3MFLoader.js 34 KB

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  1. ( function () {
  2. /**
  3. *
  4. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  5. *
  6. * The following features from the core specification are supported:
  7. *
  8. * - 3D Models
  9. * - Object Resources (Meshes and Components)
  10. * - Material Resources (Base Materials)
  11. *
  12. * 3MF Materials and Properties Extension are only partially supported.
  13. *
  14. * - Texture 2D
  15. * - Texture 2D Groups
  16. * - THREE.Color Groups (Vertex Colors)
  17. * - Metallic Display Properties (PBR)
  18. */
  19. class ThreeMFLoader extends THREE.Loader {
  20. constructor( manager ) {
  21. super( manager );
  22. this.availableExtensions = [];
  23. }
  24. load( url, onLoad, onProgress, onError ) {
  25. const scope = this;
  26. const loader = new THREE.FileLoader( scope.manager );
  27. loader.setPath( scope.path );
  28. loader.setResponseType( 'arraybuffer' );
  29. loader.setRequestHeader( scope.requestHeader );
  30. loader.setWithCredentials( scope.withCredentials );
  31. loader.load( url, function ( buffer ) {
  32. try {
  33. onLoad( scope.parse( buffer ) );
  34. } catch ( e ) {
  35. if ( onError ) {
  36. onError( e );
  37. } else {
  38. console.error( e );
  39. }
  40. scope.manager.itemError( url );
  41. }
  42. }, onProgress, onError );
  43. }
  44. parse( data ) {
  45. const scope = this;
  46. const textureLoader = new THREE.TextureLoader( this.manager );
  47. function loadDocument( data ) {
  48. let zip = null;
  49. let file = null;
  50. let relsName;
  51. let modelRelsName;
  52. const modelPartNames = [];
  53. const texturesPartNames = [];
  54. let modelRels;
  55. const modelParts = {};
  56. const printTicketParts = {};
  57. const texturesParts = {};
  58. try {
  59. zip = fflate.unzipSync( new Uint8Array( data ) ); // eslint-disable-line no-undef
  60. } catch ( e ) {
  61. if ( e instanceof ReferenceError ) {
  62. console.error( 'THREE.3MFLoader: fflate missing and file is compressed.' );
  63. return null;
  64. }
  65. }
  66. for ( file in zip ) {
  67. if ( file.match( /\_rels\/.rels$/ ) ) {
  68. relsName = file;
  69. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  70. modelRelsName = file;
  71. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  72. modelPartNames.push( file );
  73. } else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
  74. texturesPartNames.push( file );
  75. }
  76. }
  77. //
  78. const relsView = zip[ relsName ];
  79. const relsFileText = THREE.LoaderUtils.decodeText( relsView );
  80. const rels = parseRelsXml( relsFileText );
  81. //
  82. if ( modelRelsName ) {
  83. const relsView = zip[ modelRelsName ];
  84. const relsFileText = THREE.LoaderUtils.decodeText( relsView );
  85. modelRels = parseRelsXml( relsFileText );
  86. }
  87. //
  88. for ( let i = 0; i < modelPartNames.length; i ++ ) {
  89. const modelPart = modelPartNames[ i ];
  90. const view = zip[ modelPart ];
  91. const fileText = THREE.LoaderUtils.decodeText( view );
  92. const xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  93. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  94. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  95. }
  96. const modelNode = xmlData.querySelector( 'model' );
  97. const extensions = {};
  98. for ( let i = 0; i < modelNode.attributes.length; i ++ ) {
  99. const attr = modelNode.attributes[ i ];
  100. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  101. extensions[ attr.value ] = RegExp.$1;
  102. }
  103. }
  104. const modelData = parseModelNode( modelNode );
  105. modelData[ 'xml' ] = modelNode;
  106. if ( 0 < Object.keys( extensions ).length ) {
  107. modelData[ 'extensions' ] = extensions;
  108. }
  109. modelParts[ modelPart ] = modelData;
  110. }
  111. //
  112. for ( let i = 0; i < texturesPartNames.length; i ++ ) {
  113. const texturesPartName = texturesPartNames[ i ];
  114. texturesParts[ texturesPartName ] = zip[ texturesPartName ].buffer;
  115. }
  116. return {
  117. rels: rels,
  118. modelRels: modelRels,
  119. model: modelParts,
  120. printTicket: printTicketParts,
  121. texture: texturesParts
  122. };
  123. }
  124. function parseRelsXml( relsFileText ) {
  125. const relationships = [];
