background-equirectangularmap.html 3.3 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Background Cubemap</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  36. function main() {
  37. const canvas = document.querySelector('#c');
  38. const renderer = new THREE.WebGLRenderer({canvas});
  39. const fov = 75;
  40. const aspect = 2; // the canvas default
  41. const near = 0.1;
  42. const far = 100;
  43. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  44. camera.position.z = 3;
  45. const controls = new OrbitControls(camera, canvas);
  46. controls.target.set(0, 0, 0);
  47. controls.update();
  48. const scene = new THREE.Scene();
  49. {
  50. const color = 0xFFFFFF;
  51. const intensity = 1;
  52. const light = new THREE.DirectionalLight(color, intensity);
  53. light.position.set(-1, 2, 4);
  54. scene.add(light);
  55. }
  56. const boxWidth = 1;
  57. const boxHeight = 1;
  58. const boxDepth = 1;
  59. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  60. function makeInstance(geometry, color, x) {
  61. const material = new THREE.MeshPhongMaterial({color});
  62. const cube = new THREE.Mesh(geometry, material);
  63. scene.add(cube);
  64. cube.position.x = x;
  65. return cube;
  66. }
  67. const cubes = [
  68. makeInstance(geometry, 0x44aa88, 0),
  69. makeInstance(geometry, 0x8844aa, -2),
  70. makeInstance(geometry, 0xaa8844, 2),
  71. ];
  72. {
  73. const loader = new THREE.TextureLoader();
  74. const texture = loader.load(
  75. 'resources/images/equirectangularmaps/tears_of_steel_bridge_2k.jpg',
  76. () => {
  77. const rt = new THREE.WebGLCubeRenderTarget(texture.image.height);
  78. rt.fromEquirectangularTexture(renderer, texture);
  79. scene.background = rt.texture;
  80. });
  81. }
  82. function resizeRendererToDisplaySize(renderer) {
  83. const canvas = renderer.domElement;
  84. const width = canvas.clientWidth;
  85. const height = canvas.clientHeight;
  86. const needResize = canvas.width !== width || canvas.height !== height;
  87. if (needResize) {
  88. renderer.setSize(width, height, false);
  89. }
  90. return needResize;
  91. }
  92. function render(time) {
  93. time *= 0.001;
  94. if (resizeRendererToDisplaySize(renderer)) {
  95. const canvas = renderer.domElement;
  96. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  97. camera.updateProjectionMatrix();
  98. }
  99. cubes.forEach((cube, ndx) => {
  100. const speed = 1 + ndx * .1;
  101. const rot = time * speed;
  102. cube.rotation.x = rot;
  103. cube.rotation.y = rot;
  104. });
  105. renderer.render(scene, camera);
  106. requestAnimationFrame(render);
  107. }
  108. requestAnimationFrame(render);
  109. }
  110. main();
  111. </script>
  112. </html>