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- import Node, { addNodeClass } from '../core/Node.js';
- import { attribute } from '../core/AttributeNode.js';
- import { label } from '../core/VarNode.js';
- import { varying } from '../core/VaryingNode.js';
- import { normalize } from '../math/MathNode.js';
- import { cameraViewMatrix } from './CameraNode.js';
- import { modelViewMatrix } from './ModelNode.js';
- import { nodeImmutable } from '../shadernode/ShaderNode.js';
- class TangentNode extends Node {
- constructor( scope = TangentNode.LOCAL ) {
- super();
- this.scope = scope;
- }
- getHash( /*builder*/ ) {
- return `tangent-${this.scope}`;
- }
- getNodeType() {
- const scope = this.scope;
- if ( scope === TangentNode.GEOMETRY ) {
- return 'vec4';
- }
- return 'vec3';
- }
- generate( builder ) {
- const scope = this.scope;
- let outputNode = null;
- if ( scope === TangentNode.GEOMETRY ) {
- outputNode = attribute( 'tangent', 'vec4' );
- } else if ( scope === TangentNode.LOCAL ) {
- outputNode = varying( tangentGeometry.xyz );
- } else if ( scope === TangentNode.VIEW ) {
- const vertexNode = modelViewMatrix.mul( tangentLocal ).xyz;
- outputNode = normalize( varying( vertexNode ) );
- } else if ( scope === TangentNode.WORLD ) {
- const vertexNode = tangentView.transformDirection( cameraViewMatrix );
- outputNode = normalize( varying( vertexNode ) );
- }
- return outputNode.build( builder, this.getNodeType( builder ) );
- }
- serialize( data ) {
- super.serialize( data );
- data.scope = this.scope;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.scope = data.scope;
- }
- }
- TangentNode.GEOMETRY = 'geometry';
- TangentNode.LOCAL = 'local';
- TangentNode.VIEW = 'view';
- TangentNode.WORLD = 'world';
- export default TangentNode;
- export const tangentGeometry = nodeImmutable( TangentNode, TangentNode.GEOMETRY );
- export const tangentLocal = nodeImmutable( TangentNode, TangentNode.LOCAL );
- export const tangentView = nodeImmutable( TangentNode, TangentNode.VIEW );
- export const tangentWorld = nodeImmutable( TangentNode, TangentNode.WORLD );
- export const transformedTangentView = label( tangentView, 'TransformedTangentView' );
- export const transformedTangentWorld = normalize( transformedTangentView.transformDirection( cameraViewMatrix ) );
- addNodeClass( TangentNode );
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