  126. const relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  127. const relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
  128. for ( let i = 0; i < relsNodes.length; i ++ ) {
  129. const relsNode = relsNodes[ i ];
  130. const relationship = {
  131. target: relsNode.getAttribute( 'Target' ),
  132. //required
  133. id: relsNode.getAttribute( 'Id' ),
  134. //required
  135. type: relsNode.getAttribute( 'Type' ) //required
  136. };
  137. relationships.push( relationship );
  138. }
  139. return relationships;
  140. }
  141. function parseMetadataNodes( metadataNodes ) {
  142. const metadataData = {};
  143. for ( let i = 0; i < metadataNodes.length; i ++ ) {
  144. const metadataNode = metadataNodes[ i ];
  145. const name = metadataNode.getAttribute( 'name' );
  146. const validNames = [ 'Title', 'Designer', 'Description', 'Copyright', 'LicenseTerms', 'Rating', 'CreationDate', 'ModificationDate' ];
  147. if ( 0 <= validNames.indexOf( name ) ) {
  148. metadataData[ name ] = metadataNode.textContent;
  149. }
  150. }
  151. return metadataData;
  152. }
  153. function parseBasematerialsNode( basematerialsNode ) {
  154. const basematerialsData = {
  155. id: basematerialsNode.getAttribute( 'id' ),
  156. // required
  157. basematerials: []
  158. };
  159. const basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  160. for ( let i = 0; i < basematerialNodes.length; i ++ ) {
  161. const basematerialNode = basematerialNodes[ i ];
  162. const basematerialData = parseBasematerialNode( basematerialNode );
  163. basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index
  164. basematerialsData.basematerials.push( basematerialData );
  165. }
  166. return basematerialsData;
  167. }
  168. function parseTexture2DNode( texture2DNode ) {
  169. const texture2dData = {
  170. id: texture2DNode.getAttribute( 'id' ),
  171. // required
  172. path: texture2DNode.getAttribute( 'path' ),
  173. // required
  174. contenttype: texture2DNode.getAttribute( 'contenttype' ),
  175. // required
  176. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  177. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  178. filter: texture2DNode.getAttribute( 'filter' )
  179. };
  180. return texture2dData;
  181. }
  182. function parseTextures2DGroupNode( texture2DGroupNode ) {
  183. const texture2DGroupData = {
  184. id: texture2DGroupNode.getAttribute( 'id' ),
  185. // required
  186. texid: texture2DGroupNode.getAttribute( 'texid' ),
  187. // required
  188. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  189. };
  190. const tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  191. const uvs = [];
  192. for ( let i = 0; i < tex2coordNodes.length; i ++ ) {
  193. const tex2coordNode = tex2coordNodes[ i ];
  194. const u = tex2coordNode.getAttribute( 'u' );
  195. const v = tex2coordNode.getAttribute( 'v' );
  196. uvs.push( parseFloat( u ), parseFloat( v ) );
  197. }
  198. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  199. return texture2DGroupData;
  200. }
  201. function parseColorGroupNode( colorGroupNode ) {
  202. const colorGroupData = {
  203. id: colorGroupNode.getAttribute( 'id' ),
  204. // required
  205. displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
  206. };
  207. const colorNodes = colorGroupNode.querySelectorAll( 'color' );
  208. const colors = [];
  209. const colorObject = new THREE.Color();
  210. for ( let i = 0; i < colorNodes.length; i ++ ) {
  211. const colorNode = colorNodes[ i ];
  212. const color = colorNode.getAttribute( 'color' );
  213. colorObject.setStyle( color.substring( 0, 7 ) );
  214. colorObject.convertSRGBToLinear(); // color is in sRGB
  215. colors.push( colorObject.r, colorObject.g, colorObject.b );
  216. }
  217. colorGroupData[ 'colors' ] = new Float32Array( colors );
  218. return colorGroupData;
  219. }
  220. function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {
  221. const metallicDisplaypropertiesData = {
  222. id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required
  223. };
  224. const metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );
  225. const metallicData = [];
  226. for ( let i = 0; i < metallicNodes.length; i ++ ) {
  227. const metallicNode = metallicNodes[ i ];
  228. metallicData.push( {
  229. name: metallicNode.getAttribute( 'name' ),
  230. // required
