OrbitControls.js 26 KB

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  1. ( function () {
  2. // This set of controls performs orbiting, dollying (zooming), and panning.
  3. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  4. //
  5. // Orbit - left mouse / touch: one-finger move
  6. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  7. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  8. const _changeEvent = {
  9. type: 'change'
  10. };
  11. const _startEvent = {
  12. type: 'start'
  13. };
  14. const _endEvent = {
  15. type: 'end'
  16. };
  17. class OrbitControls extends THREE.EventDispatcher {
  18. constructor( object, domElement ) {
  19. super();
  20. this.object = object;
  21. this.domElement = domElement;
  22. this.domElement.style.touchAction = 'none'; // disable touch scroll
  23. // Set to false to disable this control
  24. this.enabled = true;
  25. // "target" sets the location of focus, where the object orbits around
  26. this.target = new THREE.Vector3();
  27. // How far you can dolly in and out ( PerspectiveCamera only )
  28. this.minDistance = 0;
  29. this.maxDistance = Infinity;
  30. // How far you can zoom in and out ( OrthographicCamera only )
  31. this.minZoom = 0;
  32. this.maxZoom = Infinity;
  33. // How far you can orbit vertically, upper and lower limits.
  34. // Range is 0 to Math.PI radians.
  35. this.minPolarAngle = 0; // radians
  36. this.maxPolarAngle = Math.PI; // radians
  37. // How far you can orbit horizontally, upper and lower limits.
  38. // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
  39. this.minAzimuthAngle = - Infinity; // radians
  40. this.maxAzimuthAngle = Infinity; // radians
  41. // Set to true to enable damping (inertia)
  42. // If damping is enabled, you must call controls.update() in your animation loop
  43. this.enableDamping = false;
  44. this.dampingFactor = 0.05;
  45. // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  46. // Set to false to disable zooming
  47. this.enableZoom = true;
  48. this.zoomSpeed = 1.0;
  49. // Set to false to disable rotating
  50. this.enableRotate = true;
  51. this.rotateSpeed = 1.0;
  52. // Set to false to disable panning
  53. this.enablePan = true;
  54. this.panSpeed = 1.0;
  55. this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
  56. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  57. // Set to true to automatically rotate around the target
  58. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  59. this.autoRotate = false;
  60. this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
  61. // The four arrow keys
  62. this.keys = {
  63. LEFT: 'ArrowLeft',
  64. UP: 'ArrowUp',
  65. RIGHT: 'ArrowRight',
  66. BOTTOM: 'ArrowDown'
  67. };
  68. // Mouse buttons
  69. this.mouseButtons = {
  70. LEFT: THREE.MOUSE.ROTATE,
  71. MIDDLE: THREE.MOUSE.DOLLY,
  72. RIGHT: THREE.MOUSE.PAN
  73. };
  74. // Touch fingers
  75. this.touches = {
  76. ONE: THREE.TOUCH.ROTATE,
  77. TWO: THREE.TOUCH.DOLLY_PAN
  78. };
  79. // for reset
  80. this.target0 = this.target.clone();
  81. this.position0 = this.object.position.clone();
  82. this.zoom0 = this.object.zoom;
  83. // the target DOM element for key events
  84. this._domElementKeyEvents = null;
  85. //
  86. // public methods
  87. //
  88. this.getPolarAngle = function () {
  89. return spherical.phi;
  90. };
  91. this.getAzimuthalAngle = function () {
  92. return spherical.theta;
  93. };
  94. this.getDistance = function () {
  95. return this.object.position.distanceTo( this.target );
  96. };
  97. this.listenToKeyEvents = function ( domElement ) {
  98. domElement.addEventListener( 'keydown', onKeyDown );
  99. this._domElementKeyEvents = domElement;
  100. };
  101. this.saveState = function () {
  102. scope.target0.copy( scope.target );
  103. scope.position0.copy( scope.object.position );
  104. scope.zoom0 = scope.object.zoom;
  105. };
  106. this.reset = function () {
  107. scope.target.copy( scope.target0 );
  108. scope.object.position.copy( scope.position0 );
  109. scope.object.zoom = scope.zoom0;
  110. scope.object.updateProjectionMatrix();
  111. scope.dispatchEvent( _changeEvent );
  112. scope.update();
  113. state = STATE.NONE;
  114. };
  115. // this method is exposed, but perhaps it would be better if we can make it private...
