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- import Node, { addNodeClass } from '../core/Node.js';
- import { uniform } from '../core/UniformNode.js';
- import { materialReference } from './MaterialReferenceNode.js';
- import { uv } from './UVNode.js';
- import { nodeImmutable, vec3 } from '../shadernode/ShaderNode.js';
- class MaterialNode extends Node {
- constructor( scope ) {
- super();
- this.scope = scope;
- }
- getNodeType( builder ) {
- const scope = this.scope;
- const material = builder.context.material;
- if ( scope === MaterialNode.COLOR ) {
- return material.map !== null ? 'vec4' : 'vec3';
- } else if ( scope === MaterialNode.OPACITY || scope === MaterialNode.ROTATION ) {
- return 'float';
- } else if ( scope === MaterialNode.UV ) {
- return 'vec2';
- } else if ( scope === MaterialNode.EMISSIVE ) {
- return 'vec3';
- } else if ( scope === MaterialNode.ROUGHNESS || scope === MaterialNode.METALNESS || scope === MaterialNode.SPECULAR || scope === MaterialNode.SHININESS ) {
- return 'float';
- }
- }
- getFloat( property ) {
- //@TODO: Check if it can be cached by property name.
- return materialReference( property, 'float' );
- }
- getColor( property ) {
- //@TODO: Check if it can be cached by property name.
- return materialReference( property, 'color' );
- }
- getTexture( property ) {
- //@TODO: Check if it can be cached by property name.
- const textureRefNode = materialReference( property, 'texture' );
- textureRefNode.node.uvNode = materialUV;
- return textureRefNode;
- }
- construct( builder ) {
- const material = builder.context.material;
- const scope = this.scope;
- let node = null;
- if ( scope === MaterialNode.ALPHA_TEST ) {
- node = this.getFloat( 'alphaTest' );
- } else if ( scope === MaterialNode.COLOR ) {
- const colorNode = this.getColor( 'color' );
- if ( material.map && material.map.isTexture === true ) {
- node = colorNode.mul( this.getTexture( 'map' ) );
- } else {
- node = colorNode;
- }
- } else if ( scope === MaterialNode.OPACITY ) {
- const opacityNode = this.getFloat( 'opacity' );
- if ( material.alphaMap && material.alphaMap.isTexture === true ) {
- node = opacityNode.mul( this.getTexture( 'alphaMap' ) );
- } else {
- node = opacityNode;
- }
- } else if ( scope === MaterialNode.SHININESS ) {
- node = this.getFloat( 'shininess' );
- } else if ( scope === MaterialNode.SPECULAR_COLOR ) {
- node = this.getColor( 'specular' );
- } else if ( scope === MaterialNode.REFLECTIVITY ) {
- const reflectivityNode = this.getFloat( 'reflectivity' );
- if ( material.specularMap && material.specularMap.isTexture === true ) {
- node = reflectivityNode.mul( this.getTexture( 'specularMap' ).r );
- } else {
- node = reflectivityNode;
- }
- } else if ( scope === MaterialNode.ROUGHNESS ) {
- const roughnessNode = this.getFloat( 'roughness' );
- if ( material.roughnessMap && material.roughnessMap.isTexture === true ) {
- node = roughnessNode.mul( this.getTexture( 'roughnessMap' ).g );
- } else {
- node = roughnessNode;
- }
- } else if ( scope === MaterialNode.METALNESS ) {
- const metalnessNode = this.getFloat( 'metalness' );
- if ( material.metalnessMap && material.metalnessMap.isTexture === true ) {
- node = metalnessNode.mul( this.getTexture( 'metalnessMap' ).b );
- } else {
- node = metalnessNode;
- }
- } else if ( scope === MaterialNode.EMISSIVE ) {
- const emissiveNode = this.getColor( 'emissive' );
- if ( material.emissiveMap && material.emissiveMap.isTexture === true ) {
- node = emissiveNode.mul( this.getTexture( 'emissiveMap' ) );
- } else {
- node = emissiveNode;
- }
- } else if ( scope === MaterialNode.ROTATION ) {
- node = this.getFloat( 'rotation' );
- } else if ( scope === MaterialNode.UV ) {
- // uv repeat and offset setting priorities
- let uvScaleMap =
- material.map ||
- material.specularMap ||
- material.displacementMap ||
- material.normalMap ||
- material.bumpMap ||
- material.roughnessMap ||
- material.metalnessMap ||
- material.alphaMap ||
- material.emissiveMap ||
- material.clearcoatMap ||
- material.clearcoatNormalMap ||
- material.clearcoatRoughnessMap ||
- material.iridescenceMap ||
- material.iridescenceThicknessMap ||
- material.specularIntensityMap ||
- material.specularColorMap ||
- material.transmissionMap ||
- material.thicknessMap ||
- material.sheenColorMap ||
- material.sheenRoughnessMap;
- if ( uvScaleMap ) {
- // backwards compatibility
- if ( uvScaleMap.isWebGLRenderTarget ) {
- uvScaleMap = uvScaleMap.texture;
- }
- if ( uvScaleMap.matrixAutoUpdate === true ) {
- uvScaleMap.updateMatrix();
- }
- node = uniform( uvScaleMap.matrix ).mul( vec3( uv(), 1 ) );
- } else {
- node = uv();
- }
- } else {
- const outputType = this.getNodeType( builder );
- node = materialReference( scope, outputType );
- }
- return node;
- }
- }
- MaterialNode.ALPHA_TEST = 'alphaTest';
- MaterialNode.COLOR = 'color';
- MaterialNode.OPACITY = 'opacity';
- MaterialNode.SHININESS = 'shininess';
- MaterialNode.SPECULAR_COLOR = 'specularColor';
- MaterialNode.REFLECTIVITY = 'reflectivity';
- MaterialNode.ROUGHNESS = 'roughness';
- MaterialNode.METALNESS = 'metalness';
- MaterialNode.EMISSIVE = 'emissive';
- MaterialNode.ROTATION = 'rotation';
- MaterialNode.UV = 'uv';
- export default MaterialNode;
- export const materialUV = nodeImmutable( MaterialNode, MaterialNode.UV );
- export const materialAlphaTest = nodeImmutable( MaterialNode, MaterialNode.ALPHA_TEST );
- export const materialColor = nodeImmutable( MaterialNode, MaterialNode.COLOR );
- export const materialShininess = nodeImmutable( MaterialNode, MaterialNode.SHININESS );
- export const materialEmissive = nodeImmutable( MaterialNode, MaterialNode.EMISSIVE );
- export const materialOpacity = nodeImmutable( MaterialNode, MaterialNode.OPACITY );
- export const materialSpecularColor = nodeImmutable( MaterialNode, MaterialNode.SPECULAR_COLOR );
- export const materialReflectivity = nodeImmutable( MaterialNode, MaterialNode.REFLECTIVITY );
- export const materialRoughness = nodeImmutable( MaterialNode, MaterialNode.ROUGHNESS );
- export const materialMetalness = nodeImmutable( MaterialNode, MaterialNode.METALNESS );
- export const materialRotation = nodeImmutable( MaterialNode, MaterialNode.ROTATION );
- addNodeClass( MaterialNode );
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