  231. metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ),
  232. // required
  233. roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required
  234. } );
  235. }
  236. metallicDisplaypropertiesData.data = metallicData;
  237. return metallicDisplaypropertiesData;
  238. }
  239. function parseBasematerialNode( basematerialNode ) {
  240. const basematerialData = {};
  241. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  242. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  243. basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );
  244. return basematerialData;
  245. }
  246. function parseMeshNode( meshNode ) {
  247. const meshData = {};
  248. const vertices = [];
  249. const vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  250. for ( let i = 0; i < vertexNodes.length; i ++ ) {
  251. const vertexNode = vertexNodes[ i ];
  252. const x = vertexNode.getAttribute( 'x' );
  253. const y = vertexNode.getAttribute( 'y' );
  254. const z = vertexNode.getAttribute( 'z' );
  255. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  256. }
  257. meshData[ 'vertices' ] = new Float32Array( vertices );
  258. const triangleProperties = [];
  259. const triangles = [];
  260. const triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  261. for ( let i = 0; i < triangleNodes.length; i ++ ) {
  262. const triangleNode = triangleNodes[ i ];
  263. const v1 = triangleNode.getAttribute( 'v1' );
  264. const v2 = triangleNode.getAttribute( 'v2' );
  265. const v3 = triangleNode.getAttribute( 'v3' );
  266. const p1 = triangleNode.getAttribute( 'p1' );
  267. const p2 = triangleNode.getAttribute( 'p2' );
  268. const p3 = triangleNode.getAttribute( 'p3' );
  269. const pid = triangleNode.getAttribute( 'pid' );
  270. const triangleProperty = {};
  271. triangleProperty[ 'v1' ] = parseInt( v1, 10 );
  272. triangleProperty[ 'v2' ] = parseInt( v2, 10 );
  273. triangleProperty[ 'v3' ] = parseInt( v3, 10 );
  274. triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
  275. // optional
  276. if ( p1 ) {
  277. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  278. }
  279. if ( p2 ) {
  280. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  281. }
  282. if ( p3 ) {
  283. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  284. }
  285. if ( pid ) {
  286. triangleProperty[ 'pid' ] = pid;
  287. }
  288. if ( 0 < Object.keys( triangleProperty ).length ) {
  289. triangleProperties.push( triangleProperty );
  290. }
  291. }
  292. meshData[ 'triangleProperties' ] = triangleProperties;
  293. meshData[ 'triangles' ] = new Uint32Array( triangles );
  294. return meshData;
  295. }
  296. function parseComponentsNode( componentsNode ) {
  297. const components = [];
  298. const componentNodes = componentsNode.querySelectorAll( 'component' );
  299. for ( let i = 0; i < componentNodes.length; i ++ ) {
  300. const componentNode = componentNodes[ i ];
  301. const componentData = parseComponentNode( componentNode );
  302. components.push( componentData );
  303. }
  304. return components;
  305. }
  306. function parseComponentNode( componentNode ) {
  307. const componentData = {};
  308. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  309. const transform = componentNode.getAttribute( 'transform' );
  310. if ( transform ) {
  311. componentData[ 'transform' ] = parseTransform( transform );
  312. }
  313. return componentData;
  314. }
  315. function parseTransform( transform ) {
  316. const t = [];
  317. transform.split( ' ' ).forEach( function ( s ) {
  318. t.push( parseFloat( s ) );
  319. } );
  320. const matrix = new THREE.Matrix4();
  321. matrix.set( t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ], t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ], t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ], 0.0, 0.0, 0.0, 1.0 );
  322. return matrix;
  323. }
  324. function parseObjectNode( objectNode ) {
  325. const objectData = {
  326. type: objectNode.getAttribute( 'type' )
  327. };
  328. const id = objectNode.getAttribute( 'id' );
  329. if ( id ) {
  330. objectData[ 'id' ] = id;
  331. }
  332. const pid = objectNode.getAttribute( 'pid' );
  333. if ( pid ) {
  334. objectData[ 'pid' ] = pid;
  335. }
  336. const pindex = objectNode.getAttribute( 'pindex' );
  337. if ( pindex ) {
  338. objectData[ 'pindex' ] = pindex;