  116. this.update = function () {
  117. const offset = new THREE.Vector3();
  118. // so camera.up is the orbit axis
  119. const quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
  120. const quatInverse = quat.clone().invert();
  121. const lastPosition = new THREE.Vector3();
  122. const lastQuaternion = new THREE.Quaternion();
  123. const twoPI = 2 * Math.PI;
  124. return function update() {
  125. const position = scope.object.position;
  126. offset.copy( position ).sub( scope.target );
  127. // rotate offset to "y-axis-is-up" space
  128. offset.applyQuaternion( quat );
  129. // angle from z-axis around y-axis
  130. spherical.setFromVector3( offset );
  131. if ( scope.autoRotate && state === STATE.NONE ) {
  132. rotateLeft( getAutoRotationAngle() );
  133. }
  134. if ( scope.enableDamping ) {
  135. spherical.theta += sphericalDelta.theta * scope.dampingFactor;
  136. spherical.phi += sphericalDelta.phi * scope.dampingFactor;
  137. } else {
  138. spherical.theta += sphericalDelta.theta;
  139. spherical.phi += sphericalDelta.phi;
  140. }
  141. // restrict theta to be between desired limits
  142. let min = scope.minAzimuthAngle;
  143. let max = scope.maxAzimuthAngle;
  144. if ( isFinite( min ) && isFinite( max ) ) {
  145. if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
  146. if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
  147. if ( min <= max ) {
  148. spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
  149. } else {
  150. spherical.theta = spherical.theta > ( min + max ) / 2 ? Math.max( min, spherical.theta ) : Math.min( max, spherical.theta );
  151. }
  152. }
  153. // restrict phi to be between desired limits
  154. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  155. spherical.makeSafe();
  156. spherical.radius *= scale;
  157. // restrict radius to be between desired limits
  158. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
  159. // move target to panned location
  160. if ( scope.enableDamping === true ) {
  161. scope.target.addScaledVector( panOffset, scope.dampingFactor );
  162. } else {
  163. scope.target.add( panOffset );
  164. }
  165. offset.setFromSpherical( spherical );
  166. // rotate offset back to "camera-up-vector-is-up" space
  167. offset.applyQuaternion( quatInverse );
  168. position.copy( scope.target ).add( offset );
  169. scope.object.lookAt( scope.target );
  170. if ( scope.enableDamping === true ) {
  171. sphericalDelta.theta *= 1 - scope.dampingFactor;
  172. sphericalDelta.phi *= 1 - scope.dampingFactor;
  173. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  174. } else {
  175. sphericalDelta.set( 0, 0, 0 );
  176. panOffset.set( 0, 0, 0 );
  177. }
  178. scale = 1;
  179. // update condition is:
  180. // min(camera displacement, camera rotation in radians)^2 > EPS
  181. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  182. if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
  183. scope.dispatchEvent( _changeEvent );
  184. lastPosition.copy( scope.object.position );
  185. lastQuaternion.copy( scope.object.quaternion );
  186. zoomChanged = false;
  187. return true;
  188. }
  189. return false;
  190. };
  191. }();
  192. this.dispose = function () {
  193. scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
  194. scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
  195. scope.domElement.removeEventListener( 'pointercancel', onPointerCancel );
  196. scope.domElement.removeEventListener( 'wheel', onMouseWheel );
  197. scope.domElement.removeEventListener( 'pointermove', onPointerMove );
  198. scope.domElement.removeEventListener( 'pointerup', onPointerUp );
  199. if ( scope._domElementKeyEvents !== null ) {
  200. scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
  201. }
  202. //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  203. };
  204. //
  205. // internals
  206. //
  207. const scope = this;
  208. const STATE = {
  209. NONE: - 1,
  210. ROTATE: 0,
  211. DOLLY: 1,
  212. PAN: 2,
  213. TOUCH_ROTATE: 3,
  214. TOUCH_PAN: 4,
  215. TOUCH_DOLLY_PAN: 5,
  216. TOUCH_DOLLY_ROTATE: 6
  217. };
  218. let state = STATE.NONE;
  219. const EPS = 0.000001;
  220. // current position in spherical coordinates
  221. const spherical = new THREE.Spherical();
  222. const sphericalDelta = new THREE.Spherical();
  223. let scale = 1;
  224. const panOffset = new THREE.Vector3();
  225. let zoomChanged = false;
