TextureNode.js 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150
  1. import UniformNode from '../core/UniformNode.js';
  2. import UVNode from './UVNode.js';
  3. let defaultUV;
  4. class TextureNode extends UniformNode {
  5. constructor( value, uvNode = null, levelNode = null ) {
  6. super( value, 'vec4' );
  7. this.isTextureNode = true;
  8. this.uvNode = uvNode;
  9. this.levelNode = levelNode;
  10. }
  11. getUniformHash( /*builder*/ ) {
  12. return this.value.uuid;
  13. }
  14. getInputType( /*builder*/ ) {
  15. return 'texture';
  16. }
  17. getDefaultUV() {
  18. return defaultUV || ( defaultUV = new UVNode() );
  19. }
  20. construct( builder ) {
  21. const properties = builder.getNodeProperties( this );
  22. //
  23. let uvNode = this.uvNode;
  24. if ( uvNode === null && builder.context.getUVNode ) {
  25. uvNode = builder.context.getUVNode( this );
  26. }
  27. uvNode || ( uvNode = this.getDefaultUV() );
  28. //
  29. let levelNode = this.levelNode;
  30. if ( levelNode === null && builder.context.getSamplerLevelNode ) {
  31. levelNode = builder.context.getSamplerLevelNode( this );
  32. }
  33. //
  34. properties.uvNode = uvNode;
  35. properties.levelNode = levelNode ? builder.context.getMIPLevelAlgorithmNode( this, levelNode ) : null;
  36. }
  37. generate( builder, output ) {
  38. const { uvNode, levelNode } = builder.getNodeProperties( this );
  39. const texture = this.value;
  40. if ( ! texture || texture.isTexture !== true ) {
  41. throw new Error( 'TextureNode: Need a three.js texture.' );
  42. }
  43. const textureProperty = super.generate( builder, 'texture' );
  44. if ( output === 'sampler' ) {
  45. return textureProperty + '_sampler';
  46. } else if ( builder.isReference( output ) ) {
  47. return textureProperty;
  48. } else {
  49. const nodeData = builder.getDataFromNode( this );
  50. let propertyName = nodeData.propertyName;
  51. if ( propertyName === undefined ) {
  52. const uvSnippet = uvNode.build( builder, 'vec2' );
  53. const nodeVar = builder.getVarFromNode( this, 'vec4' );
  54. propertyName = builder.getPropertyName( nodeVar );
  55. let snippet = null;
  56. if ( levelNode && levelNode.isNode === true ) {
  57. const levelSnippet = levelNode.build( builder, 'float' );
  58. snippet = builder.getTextureLevel( textureProperty, uvSnippet, levelSnippet );
  59. } else {
  60. snippet = builder.getTexture( textureProperty, uvSnippet );
  61. }
  62. builder.addFlowCode( `${propertyName} = ${snippet}` );
  63. nodeData.snippet = snippet;
  64. nodeData.propertyName = propertyName;
  65. }
  66. return builder.format( propertyName, 'vec4', output );
  67. }
  68. }
  69. serialize( data ) {
  70. super.serialize( data );
  71. data.value = this.value.toJSON( data.meta ).uuid;
  72. }
  73. deserialize( data ) {
  74. super.deserialize( data );
  75. this.value = data.meta.textures[ data.value ];
  76. }
  77. }
  78. export default TextureNode;