  339. }
  340. const thumbnail = objectNode.getAttribute( 'thumbnail' );
  341. if ( thumbnail ) {
  342. objectData[ 'thumbnail' ] = thumbnail;
  343. }
  344. const partnumber = objectNode.getAttribute( 'partnumber' );
  345. if ( partnumber ) {
  346. objectData[ 'partnumber' ] = partnumber;
  347. }
  348. const name = objectNode.getAttribute( 'name' );
  349. if ( name ) {
  350. objectData[ 'name' ] = name;
  351. }
  352. const meshNode = objectNode.querySelector( 'mesh' );
  353. if ( meshNode ) {
  354. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  355. }
  356. const componentsNode = objectNode.querySelector( 'components' );
  357. if ( componentsNode ) {
  358. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  359. }
  360. return objectData;
  361. }
  362. function parseResourcesNode( resourcesNode ) {
  363. const resourcesData = {};
  364. resourcesData[ 'basematerials' ] = {};
  365. const basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
  366. for ( let i = 0; i < basematerialsNodes.length; i ++ ) {
  367. const basematerialsNode = basematerialsNodes[ i ];
  368. const basematerialsData = parseBasematerialsNode( basematerialsNode );
  369. resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
  370. }
  371. //
  372. resourcesData[ 'texture2d' ] = {};
  373. const textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  374. for ( let i = 0; i < textures2DNodes.length; i ++ ) {
  375. const textures2DNode = textures2DNodes[ i ];
  376. const texture2DData = parseTexture2DNode( textures2DNode );
  377. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  378. }
  379. //
  380. resourcesData[ 'colorgroup' ] = {};
  381. const colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
  382. for ( let i = 0; i < colorGroupNodes.length; i ++ ) {
  383. const colorGroupNode = colorGroupNodes[ i ];
  384. const colorGroupData = parseColorGroupNode( colorGroupNode );
  385. resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
  386. }
  387. //
  388. resourcesData[ 'pbmetallicdisplayproperties' ] = {};
  389. const pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );
  390. for ( let i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {
  391. const pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];
  392. const pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );
  393. resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;
  394. }
  395. //
  396. resourcesData[ 'texture2dgroup' ] = {};
  397. const textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  398. for ( let i = 0; i < textures2DGroupNodes.length; i ++ ) {
  399. const textures2DGroupNode = textures2DGroupNodes[ i ];
  400. const textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
  401. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  402. }
  403. //
  404. resourcesData[ 'object' ] = {};
  405. const objectNodes = resourcesNode.querySelectorAll( 'object' );
  406. for ( let i = 0; i < objectNodes.length; i ++ ) {
  407. const objectNode = objectNodes[ i ];
  408. const objectData = parseObjectNode( objectNode );
  409. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  410. }
  411. return resourcesData;
  412. }
  413. function parseBuildNode( buildNode ) {
  414. const buildData = [];
  415. const itemNodes = buildNode.querySelectorAll( 'item' );
  416. for ( let i = 0; i < itemNodes.length; i ++ ) {
  417. const itemNode = itemNodes[ i ];
  418. const buildItem = {
  419. objectId: itemNode.getAttribute( 'objectid' )
  420. };
  421. const transform = itemNode.getAttribute( 'transform' );
  422. if ( transform ) {
  423. buildItem[ 'transform' ] = parseTransform( transform );
  424. }
  425. buildData.push( buildItem );
  426. }
  427. return buildData;
  428. }
  429. function parseModelNode( modelNode ) {
  430. const modelData = {
  431. unit: modelNode.getAttribute( 'unit' ) || 'millimeter'
  432. };
  433. const metadataNodes = modelNode.querySelectorAll( 'metadata' );
  434. if ( metadataNodes ) {
  435. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  436. }
  437. const resourcesNode = modelNode.querySelector( 'resources' );
  438. if ( resourcesNode ) {
  439. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  440. }
  441. const buildNode = modelNode.querySelector( 'build' );
  442. if ( buildNode ) {