  226. const rotateStart = new THREE.Vector2();
  227. const rotateEnd = new THREE.Vector2();
  228. const rotateDelta = new THREE.Vector2();
  229. const panStart = new THREE.Vector2();
  230. const panEnd = new THREE.Vector2();
  231. const panDelta = new THREE.Vector2();
  232. const dollyStart = new THREE.Vector2();
  233. const dollyEnd = new THREE.Vector2();
  234. const dollyDelta = new THREE.Vector2();
  235. const pointers = [];
  236. const pointerPositions = {};
  237. function getAutoRotationAngle() {
  238. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  239. }
  240. function getZoomScale() {
  241. return Math.pow( 0.95, scope.zoomSpeed );
  242. }
  243. function rotateLeft( angle ) {
  244. sphericalDelta.theta -= angle;
  245. }
  246. function rotateUp( angle ) {
  247. sphericalDelta.phi -= angle;
  248. }
  249. const panLeft = function () {
  250. const v = new THREE.Vector3();
  251. return function panLeft( distance, objectMatrix ) {
  252. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  253. v.multiplyScalar( - distance );
  254. panOffset.add( v );
  255. };
  256. }();
  257. const panUp = function () {
  258. const v = new THREE.Vector3();
  259. return function panUp( distance, objectMatrix ) {
  260. if ( scope.screenSpacePanning === true ) {
  261. v.setFromMatrixColumn( objectMatrix, 1 );
  262. } else {
  263. v.setFromMatrixColumn( objectMatrix, 0 );
  264. v.crossVectors( scope.object.up, v );
  265. }
  266. v.multiplyScalar( distance );
  267. panOffset.add( v );
  268. };
  269. }();
  270. // deltaX and deltaY are in pixels; right and down are positive
  271. const pan = function () {
  272. const offset = new THREE.Vector3();
  273. return function pan( deltaX, deltaY ) {
  274. const element = scope.domElement;
  275. if ( scope.object.isPerspectiveCamera ) {
  276. // perspective
  277. const position = scope.object.position;
  278. offset.copy( position ).sub( scope.target );
  279. let targetDistance = offset.length();
  280. // half of the fov is center to top of screen
  281. targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 );
  282. // we use only clientHeight here so aspect ratio does not distort speed
  283. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  284. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  285. } else if ( scope.object.isOrthographicCamera ) {
  286. // orthographic
  287. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  288. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  289. } else {
  290. // camera neither orthographic nor perspective
  291. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
  292. scope.enablePan = false;
  293. }
  294. };
  295. }();
  296. function dollyOut( dollyScale ) {
  297. if ( scope.object.isPerspectiveCamera ) {
  298. scale /= dollyScale;
  299. } else if ( scope.object.isOrthographicCamera ) {
  300. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  301. scope.object.updateProjectionMatrix();
  302. zoomChanged = true;
  303. } else {
  304. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  305. scope.enableZoom = false;
  306. }
  307. }
  308. function dollyIn( dollyScale ) {
  309. if ( scope.object.isPerspectiveCamera ) {
  310. scale *= dollyScale;
  311. } else if ( scope.object.isOrthographicCamera ) {
  312. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  313. scope.object.updateProjectionMatrix();
  314. zoomChanged = true;
  315. } else {
  316. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  317. scope.enableZoom = false;
  318. }
  319. }
  320. //
  321. // event callbacks - update the object state
  322. //
  323. function handleMouseDownRotate( event ) {
  324. rotateStart.set( event.clientX, event.clientY );
  325. }
  326. function handleMouseDownDolly( event ) {
  327. dollyStart.set( event.clientX, event.clientY );
  328. }
  329. function handleMouseDownPan( event ) {
  330. panStart.set( event.clientX, event.clientY );
  331. }
  332. function handleMouseMoveRotate( event ) {
  333. rotateEnd.set( event.clientX, event.clientY );
  334. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  335. const element = scope.domElement;
  336. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  337. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  338. rotateStart.copy( rotateEnd );
  339. scope.update();
  340. }
  341. function handleMouseMoveDolly( event ) {
