NormalNode.js 1.9 KB

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  1. import Node from '../core/Node.js';
  2. import AttributeNode from '../core/AttributeNode.js';
  3. import VaryingNode from '../core/VaryingNode.js';
  4. import ModelNode from '../accessors/ModelNode.js';
  5. import CameraNode from '../accessors/CameraNode.js';
  6. import OperatorNode from '../math/OperatorNode.js';
  7. import MathNode from '../math/MathNode.js';
  8. class NormalNode extends Node {
  9. constructor( scope = NormalNode.LOCAL ) {
  10. super( 'vec3' );
  11. this.scope = scope;
  12. }
  13. isGlobal() {
  14. return true;
  15. }
  16. getHash( /*builder*/ ) {
  17. return `normal-${this.scope}`;
  18. }
  19. generate( builder ) {
  20. const scope = this.scope;
  21. let outputNode = null;
  22. if ( scope === NormalNode.GEOMETRY ) {
  23. outputNode = new AttributeNode( 'normal', 'vec3' );
  24. } else if ( scope === NormalNode.LOCAL ) {
  25. outputNode = new VaryingNode( new NormalNode( NormalNode.GEOMETRY ) );
  26. } else if ( scope === NormalNode.VIEW ) {
  27. const vertexNode = new OperatorNode( '*', new ModelNode( ModelNode.NORMAL_MATRIX ), new NormalNode( NormalNode.LOCAL ) );
  28. outputNode = new MathNode( MathNode.NORMALIZE, new VaryingNode( vertexNode ) );
  29. } else if ( scope === NormalNode.WORLD ) {
  30. // To use INVERSE_TRANSFORM_DIRECTION only inverse the param order like this: MathNode( ..., Vector, Matrix );
  31. const vertexNode = new MathNode( MathNode.TRANSFORM_DIRECTION, new NormalNode( NormalNode.VIEW ), new CameraNode( CameraNode.VIEW_MATRIX ) );
  32. outputNode = new MathNode( MathNode.NORMALIZE, new VaryingNode( vertexNode ) );
  33. }
  34. return outputNode.build( builder, this.getNodeType( builder ) );
  35. }
  36. serialize( data ) {
  37. super.serialize( data );
  38. data.scope = this.scope;
  39. }
  40. deserialize( data ) {
  41. super.deserialize( data );
  42. this.scope = data.scope;
  43. }
  44. }
  45. NormalNode.GEOMETRY = 'geometry';
  46. NormalNode.LOCAL = 'local';
  47. NormalNode.VIEW = 'view';
  48. NormalNode.WORLD = 'world';
  49. export default NormalNode;