UnpackDepthRGBAShader.js 738 B

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  1. ( function () {
  2. /**
  3. * Unpack RGBA depth shader
  4. * - show RGBA encoded depth as monochrome color
  5. */
  6. const UnpackDepthRGBAShader = {
  7. uniforms: {
  8. 'tDiffuse': {
  9. value: null
  10. },
  11. 'opacity': {
  12. value: 1.0
  13. }
  14. },
  15. vertexShader: /* glsl */`
  16. varying vec2 vUv;
  17. void main() {
  18. vUv = uv;
  19. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  20. }`,
  21. fragmentShader: /* glsl */`
  22. uniform float opacity;
  23. uniform sampler2D tDiffuse;
  24. varying vec2 vUv;
  25. #include <packing>
  26. void main() {
  27. float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );
  28. gl_FragColor = vec4( vec3( depth ), opacity );
  29. }`
  30. };
  31. THREE.UnpackDepthRGBAShader = UnpackDepthRGBAShader;
  32. } )();