  342. dollyEnd.set( event.clientX, event.clientY );
  343. dollyDelta.subVectors( dollyEnd, dollyStart );
  344. if ( dollyDelta.y > 0 ) {
  345. dollyOut( getZoomScale() );
  346. } else if ( dollyDelta.y < 0 ) {
  347. dollyIn( getZoomScale() );
  348. }
  349. dollyStart.copy( dollyEnd );
  350. scope.update();
  351. }
  352. function handleMouseMovePan( event ) {
  353. panEnd.set( event.clientX, event.clientY );
  354. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  355. pan( panDelta.x, panDelta.y );
  356. panStart.copy( panEnd );
  357. scope.update();
  358. }
  359. function handleMouseWheel( event ) {
  360. if ( event.deltaY < 0 ) {
  361. dollyIn( getZoomScale() );
  362. } else if ( event.deltaY > 0 ) {
  363. dollyOut( getZoomScale() );
  364. }
  365. scope.update();
  366. }
  367. function handleKeyDown( event ) {
  368. let needsUpdate = false;
  369. switch ( event.code ) {
  370. case scope.keys.UP:
  371. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  372. rotateUp( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
  373. } else {
  374. pan( 0, scope.keyPanSpeed );
  375. }
  376. needsUpdate = true;
  377. break;
  378. case scope.keys.BOTTOM:
  379. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  380. rotateUp( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
  381. } else {
  382. pan( 0, - scope.keyPanSpeed );
  383. }
  384. needsUpdate = true;
  385. break;
  386. case scope.keys.LEFT:
  387. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  388. rotateLeft( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
  389. } else {
  390. pan( scope.keyPanSpeed, 0 );
  391. }
  392. needsUpdate = true;
  393. break;
  394. case scope.keys.RIGHT:
  395. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  396. rotateLeft( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
  397. } else {
  398. pan( - scope.keyPanSpeed, 0 );
  399. }
  400. needsUpdate = true;
  401. break;
  402. }
  403. if ( needsUpdate ) {
  404. // prevent the browser from scrolling on cursor keys
  405. event.preventDefault();
  406. scope.update();
  407. }
  408. }
  409. function handleTouchStartRotate() {
  410. if ( pointers.length === 1 ) {
  411. rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
  412. } else {
  413. const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
  414. const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
  415. rotateStart.set( x, y );
  416. }
  417. }
  418. function handleTouchStartPan() {
  419. if ( pointers.length === 1 ) {
  420. panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
  421. } else {
  422. const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
  423. const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
  424. panStart.set( x, y );
  425. }
  426. }
  427. function handleTouchStartDolly() {
  428. const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX;
  429. const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY;
  430. const distance = Math.sqrt( dx * dx + dy * dy );
  431. dollyStart.set( 0, distance );
  432. }
  433. function handleTouchStartDollyPan() {
  434. if ( scope.enableZoom ) handleTouchStartDolly();
  435. if ( scope.enablePan ) handleTouchStartPan();
  436. }
  437. function handleTouchStartDollyRotate() {
  438. if ( scope.enableZoom ) handleTouchStartDolly();
  439. if ( scope.enableRotate ) handleTouchStartRotate();
  440. }
  441. function handleTouchMoveRotate( event ) {
  442. if ( pointers.length == 1 ) {
  443. rotateEnd.set( event.pageX, event.pageY );
  444. } else {
  445. const position = getSecondPointerPosition( event );
  446. const x = 0.5 * ( event.pageX + position.x );
  447. const y = 0.5 * ( event.pageY + position.y );
  448. rotateEnd.set( x, y );
  449. }
  450. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  451. const element = scope.domElement;
  452. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  453. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  454. rotateStart.copy( rotateEnd );
  455. }
  456. function handleTouchMovePan( event ) {
  457. if ( pointers.length === 1 ) {
  458. panEnd.set( event.pageX, event.pageY );
  459. } else {
  460. const position = getSecondPointerPosition( event );
  461. const x = 0.5 * ( event.pageX + position.x );
  462. const y = 0.5 * ( event.pageY + position.y );
  463. panEnd.set( x, y );
  464. }
