webgl_test_memory2.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl memory test II</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #fff;
  11. color: #000;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - memory test II
  21. </div>
  22. <script type="x-shader/x-fragment" id="fragmentShader">
  23. void main() {
  24. if ( mod ( gl_FragCoord.x, 4.0001 ) < 1.0 || mod ( gl_FragCoord.y, 4.0001 ) < 1.0 )
  25. gl_FragColor = vec4( XXX, 1.0 );
  26. else
  27. gl_FragColor = vec4( 1.0 );
  28. }
  29. </script>
  30. <script type="x-shader/x-vertex" id="vertexShader">
  31. void main() {
  32. vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
  33. gl_Position = projectionMatrix * mvPosition;
  34. }
  35. </script>
  36. <!-- Import maps polyfill -->
  37. <!-- Remove this when import maps will be widely supported -->
  38. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  39. <script type="importmap">
  40. {
  41. "imports": {
  42. "three": "../build/three.module.js"
  43. }
  44. }
  45. </script>
  46. <script type="module">
  47. import * as THREE from 'three';
  48. const N = 100;
  49. let container;
  50. let camera, scene, renderer;
  51. let geometry;
  52. const meshes = [];
  53. let fragmentShader, vertexShader;
  54. init();
  55. setInterval( render, 1000 / 60 );
  56. function init() {
  57. container = document.createElement( 'div' );
  58. document.body.appendChild( container );
  59. vertexShader = document.getElementById( 'vertexShader' ).textContent;
  60. fragmentShader = document.getElementById( 'fragmentShader' ).textContent;
  61. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  62. camera.position.z = 2000;
  63. scene = new THREE.Scene();
  64. scene.background = new THREE.Color( 0xffffff );
  65. geometry = new THREE.SphereGeometry( 15, 64, 32 );
  66. for ( let i = 0; i < N; i ++ ) {
  67. const material = new THREE.ShaderMaterial( { vertexShader: vertexShader, fragmentShader: generateFragmentShader() } );
  68. const mesh = new THREE.Mesh( geometry, material );
  69. mesh.position.x = ( 0.5 - Math.random() ) * 1000;
  70. mesh.position.y = ( 0.5 - Math.random() ) * 1000;
  71. mesh.position.z = ( 0.5 - Math.random() ) * 1000;
  72. scene.add( mesh );
  73. meshes.push( mesh );
  74. }
  75. renderer = new THREE.WebGLRenderer();
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. container.appendChild( renderer.domElement );
  79. }
  80. //
  81. function generateFragmentShader() {
  82. return fragmentShader.replace( 'XXX', Math.random() + ',' + Math.random() + ',' + Math.random() );
  83. }
  84. function render() {
  85. for ( let i = 0; i < N; i ++ ) {
  86. const mesh = meshes[ i ];
  87. mesh.material = new THREE.ShaderMaterial( { vertexShader: vertexShader, fragmentShader: generateFragmentShader() } );
  88. }
  89. renderer.render( scene, camera );
  90. console.log( 'before', renderer.info.programs.length );
  91. for ( let i = 0; i < N; i ++ ) {
  92. const mesh = meshes[ i ];
  93. mesh.material.dispose();
  94. }
  95. console.log( 'after', renderer.info.programs.length );
  96. }
  97. </script>
  98. </body>
  99. </html>