EnvironmentNode.js 3.1 KB

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  1. import LightingNode from './LightingNode.js';
  2. import { cache } from '../core/CacheNode.js';
  3. import { context } from '../core/ContextNode.js';
  4. import { roughness } from '../core/PropertyNode.js';
  5. import { equirectUV } from '../utils/EquirectUVNode.js';
  6. import { specularMIPLevel } from '../utils/SpecularMIPLevelNode.js';
  7. import { cameraViewMatrix } from '../accessors/CameraNode.js';
  8. import { transformedNormalView, transformedNormalWorld } from '../accessors/NormalNode.js';
  9. import { positionViewDirection } from '../accessors/PositionNode.js';
  10. import { addNodeClass } from '../core/Node.js';
  11. import { float, vec2 } from '../shadernode/ShaderNode.js';
  12. class EnvironmentNode extends LightingNode {
  13. constructor( envNode = null ) {
  14. super();
  15. this.envNode = envNode;
  16. }
  17. construct( builder ) {
  18. const envNode = this.envNode;
  19. const properties = builder.getNodeProperties( this );
  20. let reflectVec;
  21. let radianceTextureUVNode;
  22. let irradianceTextureUVNode;
  23. const radianceContext = context( envNode, {
  24. getUVNode: ( textureNode ) => {
  25. let node = null;
  26. if ( reflectVec === undefined ) {
  27. reflectVec = positionViewDirection.negate().reflect( transformedNormalView );
  28. reflectVec = reflectVec.mix( transformedNormalView, roughness.mul( roughness ) ).normalize();
  29. reflectVec = reflectVec.transformDirection( cameraViewMatrix );
  30. }
  31. if ( textureNode.isCubeTextureNode ) {
  32. node = reflectVec;
  33. } else if ( textureNode.isTextureNode ) {
  34. if ( radianceTextureUVNode === undefined ) {
  35. // @TODO: Needed PMREM
  36. radianceTextureUVNode = equirectUV( reflectVec );
  37. radianceTextureUVNode = vec2( radianceTextureUVNode.x, radianceTextureUVNode.y.invert() );
  38. }
  39. node = radianceTextureUVNode;
  40. }
  41. return node;
  42. },
  43. getSamplerLevelNode: () => {
  44. return roughness;
  45. },
  46. getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => {
  47. return specularMIPLevel( textureNode, levelNode );
  48. }
  49. } );
  50. const irradianceContext = context( envNode, {
  51. getUVNode: ( textureNode ) => {
  52. let node = null;
  53. if ( textureNode.isCubeTextureNode ) {
  54. node = transformedNormalWorld;
  55. } else if ( textureNode.isTextureNode ) {
  56. if ( irradianceTextureUVNode === undefined ) {
  57. // @TODO: Needed PMREM
  58. irradianceTextureUVNode = equirectUV( transformedNormalWorld );
  59. irradianceTextureUVNode = vec2( irradianceTextureUVNode.x, irradianceTextureUVNode.y.invert() );
  60. }
  61. node = irradianceTextureUVNode;
  62. }
  63. return node;
  64. },
  65. getSamplerLevelNode: () => {
  66. return float( 1 );
  67. },
  68. getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => {
  69. return specularMIPLevel( textureNode, levelNode );
  70. }
  71. } );
  72. //
  73. const isolateRadianceFlowContext = cache( radianceContext );
  74. //
  75. builder.context.radiance.addAssign( isolateRadianceFlowContext );
  76. builder.context.iblIrradiance.addAssign( irradianceContext.mul( Math.PI ) );
  77. properties.radianceContext = isolateRadianceFlowContext;
  78. properties.irradianceContext = irradianceContext;
  79. }
  80. }
  81. export default EnvironmentNode;
  82. addNodeClass( EnvironmentNode );