load-gltf-car-path-fixed.html 7.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Load .GLTF - Car Path Fixed</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  36. import {GLTFLoader} from '../../examples/jsm/loaders/GLTFLoader.js';
  37. function main() {
  38. const canvas = document.querySelector('#c');
  39. const renderer = new THREE.WebGLRenderer({canvas});
  40. renderer.outputEncoding = THREE.sRGBEncoding;
  41. const fov = 45;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 100;
  45. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  46. camera.position.set(0, 10, 20);
  47. const controls = new OrbitControls(camera, canvas);
  48. controls.target.set(0, 5, 0);
  49. controls.update();
  50. const scene = new THREE.Scene();
  51. scene.background = new THREE.Color('black');
  52. {
  53. const planeSize = 40;
  54. const loader = new THREE.TextureLoader();
  55. const texture = loader.load('resources/images/checker.png');
  56. texture.wrapS = THREE.RepeatWrapping;
  57. texture.wrapT = THREE.RepeatWrapping;
  58. texture.magFilter = THREE.NearestFilter;
  59. const repeats = planeSize / 2;
  60. texture.repeat.set(repeats, repeats);
  61. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  62. const planeMat = new THREE.MeshPhongMaterial({
  63. map: texture,
  64. side: THREE.DoubleSide,
  65. });
  66. const mesh = new THREE.Mesh(planeGeo, planeMat);
  67. mesh.rotation.x = Math.PI * -.5;
  68. scene.add(mesh);
  69. }
  70. {
  71. const skyColor = 0xB1E1FF; // light blue
  72. const groundColor = 0xB97A20; // brownish orange
  73. const intensity = 0.6;
  74. const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
  75. scene.add(light);
  76. }
  77. {
  78. const color = 0xFFFFFF;
  79. const intensity = 0.8;
  80. const light = new THREE.DirectionalLight(color, intensity);
  81. light.position.set(5, 10, 2);
  82. scene.add(light);
  83. scene.add(light.target);
  84. }
  85. function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
  86. const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
  87. const halfFovY = THREE.MathUtils.degToRad(camera.fov * .5);
  88. const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
  89. // compute a unit vector that points in the direction the camera is now
  90. // in the xz plane from the center of the box
  91. const direction = (new THREE.Vector3())
  92. .subVectors(camera.position, boxCenter)
  93. .multiply(new THREE.Vector3(1, 0, 1))
  94. .normalize();
  95. // move the camera to a position distance units way from the center
  96. // in whatever direction the camera was from the center already
  97. camera.position.copy(direction.multiplyScalar(distance).add(boxCenter));
  98. // pick some near and far values for the frustum that
  99. // will contain the box.
  100. camera.near = boxSize / 100;
  101. camera.far = boxSize * 100;
  102. camera.updateProjectionMatrix();
  103. // point the camera to look at the center of the box
  104. camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z);
  105. }
  106. let curve;
  107. let curveObject;
  108. {
  109. const controlPoints = [
  110. [1.118281, 5.115846, -3.681386],
  111. [3.948875, 5.115846, -3.641834],
  112. [3.960072, 5.115846, -0.240352],
  113. [3.985447, 5.115846, 4.585005],
  114. [-3.793631, 5.115846, 4.585006],
  115. [-3.826839, 5.115846, -14.736200],
  116. [-14.542292, 5.115846, -14.765865],
  117. [-14.520929, 5.115846, -3.627002],
  118. [-5.452815, 5.115846, -3.634418],
  119. [-5.467251, 5.115846, 4.549161],
  120. [-13.266233, 5.115846, 4.567083],
  121. [-13.250067, 5.115846, -13.499271],
