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- import TextureNode from './TextureNode.js';
- import UniformNode from '../core/UniformNode.js';
- import ReflectVectorNode from './ReflectVectorNode.js';
- import { vec3, nodeObject } from '../shadernode/ShaderNodeBaseElements.js';
- let defaultUV;
- class CubeTextureNode extends TextureNode {
- constructor( value, uvNode = null, levelNode = null ) {
- super( value, uvNode, levelNode );
- this.isCubeTextureNode = true;
- }
- getInputType( /*builder*/ ) {
- return 'cubeTexture';
- }
- getDefaultUV() {
- return defaultUV || ( defaultUV = new ReflectVectorNode() );
- }
- generate( builder, output ) {
- const { uvNode, levelNode } = builder.getNodeProperties( this );
- const texture = this.value;
- if ( ! texture || texture.isCubeTexture !== true ) {
- throw new Error( 'CubeTextureNode: Need a three.js cube texture.' );
- }
- const textureProperty = UniformNode.prototype.generate.call( this, builder, 'cubeTexture' );
- if ( output === 'sampler' ) {
- return textureProperty + '_sampler';
- } else if ( builder.isReference( output ) ) {
- return textureProperty;
- } else {
- const nodeData = builder.getDataFromNode( this );
- let propertyName = nodeData.propertyName;
- if ( propertyName === undefined ) {
- const uvNodeObject = nodeObject( uvNode );
- const cubeUV = vec3( uvNodeObject.x.negate(), uvNodeObject.yz );
- const uvSnippet = cubeUV.build( builder, 'vec3' );
- const nodeVar = builder.getVarFromNode( this, 'vec4' );
- propertyName = builder.getPropertyName( nodeVar );
- let snippet = null;
- if ( levelNode && levelNode.isNode === true ) {
- const levelSnippet = levelNode.build( builder, 'float' );
- snippet = builder.getCubeTextureLevel( textureProperty, uvSnippet, levelSnippet );
- } else {
- snippet = builder.getCubeTexture( textureProperty, uvSnippet );
- }
- builder.addFlowCode( `${propertyName} = ${snippet}` );
- nodeData.snippet = snippet;
- nodeData.propertyName = propertyName;
- }
- return builder.format( propertyName, 'vec4', output );
- }
- }
- }
- export default CubeTextureNode;
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