  443. modelData[ 'build' ] = parseBuildNode( buildNode );
  444. }
  445. return modelData;
  446. }
  447. function buildTexture( texture2dgroup, objects, modelData, textureData ) {
  448. const texid = texture2dgroup.texid;
  449. const texture2ds = modelData.resources.texture2d;
  450. const texture2d = texture2ds[ texid ];
  451. if ( texture2d ) {
  452. const data = textureData[ texture2d.path ];
  453. const type = texture2d.contenttype;
  454. const blob = new Blob( [ data ], {
  455. type: type
  456. } );
  457. const sourceURI = URL.createObjectURL( blob );
  458. const texture = textureLoader.load( sourceURI, function () {
  459. URL.revokeObjectURL( sourceURI );
  460. } );
  461. texture.encoding = THREE.sRGBEncoding;
  462. // texture parameters
  463. switch ( texture2d.tilestyleu ) {
  464. case 'wrap':
  465. texture.wrapS = THREE.RepeatWrapping;
  466. break;
  467. case 'mirror':
  468. texture.wrapS = THREE.MirroredRepeatWrapping;
  469. break;
  470. case 'none':
  471. case 'clamp':
  472. texture.wrapS = THREE.ClampToEdgeWrapping;
  473. break;
  474. default:
  475. texture.wrapS = THREE.RepeatWrapping;
  476. }
  477. switch ( texture2d.tilestylev ) {
  478. case 'wrap':
  479. texture.wrapT = THREE.RepeatWrapping;
  480. break;
  481. case 'mirror':
  482. texture.wrapT = THREE.MirroredRepeatWrapping;
  483. break;
  484. case 'none':
  485. case 'clamp':
  486. texture.wrapT = THREE.ClampToEdgeWrapping;
  487. break;
  488. default:
  489. texture.wrapT = THREE.RepeatWrapping;
  490. }
  491. switch ( texture2d.filter ) {
  492. case 'auto':
  493. texture.magFilter = THREE.LinearFilter;
  494. texture.minFilter = THREE.LinearMipmapLinearFilter;
  495. break;
  496. case 'linear':
  497. texture.magFilter = THREE.LinearFilter;
  498. texture.minFilter = THREE.LinearFilter;
  499. break;
  500. case 'nearest':
  501. texture.magFilter = THREE.NearestFilter;
  502. texture.minFilter = THREE.NearestFilter;
  503. break;
  504. default:
  505. texture.magFilter = THREE.LinearFilter;
  506. texture.minFilter = THREE.LinearMipmapLinearFilter;
  507. }
  508. return texture;
  509. } else {
  510. return null;
  511. }
  512. }
  513. function buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData ) {
  514. const objectPindex = objectData.pindex;
  515. const materialMap = {};
  516. for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
  517. const triangleProperty = triangleProperties[ i ];
  518. const pindex = triangleProperty.p1 !== undefined ? triangleProperty.p1 : objectPindex;
  519. if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
  520. materialMap[ pindex ].push( triangleProperty );
  521. }
  522. //
  523. const keys = Object.keys( materialMap );
  524. const meshes = [];
  525. for ( let i = 0, l = keys.length; i < l; i ++ ) {
  526. const materialIndex = keys[ i ];
  527. const trianglePropertiesProps = materialMap[ materialIndex ];
  528. const basematerialData = basematerials.basematerials[ materialIndex ];
  529. const material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  530. //
  531. const geometry = new THREE.BufferGeometry();
  532. const positionData = [];
  533. const vertices = meshData.vertices;
  534. for ( let j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
  535. const triangleProperty = trianglePropertiesProps[ j ];
  536. positionData.push( vertices[ triangleProperty.v1 * 3 + 0 ] );
  537. positionData.push( vertices[ triangleProperty.v1 * 3 + 1 ] );
  538. positionData.push( vertices[ triangleProperty.v1 * 3 + 2 ] );
  539. positionData.push( vertices[ triangleProperty.v2 * 3 + 0 ] );
  540. positionData.push( vertices[ triangleProperty.v2 * 3 + 1 ] );
  541. positionData.push( vertices[ triangleProperty.v2 * 3 + 2 ] );
  542. positionData.push( vertices[ triangleProperty.v3 * 3 + 0 ] );
  543. positionData.push( vertices[ triangleProperty.v3 * 3 + 1 ] );
  544. positionData.push( vertices[ triangleProperty.v3 * 3 + 2 ] );
  545. }
  546. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  547. //
  548. const mesh = new THREE.Mesh( geometry, material );
  549. meshes.push( mesh );
  550. }
  551. return meshes;
  552. }
  553. function buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) {
  554. // geometry
  555. const geometry = new THREE.BufferGeometry();
  556. const positionData = [];
