 'pose', files ).onChange( onChangePose );
  144. }
  145. function initMorphs() {
  146. for ( const key in dictionary ) {
  147. morphs.add( controls, key, 0.0, 1.0, 0.01 ).onChange( onChangeMorph );
  148. }
  149. }
  150. function onChangeMorph() {
  151. for ( let i = 0; i < keys.length; i ++ ) {
  152. const key = keys[ i ];
  153. const value = controls[ key ];
  154. mesh.morphTargetInfluences[ i ] = value;
  155. }
  156. }
  157. function onChangePose() {
  158. const index = parseInt( controls.pose );
  159. if ( index === - 1 ) {
  160. mesh.pose();
  161. } else {
  162. helper.pose( mesh, vpds[ index ] );
  163. }
  164. }
  165. initControls();
  166. initKeys();
  167. initPoses();
  168. initMorphs();
  169. onChangeMorph();
  170. onChangePose();
  171. poses.open();
  172. morphs.open();
  173. }
  174. }
  175. function onWindowResize() {
  176. camera.aspect = window.innerWidth / window.innerHeight;
  177. camera.updateProjectionMatrix();
  178. effect.setSize( window.innerWidth, window.innerHeight );
  179. }
  180. //
  181. function animate() {
  182. requestAnimationFrame( animate );
  183. render();
  184. }
  185. function render() {
  186. effect.render( scene, camera );
  187. }
  188. </script>
  189. </body>
  190. </html>