shadows-spot-light-with-camera-gui.html 6.8 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Shadows - Spot Light w/CameraHelper</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  36. import {GUI} from '../../examples/jsm/libs/lil-gui.module.min.js';
  37. function main() {
  38. const canvas = document.querySelector('#c');
  39. const renderer = new THREE.WebGLRenderer({canvas});
  40. renderer.shadowMap.enabled = true;
  41. const fov = 45;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 100;
  45. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  46. camera.position.set(0, 10, 20);
  47. const controls = new OrbitControls(camera, canvas);
  48. controls.target.set(0, 5, 0);
  49. controls.update();
  50. const scene = new THREE.Scene();
  51. scene.background = new THREE.Color('black');
  52. {
  53. const planeSize = 40;
  54. const loader = new THREE.TextureLoader();
  55. const texture = loader.load('resources/images/checker.png');
  56. texture.wrapS = THREE.RepeatWrapping;
  57. texture.wrapT = THREE.RepeatWrapping;
  58. texture.magFilter = THREE.NearestFilter;
  59. const repeats = planeSize / 2;
  60. texture.repeat.set(repeats, repeats);
  61. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  62. const planeMat = new THREE.MeshPhongMaterial({
  63. map: texture,
  64. side: THREE.DoubleSide,
  65. });
  66. const mesh = new THREE.Mesh(planeGeo, planeMat);
  67. mesh.receiveShadow = true;
  68. mesh.rotation.x = Math.PI * -.5;
  69. scene.add(mesh);
  70. }
  71. {
  72. const cubeSize = 4;
  73. const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
  74. const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'});
  75. const mesh = new THREE.Mesh(cubeGeo, cubeMat);
  76. mesh.castShadow = true;
  77. mesh.receiveShadow = true;
  78. mesh.position.set(cubeSize + 1, cubeSize / 2, 0);
  79. scene.add(mesh);
  80. }
  81. {
  82. const sphereRadius = 3;
  83. const sphereWidthDivisions = 32;
  84. const sphereHeightDivisions = 16;
  85. const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions);
  86. const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'});
  87. const mesh = new THREE.Mesh(sphereGeo, sphereMat);
  88. mesh.castShadow = true;
  89. mesh.receiveShadow = true;
  90. mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0);
  91. scene.add(mesh);
  92. }
  93. class ColorGUIHelper {
  94. constructor(object, prop) {
  95. this.object = object;
  96. this.prop = prop;
  97. }
  98. get value() {
  99. return `#${this.object[this.prop].getHexString()}`;
  100. }
  101. set value(hexString) {
  102. this.object[this.prop].set(hexString);
  103. }
  104. }
  105. function makeXYZGUI(gui, vector3, name, onChangeFn) {
  106. const folder = gui.addFolder(name);
  107. folder.add(vector3, 'x', -10, 10).onChange(onChangeFn);
  108. folder.add(vector3, 'y', 0, 10).onChange(onChangeFn);
  109. folder.add(vector3, 'z', -10, 10).onChange(onChangeFn);
  110. // folder.open();
  111. }
  112. {
  113. const color = 0xFFFFFF;
  114. const intensity = 1;
  115. const light = new THREE.SpotLight(color, intensity);
  116. light.castShadow = true;
  117. light.position.set(0, 10, 0);
  118. light.target.position.set(-4, 0, -4);
  119. scene.add(light);
  120. scene.add(light.target);
  121. const cameraHelper = new THREE.CameraHelper(light.shadow.camera);
  122. scene.add(cameraHelper);
  123. function updateCamera() {
  124. // update the light target's matrixWorld because it's needed by the helper
  125. light.target.updateMatrixWorld();
  126. // update the light's shadow camera's projection matrix
  127. light.shadow.camera.updateProjectionMatrix();
  128. // and now update the camera helper we're using to show the light's shadow camera
  129. cameraHelper.update();
  130. }
  131. updateCamera();
  132. setTimeout(updateCamera);
  133. class MinMaxGUIHelper {
  134. constructor(obj, minProp, maxProp, minDif) {
  135. this.obj = obj;
  136. this.minProp = minProp;
  137. this.maxProp = maxProp;
  138. this.minDif = minDif;
  139. }
  140. get min() {
  141. return this.obj[this.minProp];
  142. }
  143. set min(v) {
  144. this.obj[this.minProp] = v;
  145. this.obj[this.maxProp] = Math.max(this.obj[this.maxProp], v + this.minDif);
  146. }
  147. get max() {
  148. return this.obj[this.maxProp];
  149. }
  150. set max(v) {
  151. this.obj[this.maxProp] = v;
  152. this.min = this.min; // this will call the min setter
  153. }
  154. }
  155. class DegRadHelper {
  156. constructor(obj, prop) {
  157. this.obj = obj;
  158. this.prop = prop;
  159. }
  160. get value() {
  161. return THREE.MathUtils.radToDeg(this.obj[this.prop]);
  162. }
  163. set value(v) {
  164. this.obj[this.prop] = THREE.MathUtils.degToRad(v);
  165. }
  166. }
  167. const gui = new GUI();
  168. gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color');
  169. gui.add(light, 'intensity', 0, 2, 0.01);
  170. gui.add(light, 'distance', 0, 40).onChange(updateCamera);
  171. gui.add(new DegRadHelper(light, 'angle'), 'value', 0, 90).name('angle').onChange(updateCamera);
  172. gui.add(light, 'penumbra', 0, 1, 0.01);
  173. {
  174. const folder = gui.addFolder('Shadow Camera');
  175. folder.open();
  176. const minMaxGUIHelper = new MinMaxGUIHelper(light.shadow.camera, 'near', 'far', 0.1);
  177. folder.add(minMaxGUIHelper, 'min', 0.1, 50, 0.1).name('near').onChange(updateCamera);
  178. folder.add(minMaxGUIHelper, 'max', 0.1, 50, 0.1).name('far').onChange(updateCamera);
  179. }
  180. makeXYZGUI(gui, light.position, 'position', updateCamera);
  181. makeXYZGUI(gui, light.target.position, 'target', updateCamera);
  182. }
  183. function resizeRendererToDisplaySize(renderer) {
  184. const canvas = renderer.domElement;
  185. const width = canvas.clientWidth;
  186. const height = canvas.clientHeight;
  187. const needResize = canvas.width !== width || canvas.height !== height;
  188. if (needResize) {
  189. renderer.setSize(width, height, false);
  190. }
  191. return needResize;
  192. }
  193. function render() {
  194. resizeRendererToDisplaySize(renderer);
  195. {
  196. const canvas = renderer.domElement;
  197. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  198. camera.updateProjectionMatrix();
  199. }
  200. renderer.render(scene, camera);
  201. requestAnimationFrame(render);
  202. }
  203. requestAnimationFrame(render);
  204. }
  205. main();
  206. </script>
  207. </html>