AfterimageShader.js 940 B

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  1. ( function () {
  2. /**
  3. * Afterimage shader
  4. * I created this effect inspired by a demo on codepen:
  5. * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
  6. */
  7. const AfterimageShader = {
  8. uniforms: {
  9. 'damp': {
  10. value: 0.96
  11. },
  12. 'tOld': {
  13. value: null
  14. },
  15. 'tNew': {
  16. value: null
  17. }
  18. },
  19. vertexShader: /* glsl */`
  20. varying vec2 vUv;
  21. void main() {
  22. vUv = uv;
  23. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  24. }`,
  25. fragmentShader: /* glsl */`
  26. uniform float damp;
  27. uniform sampler2D tOld;
  28. uniform sampler2D tNew;
  29. varying vec2 vUv;
  30. vec4 when_gt( vec4 x, float y ) {
  31. return max( sign( x - y ), 0.0 );
  32. }
  33. void main() {
  34. vec4 texelOld = texture2D( tOld, vUv );
  35. vec4 texelNew = texture2D( tNew, vUv );
  36. texelOld *= damp * when_gt( texelOld, 0.1 );
  37. gl_FragColor = max(texelNew, texelOld);
  38. }`
  39. };
  40. THREE.AfterimageShader = AfterimageShader;
  41. } )();