  557. const uvData = [];
  558. const vertices = meshData.vertices;
  559. const uvs = texture2dgroup.uvs;
  560. for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
  561. const triangleProperty = triangleProperties[ i ];
  562. positionData.push( vertices[ triangleProperty.v1 * 3 + 0 ] );
  563. positionData.push( vertices[ triangleProperty.v1 * 3 + 1 ] );
  564. positionData.push( vertices[ triangleProperty.v1 * 3 + 2 ] );
  565. positionData.push( vertices[ triangleProperty.v2 * 3 + 0 ] );
  566. positionData.push( vertices[ triangleProperty.v2 * 3 + 1 ] );
  567. positionData.push( vertices[ triangleProperty.v2 * 3 + 2 ] );
  568. positionData.push( vertices[ triangleProperty.v3 * 3 + 0 ] );
  569. positionData.push( vertices[ triangleProperty.v3 * 3 + 1 ] );
  570. positionData.push( vertices[ triangleProperty.v3 * 3 + 2 ] );
  571. //
  572. uvData.push( uvs[ triangleProperty.p1 * 2 + 0 ] );
  573. uvData.push( uvs[ triangleProperty.p1 * 2 + 1 ] );
  574. uvData.push( uvs[ triangleProperty.p2 * 2 + 0 ] );
  575. uvData.push( uvs[ triangleProperty.p2 * 2 + 1 ] );
  576. uvData.push( uvs[ triangleProperty.p3 * 2 + 0 ] );
  577. uvData.push( uvs[ triangleProperty.p3 * 2 + 1 ] );
  578. }
  579. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  580. geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvData, 2 ) );
  581. // material
  582. const texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
  583. const material = new THREE.MeshPhongMaterial( {
  584. map: texture,
  585. flatShading: true
  586. } );
  587. // mesh
  588. const mesh = new THREE.Mesh( geometry, material );
  589. return mesh;
  590. }
  591. function buildVertexColorMesh( colorgroup, triangleProperties, meshData, objectData ) {
  592. // geometry
  593. const geometry = new THREE.BufferGeometry();
  594. const positionData = [];
  595. const colorData = [];
  596. const vertices = meshData.vertices;
  597. const colors = colorgroup.colors;
  598. for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
  599. const triangleProperty = triangleProperties[ i ];
  600. const v1 = triangleProperty.v1;
  601. const v2 = triangleProperty.v2;
  602. const v3 = triangleProperty.v3;
  603. positionData.push( vertices[ v1 * 3 + 0 ] );
  604. positionData.push( vertices[ v1 * 3 + 1 ] );
  605. positionData.push( vertices[ v1 * 3 + 2 ] );
  606. positionData.push( vertices[ v2 * 3 + 0 ] );
  607. positionData.push( vertices[ v2 * 3 + 1 ] );
  608. positionData.push( vertices[ v2 * 3 + 2 ] );
  609. positionData.push( vertices[ v3 * 3 + 0 ] );
  610. positionData.push( vertices[ v3 * 3 + 1 ] );
  611. positionData.push( vertices[ v3 * 3 + 2 ] );
  612. //
  613. const p1 = triangleProperty.p1 !== undefined ? triangleProperty.p1 : objectData.pindex;
  614. const p2 = triangleProperty.p2 !== undefined ? triangleProperty.p2 : p1;
  615. const p3 = triangleProperty.p3 !== undefined ? triangleProperty.p3 : p1;
  616. colorData.push( colors[ p1 * 3 + 0 ] );
  617. colorData.push( colors[ p1 * 3 + 1 ] );
  618. colorData.push( colors[ p1 * 3 + 2 ] );
  619. colorData.push( colors[ p2 * 3 + 0 ] );
  620. colorData.push( colors[ p2 * 3 + 1 ] );
  621. colorData.push( colors[ p2 * 3 + 2 ] );
  622. colorData.push( colors[ p3 * 3 + 0 ] );
  623. colorData.push( colors[ p3 * 3 + 1 ] );
  624. colorData.push( colors[ p3 * 3 + 2 ] );
  625. }
  626. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  627. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colorData, 3 ) );
  628. // material
  629. const material = new THREE.MeshPhongMaterial( {
  630. vertexColors: true,
  631. flatShading: true
  632. } );
  633. // mesh
  634. const mesh = new THREE.Mesh( geometry, material );
  635. return mesh;
  636. }
  637. function buildDefaultMesh( meshData ) {
  638. const geometry = new THREE.BufferGeometry();
  639. geometry.setIndex( new THREE.BufferAttribute( meshData[ 'triangles' ], 1 ) );
  640. geometry.setAttribute( 'position', new THREE.BufferAttribute( meshData[ 'vertices' ], 3 ) );
  641. const material = new THREE.MeshPhongMaterial( {
  642. color: 0xffffff,
  643. flatShading: true
  644. } );
  645. const mesh = new THREE.Mesh( geometry, material );
  646. return mesh;
  647. }
  648. function buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData ) {
  649. const keys = Object.keys( resourceMap );
