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- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - Multiple Scenes - Copy</title>
- <style>
- canvas {
- width: 100%;
- height: 100%;
- display: block;
- }
- *[data-diagram] {
- display: inline-block;
- width: 5em;
- height: 3em;
- }
- .left {
- float: left;
- margin-right: .25em;
- }
- .right {
- float: right;
- margin-left: .25em;
- }
- p {
- margin: 1em auto;
- max-width: 500px;
- font-size: xx-large;
- }
- </style>
- </head>
- <body>
- <p>
- <span data-diagram="box" class="left"></span>
- I love boxes. Presents come in boxes.
- When I find a new box I'm always excited to find out what's inside.
- </p>
- <p>
- <span data-diagram="pyramid" class="right"></span>
- When I was a kid I dreamed of going on an expedition inside a pyramid
- and finding a undiscovered tomb full of mummies and treasure.
- </p>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import {TrackballControls} from '../../examples/jsm/controls/TrackballControls.js';
- function main() {
- const canvas = document.createElement('canvas');
- const renderer = new THREE.WebGLRenderer({canvas, alpha: true});
- renderer.setScissorTest(true);
- const sceneElements = [];
- function addScene(elem, fn) {
- const ctx = document.createElement('canvas').getContext('2d');
- elem.appendChild(ctx.canvas);
- sceneElements.push({elem, ctx, fn});
- }
- function makeScene(elem) {
- const scene = new THREE.Scene();
- const fov = 45;
- const aspect = 2; // the canvas default
- const near = 0.1;
- const far = 5;
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.set(0, 1, 2);
- camera.lookAt(0, 0, 0);
- scene.add(camera);
- const controls = new TrackballControls(camera, elem);
- controls.noZoom = true;
- controls.noPan = true;
- {
- const color = 0xFFFFFF;
- const intensity = 1;
- const light = new THREE.DirectionalLight(color, intensity);
- light.position.set(-1, 2, 4);
- camera.add(light);
- }
- return {scene, camera, controls};
- }
- const sceneInitFunctionsByName = {
- 'box': (elem) => {
- const {scene, camera, controls} = makeScene(elem);
- const geometry = new THREE.BoxGeometry(1, 1, 1);
- const material = new THREE.MeshPhongMaterial({color: 'red'});
- const mesh = new THREE.Mesh(geometry, material);
- scene.add(mesh);
- return (time, rect) => {
- mesh.rotation.y = time * .1;
- camera.aspect = rect.width / rect.height;
- camera.updateProjectionMatrix();
- controls.handleResize();
- controls.update();
- renderer.render(scene, camera);
- };
- },
- 'pyramid': (elem) => {
- const {scene, camera, controls} = makeScene(elem);
- const radius = .8;
- const widthSegments = 4;
- const heightSegments = 2;
- const geometry = new THREE.SphereGeometry(radius, widthSegments, heightSegments);
- const material = new THREE.MeshPhongMaterial({
- color: 'blue',
- flatShading: true,
- });
- const mesh = new THREE.Mesh(geometry, material);
- scene.add(mesh);
- return (time, rect) => {
- mesh.rotation.y = time * .1;
- camera.aspect = rect.width / rect.height;
- camera.updateProjectionMatrix();
- controls.handleResize();
- controls.update();
- renderer.render(scene, camera);
- };
- },
- };
- document.querySelectorAll('[data-diagram]').forEach((elem) => {
- const sceneName = elem.dataset.diagram;
- const sceneInitFunction = sceneInitFunctionsByName[sceneName];
- const sceneRenderFunction = sceneInitFunction(elem);
- addScene(elem, sceneRenderFunction);
- });
- function render(time) {
- time *= 0.001;
- for (const {elem, fn, ctx} of sceneElements) {
- // get the viewport relative position of this element
- const rect = elem.getBoundingClientRect();
- const {left, right, top, bottom, width, height} = rect;
- const rendererCanvas = renderer.domElement;
- const isOffscreen =
- bottom < 0 ||
- top > window.innerHeight ||
- right < 0 ||
- left > window.innerWidth;
- if (!isOffscreen) {
- // make sure the renderer's canvas is big enough
- if (rendererCanvas.width < width || rendererCanvas.height < height) {
- renderer.setSize(width, height, false);
- }
- // make sure the canvas for this area is the same size as the area
- if (ctx.canvas.width !== width || ctx.canvas.height !== height) {
- ctx.canvas.width = width;
- ctx.canvas.height = height;
- }
- renderer.setScissor(0, 0, width, height);
- renderer.setViewport(0, 0, width, height);
- fn(time, rect);
- // copy the rendered scene to this element's canvas
- ctx.globalCompositeOperation = 'copy';
- ctx.drawImage(
- rendererCanvas,
- 0, rendererCanvas.height - height, width, height, // src rect
- 0, 0, width, height); // dst rect
- }
- }
- requestAnimationFrame(render);
- }
- requestAnimationFrame(render);
- }
- main();
- </script>
- </html>
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