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lights-directional.html 4.3 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Lights - Directional</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  36. import {GUI} from '../../examples/jsm/libs/lil-gui.module.min.js';
  37. function main() {
  38. const canvas = document.querySelector('#c');
  39. const renderer = new THREE.WebGLRenderer({canvas});
  40. const fov = 45;
  41. const aspect = 2; // the canvas default
  42. const near = 0.1;
  43. const far = 100;
  44. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  45. camera.position.set(0, 10, 20);
  46. const controls = new OrbitControls(camera, canvas);
  47. controls.target.set(0, 5, 0);
  48. controls.update();
  49. const scene = new THREE.Scene();
  50. scene.background = new THREE.Color('black');
  51. {
  52. const planeSize = 40;
  53. const loader = new THREE.TextureLoader();
  54. const texture = loader.load('resources/images/checker.png');
  55. texture.wrapS = THREE.RepeatWrapping;
  56. texture.wrapT = THREE.RepeatWrapping;
  57. texture.magFilter = THREE.NearestFilter;
  58. const repeats = planeSize / 2;
  59. texture.repeat.set(repeats, repeats);
  60. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  61. const planeMat = new THREE.MeshPhongMaterial({
  62. map: texture,
  63. side: THREE.DoubleSide,
  64. });
  65. const mesh = new THREE.Mesh(planeGeo, planeMat);
  66. mesh.rotation.x = Math.PI * -.5;
  67. scene.add(mesh);
  68. }
  69. {
  70. const cubeSize = 4;
  71. const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
  72. const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'});
  73. const mesh = new THREE.Mesh(cubeGeo, cubeMat);
  74. mesh.position.set(cubeSize + 1, cubeSize / 2, 0);
  75. scene.add(mesh);
  76. }
  77. {
  78. const sphereRadius = 3;
  79. const sphereWidthDivisions = 32;
  80. const sphereHeightDivisions = 16;
  81. const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions);
  82. const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'});
  83. const mesh = new THREE.Mesh(sphereGeo, sphereMat);
  84. mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0);
  85. scene.add(mesh);
  86. }
  87. class ColorGUIHelper {
  88. constructor(object, prop) {
  89. this.object = object;
  90. this.prop = prop;
  91. }
  92. get value() {
  93. return `#${this.object[this.prop].getHexString()}`;
  94. }
  95. set value(hexString) {
  96. this.object[this.prop].set(hexString);
  97. }
  98. }
  99. {
  100. const color = 0xFFFFFF;
  101. const intensity = 1;
  102. const light = new THREE.DirectionalLight(color, intensity);
  103. light.position.set(0, 10, 0);
  104. light.target.position.set(-5, 0, 0);
  105. scene.add(light);
  106. scene.add(light.target);
  107. const gui = new GUI();
  108. gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color');
  109. gui.add(light, 'intensity', 0, 2, 0.01);
  110. gui.add(light.target.position, 'x', -10, 10, .01);
  111. gui.add(light.target.position, 'z', -10, 10, .01);
  112. gui.add(light.target.position, 'y', 0, 10, .01);
  113. }
  114. function resizeRendererToDisplaySize(renderer) {
  115. const canvas = renderer.domElement;
  116. const width = canvas.clientWidth;
  117. const height = canvas.clientHeight;
  118. const needResize = canvas.width !== width || canvas.height !== height;
  119. if (needResize) {
  120. renderer.setSize(width, height, false);
  121. }
  122. return needResize;
  123. }
  124. function render() {
  125. if (resizeRendererToDisplaySize(renderer)) {
  126. const canvas = renderer.domElement;
  127. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  128. camera.updateProjectionMatrix();
  129. }
  130. renderer.render(scene, camera);
  131. requestAnimationFrame(render);
  132. }
  133. requestAnimationFrame(render);
  134. }
  135. main();
  136. </script>
  137. </html>