123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257 |
- import Node from '../core/Node.js';
- import UniformNode from '../core/UniformNode.js';
- import UVNode from '../accessors/UVNode.js';
- import ConstNode from '../core/ConstNode.js';
- import OperatorNode from '../math/OperatorNode.js';
- import JoinNode from '../utils/JoinNode.js';
- import MaterialReferenceNode from './MaterialReferenceNode.js';
- import SplitNode from '../utils/SplitNode.js';
- class MaterialNode extends Node {
- constructor( scope ) {
- super();
- this.scope = scope;
- }
- getNodeType( builder ) {
- const scope = this.scope;
- const material = builder.context.material;
- if ( scope === MaterialNode.COLOR ) {
- return material.map !== null ? 'vec4' : 'vec3';
- } else if ( scope === MaterialNode.OPACITY || scope === MaterialNode.ROTATION ) {
- return 'float';
- } else if ( scope === MaterialNode.UV ) {
- return 'vec2';
- } else if ( scope === MaterialNode.EMISSIVE ) {
- return 'vec3';
- } else if ( scope === MaterialNode.ROUGHNESS || scope === MaterialNode.METALNESS || scope === MaterialNode.SPECULAR || scope === MaterialNode.SHININESS ) {
- return 'float';
- }
- }
- getFloat( property ) {
- //@TODO: Check if it can be cached by property name.
- return new MaterialReferenceNode( property, 'float' );
- }
- getColor( property ) {
- //@TODO: Check if it can be cached by property name.
- return new MaterialReferenceNode( property, 'color' );
- }
- getTexture( property ) {
- //@TODO: Check if it can be cached by property name.
- const textureRefNode = new MaterialReferenceNode( property, 'texture' );
- textureRefNode.node.uvNode = new MaterialNode( MaterialNode.UV );
- return textureRefNode;
- }
- construct( builder ) {
- const material = builder.context.material;
- const scope = this.scope;
- let node = null;
- if ( scope === MaterialNode.ALPHA_TEST ) {
- node = this.getFloat( 'alphaTest' );
- } else if ( scope === MaterialNode.COLOR ) {
- const colorNode = this.getColor( 'color' );
- if ( material.map && material.map.isTexture === true ) {
- node = new OperatorNode( '*', colorNode, this.getTexture( 'map' ) );
- } else {
- node = colorNode;
- }
- } else if ( scope === MaterialNode.OPACITY ) {
- const opacityNode = this.getFloat( 'opacity' );
- if ( material.alphaMap && material.alphaMap.isTexture === true ) {
- node = new OperatorNode( '*', opacityNode, this.getTexture( 'alphaMap' ) );
- } else {
- node = opacityNode;
- }
- } else if ( scope === MaterialNode.SHININESS ) {
- node = this.getFloat( 'shininess' );
- } else if ( scope === MaterialNode.SPECULAR_COLOR ) {
- node = this.getColor( 'specular' );
- } else if ( scope === MaterialNode.REFLECTIVITY ) {
- const reflectivityNode = this.getFloat( 'reflectivity' );
- if ( material.specularMap && material.specularMap.isTexture === true ) {
- node = new OperatorNode( '*', reflectivityNode, new SplitNode( this.getTexture( 'specularMap' ), 'r' ) );
- } else {
- node = reflectivityNode;
- }
- } else if ( scope === MaterialNode.ROUGHNESS ) {
- const roughnessNode = this.getFloat( 'roughness' );
- if ( material.roughnessMap && material.roughnessMap.isTexture === true ) {
- node = new OperatorNode( '*', roughnessNode, new SplitNode( this.getTexture( 'roughnessMap' ), 'g' ) );
- } else {
- node = roughnessNode;
- }
- } else if ( scope === MaterialNode.METALNESS ) {
- const metalnessNode = this.getFloat( 'metalness' );
- if ( material.metalnessMap && material.metalnessMap.isTexture === true ) {
- node = new OperatorNode( '*', metalnessNode, new SplitNode( this.getTexture( 'metalnessMap' ), 'b' ) );
- } else {
- node = metalnessNode;
- }
- } else if ( scope === MaterialNode.EMISSIVE ) {
- const emissiveNode = this.getColor( 'emissive' );
- if ( material.emissiveMap && material.emissiveMap.isTexture === true ) {
- node = new OperatorNode( '*', emissiveNode, this.getTexture( 'emissiveMap' ) );
- } else {
- node = emissiveNode;
- }
- } else if ( scope === MaterialNode.ROTATION ) {
- node = this.getFloat( 'rotation' );
- } else if ( scope === MaterialNode.UV ) {
- // uv repeat and offset setting priorities
- let uvNode;
- let uvScaleMap =
- material.map ||
- material.specularMap ||
- material.displacementMap ||
- material.normalMap ||
- material.bumpMap ||
- material.roughnessMap ||
- material.metalnessMap ||
- material.alphaMap ||
- material.emissiveMap ||
- material.clearcoatMap ||
- material.clearcoatNormalMap ||
- material.clearcoatRoughnessMap ||
- material.iridescenceMap ||
- material.iridescenceThicknessMap ||
- material.specularIntensityMap ||
- material.specularColorMap ||
- material.transmissionMap ||
- material.thicknessMap ||
- material.sheenColorMap ||
- material.sheenRoughnessMap;
- if ( uvScaleMap ) {
- // backwards compatibility
- if ( uvScaleMap.isWebGLRenderTarget ) {
- uvScaleMap = uvScaleMap.texture;
- }
- if ( uvScaleMap.matrixAutoUpdate === true ) {
- uvScaleMap.updateMatrix();
- }
- uvNode = new OperatorNode( '*', new UniformNode( uvScaleMap.matrix ), new JoinNode( [ new UVNode(), new ConstNode( 1 ) ] ) );
- }
- return uvNode || new UVNode();
- } else {
- const outputType = this.getNodeType( builder );
- node = new MaterialReferenceNode( scope, outputType );
- }
- return node;
- }
- }
- MaterialNode.ALPHA_TEST = 'alphaTest';
- MaterialNode.COLOR = 'color';
- MaterialNode.OPACITY = 'opacity';
- MaterialNode.SHININESS = 'shininess';
- MaterialNode.SPECULAR_COLOR = 'specularColor';
- MaterialNode.REFLECTIVITY = 'reflectivity';
- MaterialNode.ROUGHNESS = 'roughness';
- MaterialNode.METALNESS = 'metalness';
- MaterialNode.EMISSIVE = 'emissive';
- MaterialNode.ROTATION = 'rotation';
- MaterialNode.UV = 'uv';
- export default MaterialNode;
|