  122. [4.081842, 5.115846, -13.435463],
  123. [4.125436, 5.115846, -5.334928],
  124. [-14.521364, 5.115846, -5.239871],
  125. [-14.510466, 5.115846, 5.486727],
  126. [5.745666, 5.115846, 5.510492],
  127. [5.787942, 5.115846, -14.728308],
  128. [-5.423720, 5.115846, -14.761919],
  129. [-5.373599, 5.115846, -3.704133],
  130. [1.004861, 5.115846, -3.641834],
  131. ];
  132. const p0 = new THREE.Vector3();
  133. const p1 = new THREE.Vector3();
  134. curve = new THREE.CatmullRomCurve3(
  135. controlPoints.map((p, ndx) => {
  136. p0.set(...p);
  137. p1.set(...controlPoints[(ndx + 1) % controlPoints.length]);
  138. return [
  139. (new THREE.Vector3()).copy(p0),
  140. (new THREE.Vector3()).lerpVectors(p0, p1, 0.1),
  141. (new THREE.Vector3()).lerpVectors(p0, p1, 0.9),
  142. ];
  143. }).flat(),
  144. true,
  145. );
  146. {
  147. const points = curve.getPoints(250);
  148. const geometry = new THREE.BufferGeometry().setFromPoints(points);
  149. const material = new THREE.LineBasicMaterial({color: 0xff0000});
  150. curveObject = new THREE.Line(geometry, material);
  151. curveObject.scale.set(100, 100, 100);
  152. curveObject.position.y = -621;
  153. //curveObject.visible = false;
  154. material.depthTest = false;
  155. curveObject.renderOrder = 1;
  156. scene.add(curveObject);
  157. }
  158. }
  159. const cars = [];
  160. {
  161. const gltfLoader = new GLTFLoader();
  162. gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => {
  163. const root = gltf.scene;
  164. scene.add(root);
  165. const loadedCars = root.getObjectByName('Cars');
  166. const fixes = [
  167. { prefix: 'Car_08', rot: [Math.PI * .5, 0, Math.PI * .5], },
  168. { prefix: 'CAR_03', rot: [0, Math.PI, 0], },
  169. { prefix: 'Car_04', rot: [0, Math.PI, 0], },
  170. ];
  171. root.updateMatrixWorld();
  172. for (const car of loadedCars.children.slice()) {
  173. const fix = fixes.find(fix => car.name.startsWith(fix.prefix));
  174. const obj = new THREE.Object3D();
  175. car.getWorldPosition(obj.position);
  176. car.position.set(0, 0, 0);
  177. car.rotation.set(...fix.rot);
  178. obj.add(car);
  179. scene.add(obj);
  180. cars.push(obj);
  181. }
  182. // compute the box that contains all the stuff
  183. // from root and below
  184. const box = new THREE.Box3().setFromObject(root);
  185. const boxSize = box.getSize(new THREE.Vector3()).length();
  186. const boxCenter = box.getCenter(new THREE.Vector3());
  187. // set the camera to frame the box
  188. frameArea(boxSize * 0.5, boxSize, boxCenter, camera);
  189. // update the Trackball controls to handle the new size
  190. controls.maxDistance = boxSize * 10;
  191. controls.target.copy(boxCenter);
  192. controls.update();
  193. });
  194. }
  195. function resizeRendererToDisplaySize(renderer) {
  196. const canvas = renderer.domElement;
  197. const width = canvas.clientWidth;
  198. const height = canvas.clientHeight;
  199. const needResize = canvas.width !== width || canvas.height !== height;
  200. if (needResize) {
  201. renderer.setSize(width, height, false);
  202. }
  203. return needResize;
  204. }
  205. function render(time) {
  206. time *= 0.001; // convert to seconds
  207. if (resizeRendererToDisplaySize(renderer)) {
  208. const canvas = renderer.domElement;
  209. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  210. camera.updateProjectionMatrix();
  211. }
  212. for (const car of cars) {
  213. car.rotation.y = time;
  214. }
  215. renderer.render(scene, camera);
  216. requestAnimationFrame(render);
  217. }
  218. requestAnimationFrame(render);
  219. }
  220. main();
  221. </script>
  222. </html>