align-html-to-3d-w-hiding.html 5.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Align HTML Elements w/hiding</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%; /* let our container decide our size */
  15. height: 100%;
  16. display: block;
  17. }
  18. #container {
  19. position: relative; /* makes this the origin of its children */
  20. width: 100%;
  21. height: 100%;
  22. overflow: hidden;
  23. }
  24. #labels {
  25. position: absolute; /* let us position ourself inside the container */
  26. left: 0; /* make our position the top left of the container */
  27. top: 0;
  28. color: white;
  29. }
  30. #labels>div {
  31. position: absolute; /* let us position them inside the container */
  32. left: 0; /* make their default position the top left of the container */
  33. top: 0;
  34. cursor: pointer; /* change the cursor to a hand when over us */
  35. font-size: large;
  36. user-select: none; /* don't let the text get selected */
  37. text-shadow: /* create a black outline */
  38. -1px -1px 0 #000,
  39. 0 -1px 0 #000,
  40. 1px -1px 0 #000,
  41. 1px 0 0 #000,
  42. 1px 1px 0 #000,
  43. 0 1px 0 #000,
  44. -1px 1px 0 #000,
  45. -1px 0 0 #000;
  46. }
  47. #labels>div:hover {
  48. color: red;
  49. }
  50. </style>
  51. </head>
  52. <body>
  53. <div id="container">
  54. <canvas id="c"></canvas>
  55. <div id="labels"></div>
  56. </div>
  57. </body>
  58. <!-- Import maps polyfill -->
  59. <!-- Remove this when import maps will be widely supported -->
  60. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  61. <script type="importmap">
  62. {
  63. "imports": {
  64. "three": "../../build/three.module.js"
  65. }
  66. }
  67. </script>
  68. <script type="module">
  69. import * as THREE from 'three';
  70. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  71. function main() {
  72. const canvas = document.querySelector('#c');
  73. const renderer = new THREE.WebGLRenderer({canvas});
  74. const fov = 75;
  75. const aspect = 2; // the canvas default
  76. const near = 1.1;
  77. const far = 20;
  78. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  79. camera.position.z = 7;
  80. const controls = new OrbitControls(camera, canvas);
  81. controls.target.set(0, 0, 0);
  82. controls.update();
  83. const scene = new THREE.Scene();
  84. {
  85. const color = 0xFFFFFF;
  86. const intensity = 1;
  87. const light = new THREE.DirectionalLight(color, intensity);
  88. light.position.set(-1, 2, 4);
  89. scene.add(light);
  90. }
  91. const boxWidth = 1;
  92. const boxHeight = 1;
  93. const boxDepth = 1;
  94. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  95. const labelContainerElem = document.querySelector('#labels');
  96. function makeInstance(geometry, color, x, name) {
  97. const material = new THREE.MeshPhongMaterial({color});
  98. const cube = new THREE.Mesh(geometry, material);
  99. scene.add(cube);
  100. cube.position.x = x;
  101. const elem = document.createElement('div');
  102. elem.textContent = name;
  103. labelContainerElem.appendChild(elem);
  104. return {cube, elem};
  105. }
  106. const cubes = [
  107. makeInstance(geometry, 0x44aa88, 0, 'Aqua'),
  108. makeInstance(geometry, 0x8844aa, -2, 'Purple'),
  109. makeInstance(geometry, 0xaa8844, 2, 'Gold'),
  110. ];
  111. function resizeRendererToDisplaySize(renderer) {
  112. const canvas = renderer.domElement;
  113. const width = canvas.clientWidth;
  114. const height = canvas.clientHeight;
  115. const needResize = canvas.width !== width || canvas.height !== height;
  116. if (needResize) {
  117. renderer.setSize(width, height, false);
  118. }
  119. return needResize;
  120. }
  121. const tempV = new THREE.Vector3();
  122. const raycaster = new THREE.Raycaster();
  123. function render(time) {
  124. time *= 0.001;
  125. if (resizeRendererToDisplaySize(renderer)) {
  126. const canvas = renderer.domElement;
  127. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  128. camera.updateProjectionMatrix();
  129. }
  130. cubes.forEach((cubeInfo, ndx) => {
  131. const {cube, elem} = cubeInfo;
  132. const speed = 1 + ndx * .1;
  133. const rot = time * speed;
  134. cube.rotation.x = rot;
  135. cube.rotation.y = rot;
  136. // get the position of the center of the cube
  137. cube.updateWorldMatrix(true, false);
  138. cube.getWorldPosition(tempV);
  139. // get the normalized screen coordinate of that position
  140. // x and y will be in the -1 to +1 range with x = -1 being
  141. // on the left and y = -1 being on the bottom
  142. tempV.project(camera);
  143. // ask the raycaster for all the objects that intersect
  144. // from the eye toward this object's position
  145. raycaster.setFromCamera(tempV, camera);
  146. const intersectedObjects = raycaster.intersectObjects(scene.children);
  147. // We're visible if the first intersection is this object.
  148. const show = intersectedObjects.length && cube === intersectedObjects[0].object;
  149. if (!show || Math.abs(tempV.z) > 1) {
  150. // hide the label
  151. elem.style.display = 'none';
  152. } else {
  153. // unhide the label
  154. elem.style.display = '';
  155. // convert the normalized position to CSS coordinates
  156. const x = (tempV.x * .5 + .5) * canvas.clientWidth;
  157. const y = (tempV.y * -.5 + .5) * canvas.clientHeight;
  158. // move the elem to that position
  159. elem.style.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`;
  160. }
  161. });
  162. renderer.render(scene, camera);
  163. requestAnimationFrame(render);
  164. }
  165. requestAnimationFrame(render);
  166. }
  167. main();
  168. </script>
  169. </html>