  465. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  466. pan( panDelta.x, panDelta.y );
  467. panStart.copy( panEnd );
  468. }
  469. function handleTouchMoveDolly( event ) {
  470. const position = getSecondPointerPosition( event );
  471. const dx = event.pageX - position.x;
  472. const dy = event.pageY - position.y;
  473. const distance = Math.sqrt( dx * dx + dy * dy );
  474. dollyEnd.set( 0, distance );
  475. dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
  476. dollyOut( dollyDelta.y );
  477. dollyStart.copy( dollyEnd );
  478. }
  479. function handleTouchMoveDollyPan( event ) {
  480. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  481. if ( scope.enablePan ) handleTouchMovePan( event );
  482. }
  483. function handleTouchMoveDollyRotate( event ) {
  484. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  485. if ( scope.enableRotate ) handleTouchMoveRotate( event );
  486. }
  487. //
  488. // event handlers - FSM: listen for events and reset state
  489. //
  490. function onPointerDown( event ) {
  491. if ( scope.enabled === false ) return;
  492. if ( pointers.length === 0 ) {
  493. scope.domElement.setPointerCapture( event.pointerId );
  494. scope.domElement.addEventListener( 'pointermove', onPointerMove );
  495. scope.domElement.addEventListener( 'pointerup', onPointerUp );
  496. }
  497. //
  498. addPointer( event );
  499. if ( event.pointerType === 'touch' ) {
  500. onTouchStart( event );
  501. } else {
  502. onMouseDown( event );
  503. }
  504. }
  505. function onPointerMove( event ) {
  506. if ( scope.enabled === false ) return;
  507. if ( event.pointerType === 'touch' ) {
  508. onTouchMove( event );
  509. } else {
  510. onMouseMove( event );
  511. }
  512. }
  513. function onPointerUp( event ) {
  514. removePointer( event );
  515. if ( pointers.length === 0 ) {
  516. scope.domElement.releasePointerCapture( event.pointerId );
  517. scope.domElement.removeEventListener( 'pointermove', onPointerMove );
  518. scope.domElement.removeEventListener( 'pointerup', onPointerUp );
  519. }
  520. scope.dispatchEvent( _endEvent );
  521. state = STATE.NONE;
  522. }
  523. function onPointerCancel( event ) {
  524. removePointer( event );
  525. }
  526. function onMouseDown( event ) {
  527. let mouseAction;
  528. switch ( event.button ) {
  529. case 0:
  530. mouseAction = scope.mouseButtons.LEFT;
  531. break;
  532. case 1:
  533. mouseAction = scope.mouseButtons.MIDDLE;
  534. break;
  535. case 2:
  536. mouseAction = scope.mouseButtons.RIGHT;
  537. break;
  538. default:
  539. mouseAction = - 1;
  540. }
  541. switch ( mouseAction ) {
  542. case THREE.MOUSE.DOLLY:
  543. if ( scope.enableZoom === false ) return;
  544. handleMouseDownDolly( event );
  545. state = STATE.DOLLY;
  546. break;
  547. case THREE.MOUSE.ROTATE:
  548. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  549. if ( scope.enablePan === false ) return;
  550. handleMouseDownPan( event );
  551. state = STATE.PAN;
  552. } else {
  553. if ( scope.enableRotate === false ) return;
  554. handleMouseDownRotate( event );
  555. state = STATE.ROTATE;
  556. }
  557. break;
  558. case THREE.MOUSE.PAN:
  559. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  560. if ( scope.enableRotate === false ) return;
  561. handleMouseDownRotate( event );
  562. state = STATE.ROTATE;
  563. } else {
  564. if ( scope.enablePan === false ) return;
  565. handleMouseDownPan( event );
  566. state = STATE.PAN;
  567. }
  568. break;
  569. default:
  570. state = STATE.NONE;
  571. }
  572. if ( state !== STATE.NONE ) {
  573. scope.dispatchEvent( _startEvent );
  574. }
  575. }
  576. function onMouseMove( event ) {
  577. switch ( state ) {
  578. case STATE.ROTATE:
  579. if ( scope.enableRotate === false ) return;
  580. handleMouseMoveRotate( event );
  581. break;
  582. case STATE.DOLLY:
  583. if ( scope.enableZoom === false ) return;
  584. handleMouseMoveDolly( event );
  585. break;
  586. case STATE.PAN:
  587. if ( scope.enablePan === false ) return;
  588. handleMouseMovePan( event );
  589. break;
  590. }
  591. }
  592. function onMouseWheel( event ) {
  593. if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
  594. event.preventDefault();
  595. scope.dispatchEvent( _startEvent );
  596. handleMouseWheel( event );
  597. scope.dispatchEvent( _endEvent );
  598. }
  599. function onKeyDown( event ) {
