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align-html-to-3d-w-sorting.html 5.9 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Align HTML Elements w/hiding</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%; /* let our container decide our size */
  15. height: 100%;
  16. display: block;
  17. }
  18. #container {
  19. position: relative; /* makes this the origin of its children */
  20. width: 100%;
  21. height: 100%;
  22. overflow: hidden;
  23. }
  24. #labels {
  25. position: absolute; /* let us position ourself inside the container */
  26. z-index: 0; /* make a new stacking context so children don't sort with rest of page */
  27. left: 0; /* make our position the top left of the container */
  28. top: 0;
  29. color: white;
  30. }
  31. #labels>div {
  32. white-space: nowrap;
  33. position: absolute; /* let us position them inside the container */
  34. left: 0; /* make their default position the top left of the container */
  35. top: 0;
  36. cursor: pointer; /* change the cursor to a hand when over us */
  37. font-size: large;
  38. user-select: none; /* don't let the text get selected */
  39. text-shadow: /* create a black outline */
  40. -1px -1px 0 #000,
  41. 0 -1px 0 #000,
  42. 1px -1px 0 #000,
  43. 1px 0 0 #000,
  44. 1px 1px 0 #000,
  45. 0 1px 0 #000,
  46. -1px 1px 0 #000,
  47. -1px 0 0 #000;
  48. }
  49. #labels>div:hover {
  50. color: red;
  51. }
  52. </style>
  53. </head>
  54. <body>
  55. <div id="container">
  56. <canvas id="c"></canvas>
  57. <div id="labels"></div>
  58. </div>
  59. </body>
  60. <!-- Import maps polyfill -->
  61. <!-- Remove this when import maps will be widely supported -->
  62. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  63. <script type="importmap">
  64. {
  65. "imports": {
  66. "three": "../../build/three.module.js"
  67. }
  68. }
  69. </script>
  70. <script type="module">
  71. import * as THREE from 'three';
  72. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  73. function main() {
  74. const canvas = document.querySelector('#c');
  75. const renderer = new THREE.WebGLRenderer({canvas});
  76. const fov = 75;
  77. const aspect = 2; // the canvas default
  78. const near = 1.1;
  79. const far = 20;
  80. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  81. camera.position.z = 7;
  82. const controls = new OrbitControls(camera, canvas);
  83. controls.target.set(0, 0, 0);
  84. controls.update();
  85. const scene = new THREE.Scene();
  86. {
  87. const color = 0xFFFFFF;
  88. const intensity = 1;
  89. const light = new THREE.DirectionalLight(color, intensity);
  90. light.position.set(-1, 2, 4);
  91. scene.add(light);
  92. }
  93. const boxWidth = 1;
  94. const boxHeight = 1;
  95. const boxDepth = 1;
  96. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  97. const labelContainerElem = document.querySelector('#labels');
  98. function makeInstance(geometry, color, x, name) {
  99. const material = new THREE.MeshPhongMaterial({color});
  100. const cube = new THREE.Mesh(geometry, material);
  101. scene.add(cube);
  102. cube.position.x = x;
  103. const elem = document.createElement('div');
  104. elem.textContent = name;
  105. labelContainerElem.appendChild(elem);
  106. return {cube, elem};
  107. }
  108. const cubes = [
  109. makeInstance(geometry, 0x44aa88, 0, 'Aqua Colored Box'),
  110. makeInstance(geometry, 0x8844aa, -2, 'Purple Colored Box'),
  111. makeInstance(geometry, 0xaa8844, 2, 'Gold Colored Box'),
  112. ];
  113. function resizeRendererToDisplaySize(renderer) {
  114. const canvas = renderer.domElement;
  115. const width = canvas.clientWidth;
  116. const height = canvas.clientHeight;
  117. const needResize = canvas.width !== width || canvas.height !== height;
  118. if (needResize) {
  119. renderer.setSize(width, height, false);
  120. }
  121. return needResize;
  122. }
  123. const tempV = new THREE.Vector3();
  124. const raycaster = new THREE.Raycaster();
  125. function render(time) {
  126. time *= 0.001;
  127. if (resizeRendererToDisplaySize(renderer)) {
  128. const canvas = renderer.domElement;
  129. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  130. camera.updateProjectionMatrix();
  131. }
  132. cubes.forEach((cubeInfo, ndx) => {
  133. const {cube, elem} = cubeInfo;
  134. const speed = 1 + ndx * .1;
  135. const rot = time * speed;
  136. cube.rotation.x = rot;
  137. cube.rotation.y = rot;
  138. // get the position of the center of the cube
  139. cube.updateWorldMatrix(true, false);
  140. cube.getWorldPosition(tempV);
  141. // get the normalized screen coordinate of that position
  142. // x and y will be in the -1 to +1 range with x = -1 being
  143. // on the left and y = -1 being on the bottom
  144. tempV.project(camera);
  145. // ask the raycaster for all the objects that intersect
  146. // from the eye toward this object's position
  147. raycaster.setFromCamera(tempV, camera);
  148. const intersectedObjects = raycaster.intersectObjects(scene.children);
  149. // We're visible if the first intersection is this object.
  150. const show = intersectedObjects.length && cube === intersectedObjects[0].object;
  151. if (!show || Math.abs(tempV.z) > 1) {
  152. // hide the label
  153. elem.style.display = 'none';
  154. } else {
  155. // unhide the label
  156. elem.style.display = '';
  157. // convert the normalized position to CSS coordinates
  158. const x = (tempV.x * .5 + .5) * canvas.clientWidth;
  159. const y = (tempV.y * -.5 + .5) * canvas.clientHeight;
  160. // move the elem to that position
  161. elem.style.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`;
  162. // set the zIndex for sorting
  163. elem.style.zIndex = (-tempV.z * .5 + .5) * 100000 | 0;
  164. }
  165. });
  166. renderer.render(scene, camera);
  167. requestAnimationFrame(render);
  168. }
  169. requestAnimationFrame(render);
  170. }
  171. main();
  172. </script>
  173. </html>