WestLangley da820c4dab Shader Refactoring (#24805) %!s(int64=2) %!d(string=hai) anos
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AdaptiveToneMappingPass.js beef09cceb Examples: Simplify some render target setups. (#23669) %!s(int64=3) %!d(string=hai) anos
AfterimagePass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) %!s(int64=2) %!d(string=hai) anos
BloomPass.js e732f0ca0f WebGLRenderTarget: Use default parameters for dimensions. (#24747) %!s(int64=2) %!d(string=hai) anos
BokehPass.js 628ba3d86e Examples: Add setSize() to more post-processing passes. (#24744) %!s(int64=2) %!d(string=hai) anos
ClearPass.js eadd35e44c Examples: use import maps + polyfill (#23255) %!s(int64=3) %!d(string=hai) anos
CubeTexturePass.js da820c4dab Shader Refactoring (#24805) %!s(int64=2) %!d(string=hai) anos
DotScreenPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) %!s(int64=2) %!d(string=hai) anos
EffectComposer.js 9b0df262d8 EffectComposer: Add dispose(). (#24712) %!s(int64=2) %!d(string=hai) anos
FilmPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) %!s(int64=2) %!d(string=hai) anos
GlitchPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) %!s(int64=2) %!d(string=hai) anos
HalftonePass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) %!s(int64=2) %!d(string=hai) anos
LUTPass.js f9cd9cab03 Add new render target types for 3D and array textures. (#23498) %!s(int64=3) %!d(string=hai) anos
MaskPass.js 78b639efb1 Examples: Clean up. (#22832) %!s(int64=3) %!d(string=hai) anos
OutlinePass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) %!s(int64=2) %!d(string=hai) anos
Pass.js 9b0df262d8 EffectComposer: Add dispose(). (#24712) %!s(int64=2) %!d(string=hai) anos
RenderPass.js eadd35e44c Examples: use import maps + polyfill (#23255) %!s(int64=3) %!d(string=hai) anos
SAOPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) %!s(int64=2) %!d(string=hai) anos
SMAAPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) %!s(int64=2) %!d(string=hai) anos
SSAARenderPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) %!s(int64=2) %!d(string=hai) anos
SSAOPass.js eadd35e44c Examples: use import maps + polyfill (#23255) %!s(int64=3) %!d(string=hai) anos
SSRPass.js beef09cceb Examples: Simplify some render target setups. (#23669) %!s(int64=3) %!d(string=hai) anos
SavePass.js e732f0ca0f WebGLRenderTarget: Use default parameters for dimensions. (#24747) %!s(int64=2) %!d(string=hai) anos
ShaderPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) %!s(int64=2) %!d(string=hai) anos
TAARenderPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) %!s(int64=2) %!d(string=hai) anos
TexturePass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) %!s(int64=2) %!d(string=hai) anos
UnrealBloomPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) %!s(int64=2) %!d(string=hai) anos