  600. if ( scope.enabled === false || scope.enablePan === false ) return;
  601. handleKeyDown( event );
  602. }
  603. function onTouchStart( event ) {
  604. trackPointer( event );
  605. switch ( pointers.length ) {
  606. case 1:
  607. switch ( scope.touches.ONE ) {
  608. case THREE.TOUCH.ROTATE:
  609. if ( scope.enableRotate === false ) return;
  610. handleTouchStartRotate();
  611. state = STATE.TOUCH_ROTATE;
  612. break;
  613. case THREE.TOUCH.PAN:
  614. if ( scope.enablePan === false ) return;
  615. handleTouchStartPan();
  616. state = STATE.TOUCH_PAN;
  617. break;
  618. default:
  619. state = STATE.NONE;
  620. }
  621. break;
  622. case 2:
  623. switch ( scope.touches.TWO ) {
  624. case THREE.TOUCH.DOLLY_PAN:
  625. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  626. handleTouchStartDollyPan();
  627. state = STATE.TOUCH_DOLLY_PAN;
  628. break;
  629. case THREE.TOUCH.DOLLY_ROTATE:
  630. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  631. handleTouchStartDollyRotate();
  632. state = STATE.TOUCH_DOLLY_ROTATE;
  633. break;
  634. default:
  635. state = STATE.NONE;
  636. }
  637. break;
  638. default:
  639. state = STATE.NONE;
  640. }
  641. if ( state !== STATE.NONE ) {
  642. scope.dispatchEvent( _startEvent );
  643. }
  644. }
  645. function onTouchMove( event ) {
  646. trackPointer( event );
  647. switch ( state ) {
  648. case STATE.TOUCH_ROTATE:
  649. if ( scope.enableRotate === false ) return;
  650. handleTouchMoveRotate( event );
  651. scope.update();
  652. break;
  653. case STATE.TOUCH_PAN:
  654. if ( scope.enablePan === false ) return;
  655. handleTouchMovePan( event );
  656. scope.update();
  657. break;
  658. case STATE.TOUCH_DOLLY_PAN:
  659. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  660. handleTouchMoveDollyPan( event );
  661. scope.update();
  662. break;
  663. case STATE.TOUCH_DOLLY_ROTATE:
  664. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  665. handleTouchMoveDollyRotate( event );
  666. scope.update();
  667. break;
  668. default:
  669. state = STATE.NONE;
  670. }
  671. }
  672. function onContextMenu( event ) {
  673. if ( scope.enabled === false ) return;
  674. event.preventDefault();
  675. }
  676. function addPointer( event ) {
  677. pointers.push( event );
  678. }
  679. function removePointer( event ) {
  680. delete pointerPositions[ event.pointerId ];
  681. for ( let i = 0; i < pointers.length; i ++ ) {
  682. if ( pointers[ i ].pointerId == event.pointerId ) {
  683. pointers.splice( i, 1 );
  684. return;
  685. }
  686. }
  687. }
  688. function trackPointer( event ) {
  689. let position = pointerPositions[ event.pointerId ];
  690. if ( position === undefined ) {
  691. position = new THREE.Vector2();
  692. pointerPositions[ event.pointerId ] = position;
  693. }
  694. position.set( event.pageX, event.pageY );
  695. }
  696. function getSecondPointerPosition( event ) {
  697. const pointer = event.pointerId === pointers[ 0 ].pointerId ? pointers[ 1 ] : pointers[ 0 ];
  698. return pointerPositions[ pointer.pointerId ];
  699. }
  700. //
  701. scope.domElement.addEventListener( 'contextmenu', onContextMenu );
  702. scope.domElement.addEventListener( 'pointerdown', onPointerDown );
  703. scope.domElement.addEventListener( 'pointercancel', onPointerCancel );
  704. scope.domElement.addEventListener( 'wheel', onMouseWheel, {
  705. passive: false
  706. } );
  707. // force an update at start
  708. this.update();
  709. }
  710. }
  711. // This set of controls performs orbiting, dollying (zooming), and panning.
  712. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  713. // This is very similar to OrbitControls, another set of touch behavior
  714. //
  715. // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
  716. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  717. // Pan - left mouse, or arrow keys / touch: one-finger move
  718. class MapControls extends OrbitControls {
  719. constructor( object, domElement ) {
  720. super( object, domElement );
  721. this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
  722. this.mouseButtons.LEFT = THREE.MOUSE.PAN;
  723. this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
  724. this.touches.ONE = THREE.TOUCH.PAN;
  725. this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
  726. }
  727. }
  728. THREE.MapControls = MapControls;
  729. THREE.OrbitControls = OrbitControls;
  730. } )();