linbingquan 40722cd4df RenderPixelatedPass: Added `glsl` highlight tag. (#24881) 2 éve
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AdaptiveToneMappingPass.js beef09cceb Examples: Simplify some render target setups. (#23669) 3 éve
AfterimagePass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) 2 éve
BloomPass.js e732f0ca0f WebGLRenderTarget: Use default parameters for dimensions. (#24747) 2 éve
BokehPass.js 628ba3d86e Examples: Add setSize() to more post-processing passes. (#24744) 2 éve
ClearPass.js eadd35e44c Examples: use import maps + polyfill (#23255) 3 éve
CubeTexturePass.js da820c4dab Shader Refactoring (#24805) 2 éve
DotScreenPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) 2 éve
EffectComposer.js 9b0df262d8 EffectComposer: Add dispose(). (#24712) 2 éve
FilmPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) 2 éve
GlitchPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) 2 éve
HalftonePass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) 2 éve
LUTPass.js f9cd9cab03 Add new render target types for 3D and array textures. (#23498) 3 éve
MaskPass.js 78b639efb1 Examples: Clean up. (#22832) 3 éve
OutlinePass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) 2 éve
Pass.js 9b0df262d8 EffectComposer: Add dispose(). (#24712) 2 éve
RenderPass.js eadd35e44c Examples: use import maps + polyfill (#23255) 3 éve
RenderPixelatedPass.js 40722cd4df RenderPixelatedPass: Added `glsl` highlight tag. (#24881) 2 éve
SAOPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) 2 éve
SMAAPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) 2 éve
SSAARenderPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) 2 éve
SSAOPass.js eadd35e44c Examples: use import maps + polyfill (#23255) 3 éve
SSRPass.js beef09cceb Examples: Simplify some render target setups. (#23669) 3 éve
SavePass.js e732f0ca0f WebGLRenderTarget: Use default parameters for dimensions. (#24747) 2 éve
ShaderPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) 2 éve
TAARenderPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) 2 éve
TexturePass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) 2 éve
UnrealBloomPass.js a232277a2b Examples: Implement dispose() in post processing passes. (#24724) 2 éve