  650. const meshes = [];
  651. for ( let i = 0, il = keys.length; i < il; i ++ ) {
  652. const resourceId = keys[ i ];
  653. const triangleProperties = resourceMap[ resourceId ];
  654. const resourceType = getResourceType( resourceId, modelData );
  655. switch ( resourceType ) {
  656. case 'material':
  657. const basematerials = modelData.resources.basematerials[ resourceId ];
  658. const newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData );
  659. for ( let j = 0, jl = newMeshes.length; j < jl; j ++ ) {
  660. meshes.push( newMeshes[ j ] );
  661. }
  662. break;
  663. case 'texture':
  664. const texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
  665. meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) );
  666. break;
  667. case 'vertexColors':
  668. const colorgroup = modelData.resources.colorgroup[ resourceId ];
  669. meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, meshData, objectData ) );
  670. break;
  671. case 'default':
  672. meshes.push( buildDefaultMesh( meshData ) );
  673. break;
  674. default:
  675. console.error( 'THREE.3MFLoader: Unsupported resource type.' );
  676. }
  677. }
  678. if ( objectData.name ) {
  679. for ( let i = 0; i < meshes.length; i ++ ) {
  680. meshes[ i ].name = objectData.name;
  681. }
  682. }
  683. return meshes;
  684. }
  685. function getResourceType( pid, modelData ) {
  686. if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
  687. return 'texture';
  688. } else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
  689. return 'material';
  690. } else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
  691. return 'vertexColors';
  692. } else if ( pid === 'default' ) {
  693. return 'default';
  694. } else {
  695. return undefined;
  696. }
  697. }
  698. function analyzeObject( meshData, objectData ) {
  699. const resourceMap = {};
  700. const triangleProperties = meshData[ 'triangleProperties' ];
  701. const objectPid = objectData.pid;
  702. for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
  703. const triangleProperty = triangleProperties[ i ];
  704. let pid = triangleProperty.pid !== undefined ? triangleProperty.pid : objectPid;
  705. if ( pid === undefined ) pid = 'default';
  706. if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
  707. resourceMap[ pid ].push( triangleProperty );
  708. }
  709. return resourceMap;
  710. }
  711. function buildGroup( meshData, objects, modelData, textureData, objectData ) {
  712. const group = new THREE.Group();
  713. const resourceMap = analyzeObject( meshData, objectData );
  714. const meshes = buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData );
  715. for ( let i = 0, l = meshes.length; i < l; i ++ ) {
  716. group.add( meshes[ i ] );
  717. }
  718. return group;
  719. }
  720. function applyExtensions( extensions, meshData, modelXml ) {
  721. if ( ! extensions ) {
  722. return;
  723. }
  724. const availableExtensions = [];
  725. const keys = Object.keys( extensions );
  726. for ( let i = 0; i < keys.length; i ++ ) {
  727. const ns = keys[ i ];
  728. for ( let j = 0; j < scope.availableExtensions.length; j ++ ) {
  729. const extension = scope.availableExtensions[ j ];
  730. if ( extension.ns === ns ) {
  731. availableExtensions.push( extension );
  732. }
  733. }
  734. }
  735. for ( let i = 0; i < availableExtensions.length; i ++ ) {
  736. const extension = availableExtensions[ i ];
  737. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  738. }
  739. }
  740. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  741. if ( data.build !== undefined ) return data.build;
  742. data.build = builder( data, objects, modelData, textureData, objectData );
  743. return data.build;
  744. }
  745. function buildBasematerial( materialData, objects, modelData ) {
  746. let material;
  747. const displaypropertiesid = materialData.displaypropertiesid;
  748. const pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;
  749. if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {
  750. // metallic display property, use StandardMaterial
  751. const pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];
  752. const metallicData = pbmetallicdisplayproperty.data[ materialData.index ];
  753. material = new THREE.MeshStandardMaterial( {
  754. flatShading: true,
