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- import Node, { addNodeClass } from '../core/Node.js';
- import { attribute } from '../core/AttributeNode.js';
- import { varying } from '../core/VaryingNode.js';
- import { normalize } from '../math/MathNode.js';
- import { modelWorldMatrix, modelViewMatrix } from './ModelNode.js';
- import { nodeImmutable } from '../shadernode/ShaderNode.js';
- class PositionNode extends Node {
- constructor( scope = PositionNode.LOCAL ) {
- super( 'vec3' );
- this.scope = scope;
- }
- isGlobal() {
- return true;
- }
- getHash( /*builder*/ ) {
- return `position-${this.scope}`;
- }
- generate( builder ) {
- const scope = this.scope;
- let outputNode = null;
- if ( scope === PositionNode.GEOMETRY ) {
- outputNode = attribute( 'position', 'vec3' );
- } else if ( scope === PositionNode.LOCAL ) {
- outputNode = varying( positionGeometry );
- } else if ( scope === PositionNode.WORLD ) {
- const vertexPositionNode = modelWorldMatrix.mul( positionLocal );
- outputNode = varying( vertexPositionNode );
- } else if ( scope === PositionNode.VIEW ) {
- const vertexPositionNode = modelViewMatrix.mul( positionLocal );
- outputNode = varying( vertexPositionNode );
- } else if ( scope === PositionNode.VIEW_DIRECTION ) {
- const vertexPositionNode = positionView.negate();
- outputNode = normalize( varying( vertexPositionNode ) );
- } else if ( scope === PositionNode.WORLD_DIRECTION ) {
- const vertexPositionNode = positionLocal.transformDirection( modelWorldMatrix );
- outputNode = normalize( varying( vertexPositionNode ) );
- }
- return outputNode.build( builder, this.getNodeType( builder ) );
- }
- serialize( data ) {
- super.serialize( data );
- data.scope = this.scope;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.scope = data.scope;
- }
- }
- PositionNode.GEOMETRY = 'geometry';
- PositionNode.LOCAL = 'local';
- PositionNode.WORLD = 'world';
- PositionNode.WORLD_DIRECTION = 'worldDirection';
- PositionNode.VIEW = 'view';
- PositionNode.VIEW_DIRECTION = 'viewDirection';
- export default PositionNode;
- export const positionGeometry = nodeImmutable( PositionNode, PositionNode.GEOMETRY );
- export const positionLocal = nodeImmutable( PositionNode, PositionNode.LOCAL );
- export const positionWorld = nodeImmutable( PositionNode, PositionNode.WORLD );
- export const positionWorldDirection = nodeImmutable( PositionNode, PositionNode.WORLD_DIRECTION );
- export const positionView = nodeImmutable( PositionNode, PositionNode.VIEW );
- export const positionViewDirection = nodeImmutable( PositionNode, PositionNode.VIEW_DIRECTION );
- addNodeClass( PositionNode );
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