shadows-directional-light-with-camera-helper.html 5.1 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Shadows - Directional Light w/CameraHelper</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  36. import {GUI} from '../../examples/jsm/libs/lil-gui.module.min.js';
  37. function main() {
  38. const canvas = document.querySelector('#c');
  39. const renderer = new THREE.WebGLRenderer({canvas});
  40. renderer.shadowMap.enabled = true;
  41. const fov = 45;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 100;
  45. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  46. camera.position.set(0, 10, 20);
  47. const controls = new OrbitControls(camera, canvas);
  48. controls.target.set(0, 5, 0);
  49. controls.update();
  50. const scene = new THREE.Scene();
  51. scene.background = new THREE.Color('black');
  52. {
  53. const planeSize = 40;
  54. const loader = new THREE.TextureLoader();
  55. const texture = loader.load('resources/images/checker.png');
  56. texture.wrapS = THREE.RepeatWrapping;
  57. texture.wrapT = THREE.RepeatWrapping;
  58. texture.magFilter = THREE.NearestFilter;
  59. const repeats = planeSize / 2;
  60. texture.repeat.set(repeats, repeats);
  61. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  62. const planeMat = new THREE.MeshPhongMaterial({
  63. map: texture,
  64. side: THREE.DoubleSide,
  65. });
  66. const mesh = new THREE.Mesh(planeGeo, planeMat);
  67. mesh.receiveShadow = true;
  68. mesh.rotation.x = Math.PI * -.5;
  69. scene.add(mesh);
  70. }
  71. {
  72. const cubeSize = 4;
  73. const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
  74. const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'});
  75. const mesh = new THREE.Mesh(cubeGeo, cubeMat);
  76. mesh.castShadow = true;
  77. mesh.receiveShadow = true;
  78. mesh.position.set(cubeSize + 1, cubeSize / 2, 0);
  79. scene.add(mesh);
  80. }
  81. {
  82. const sphereRadius = 3;
  83. const sphereWidthDivisions = 32;
  84. const sphereHeightDivisions = 16;
  85. const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions);
  86. const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'});
  87. const mesh = new THREE.Mesh(sphereGeo, sphereMat);
  88. mesh.castShadow = true;
  89. mesh.receiveShadow = true;
  90. mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0);
  91. scene.add(mesh);
  92. }
  93. class ColorGUIHelper {
  94. constructor(object, prop) {
  95. this.object = object;
  96. this.prop = prop;
  97. }
  98. get value() {
  99. return `#${this.object[this.prop].getHexString()}`;
  100. }
  101. set value(hexString) {
  102. this.object[this.prop].set(hexString);
  103. }
  104. }
  105. function makeXYZGUI(gui, vector3, name, onChangeFn) {
  106. const folder = gui.addFolder(name);
  107. folder.add(vector3, 'x', -10, 10).onChange(onChangeFn);
  108. folder.add(vector3, 'y', 0, 10).onChange(onChangeFn);
  109. folder.add(vector3, 'z', -10, 10).onChange(onChangeFn);
  110. folder.open();
  111. }
  112. {
  113. const color = 0xFFFFFF;
  114. const intensity = 1;
  115. const light = new THREE.DirectionalLight(color, intensity);
  116. light.castShadow = true;
  117. light.position.set(0, 10, 0);
  118. light.target.position.set(-4, 0, -4);
  119. scene.add(light);
  120. scene.add(light.target);
  121. const cameraHelper = new THREE.CameraHelper(light.shadow.camera);
  122. scene.add(cameraHelper);
  123. const helper = new THREE.DirectionalLightHelper(light);
  124. scene.add(helper);
  125. const onChange = () => {
  126. light.target.updateMatrixWorld();
  127. helper.update();
  128. };
  129. onChange();
  130. const gui = new GUI();
  131. gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color');
  132. gui.add(light, 'intensity', 0, 2, 0.01);
  133. makeXYZGUI(gui, light.position, 'position', onChange);
  134. makeXYZGUI(gui, light.target.position, 'target', onChange);
  135. }
  136. function resizeRendererToDisplaySize(renderer) {
  137. const canvas = renderer.domElement;
  138. const width = canvas.clientWidth;
  139. const height = canvas.clientHeight;
  140. const needResize = canvas.width !== width || canvas.height !== height;
  141. if (needResize) {
  142. renderer.setSize(width, height, false);
  143. }
  144. return needResize;
  145. }
  146. function render() {
  147. resizeRendererToDisplaySize(renderer);
  148. {
  149. const canvas = renderer.domElement;
  150. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  151. camera.updateProjectionMatrix();
  152. }
  153. renderer.render(scene, camera);
  154. requestAnimationFrame(render);
  155. }
  156. requestAnimationFrame(render);
  157. }
  158. main();
  159. </script>
  160. </html>