  755. roughness: metallicData.roughness,
  756. metalness: metallicData.metallicness
  757. } );
  758. } else {
  759. // otherwise use PhongMaterial
  760. material = new THREE.MeshPhongMaterial( {
  761. flatShading: true
  762. } );
  763. }
  764. material.name = materialData.name;
  765. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  766. const displaycolor = materialData.displaycolor;
  767. const color = displaycolor.substring( 0, 7 );
  768. material.color.setStyle( color );
  769. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  770. // process alpha if set
  771. if ( displaycolor.length === 9 ) {
  772. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  773. }
  774. return material;
  775. }
  776. function buildComposite( compositeData, objects, modelData, textureData ) {
  777. const composite = new THREE.Group();
  778. for ( let j = 0; j < compositeData.length; j ++ ) {
  779. const component = compositeData[ j ];
  780. let build = objects[ component.objectId ];
  781. if ( build === undefined ) {
  782. buildObject( component.objectId, objects, modelData, textureData );
  783. build = objects[ component.objectId ];
  784. }
  785. const object3D = build.clone();
  786. // apply component transform
  787. const transform = component.transform;
  788. if ( transform ) {
  789. object3D.applyMatrix4( transform );
  790. }
  791. composite.add( object3D );
  792. }
  793. return composite;
  794. }
  795. function buildObject( objectId, objects, modelData, textureData ) {
  796. const objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  797. if ( objectData[ 'mesh' ] ) {
  798. const meshData = objectData[ 'mesh' ];
  799. const extensions = modelData[ 'extensions' ];
  800. const modelXml = modelData[ 'xml' ];
  801. applyExtensions( extensions, meshData, modelXml );
  802. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
  803. } else {
  804. const compositeData = objectData[ 'components' ];
  805. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  806. }
  807. if ( objectData.name ) {
  808. objects[ objectData.id ].name = objectData.name;
  809. }
  810. }
  811. function buildObjects( data3mf ) {
  812. const modelsData = data3mf.model;
  813. const modelRels = data3mf.modelRels;
  814. const objects = {};
  815. const modelsKeys = Object.keys( modelsData );
  816. const textureData = {};
  817. // evaluate model relationships to textures
  818. if ( modelRels ) {
  819. for ( let i = 0, l = modelRels.length; i < l; i ++ ) {
  820. const modelRel = modelRels[ i ];
  821. const textureKey = modelRel.target.substring( 1 );
  822. if ( data3mf.texture[ textureKey ] ) {
  823. textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
  824. }
  825. }
  826. }
  827. // start build
  828. for ( let i = 0; i < modelsKeys.length; i ++ ) {
  829. const modelsKey = modelsKeys[ i ];
  830. const modelData = modelsData[ modelsKey ];
  831. const objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  832. for ( let j = 0; j < objectIds.length; j ++ ) {
  833. const objectId = objectIds[ j ];
  834. buildObject( objectId, objects, modelData, textureData );
  835. }
  836. }
  837. return objects;
  838. }
  839. function fetch3DModelPart( rels ) {
  840. for ( let i = 0; i < rels.length; i ++ ) {
  841. const rel = rels[ i ];
  842. const extension = rel.target.split( '.' ).pop();
  843. if ( extension.toLowerCase() === 'model' ) return rel;
  844. }
  845. }
  846. function build( objects, data3mf ) {
  847. const group = new THREE.Group();
  848. const relationship = fetch3DModelPart( data3mf[ 'rels' ] );
  849. const buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
  850. for ( let i = 0; i < buildData.length; i ++ ) {
  851. const buildItem = buildData[ i ];
  852. const object3D = objects[ buildItem[ 'objectId' ] ].clone();
  853. // apply transform
  854. const transform = buildItem[ 'transform' ];
  855. if ( transform ) {
  856. object3D.applyMatrix4( transform );
  857. }
  858. group.add( object3D );
  859. }
  860. return group;
  861. }
  862. const data3mf = loadDocument( data );
  863. const objects = buildObjects( data3mf );
  864. return build( objects, data3mf );
  865. }
  866. addExtension( extension ) {
  867. this.availableExtensions.push( extension );
  868. }
  869. }
  870. THREE.ThreeMFLoader = ThreeMFLoader;
  871. } )();