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- import UniformNode from '../core/UniformNode.js';
- import { uv } from './UVNode.js';
- import { addNodeClass } from '../core/Node.js';
- import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
- let defaultUV;
- class TextureNode extends UniformNode {
- constructor( value, uvNode = null, levelNode = null ) {
- super( value );
- this.isTextureNode = true;
- this.uvNode = uvNode;
- this.levelNode = levelNode;
- }
- getUniformHash( /*builder*/ ) {
- return this.value.uuid;
- }
- getNodeType( /*builder*/ ) {
- if ( this.value.isDepthTexture === true ) return 'float';
- return 'vec4';
- }
- getInputType( /*builder*/ ) {
- return 'texture';
- }
- getDefaultUV() {
- return defaultUV || ( defaultUV = uv() );
- }
- construct( builder ) {
- const properties = builder.getNodeProperties( this );
- //
- let uvNode = this.uvNode;
- if ( uvNode === null && builder.context.getUVNode ) {
- uvNode = builder.context.getUVNode( this );
- }
- uvNode || ( uvNode = this.getDefaultUV() );
- //
- let levelNode = this.levelNode;
- if ( levelNode === null && builder.context.getSamplerLevelNode ) {
- levelNode = builder.context.getSamplerLevelNode( this );
- }
- //
- properties.uvNode = uvNode;
- properties.levelNode = levelNode ? builder.context.getMIPLevelAlgorithmNode( this, levelNode ) : null;
- }
- generate( builder, output ) {
- const { uvNode, levelNode } = builder.getNodeProperties( this );
- const texture = this.value;
- if ( ! texture || texture.isTexture !== true ) {
- throw new Error( 'TextureNode: Need a three.js texture.' );
- }
- const textureProperty = super.generate( builder, 'property' );
- if ( output === 'sampler' ) {
- return textureProperty + '_sampler';
- } else if ( builder.isReference( output ) ) {
- return textureProperty;
- } else {
- const nodeType = this.getNodeType( builder );
- const nodeData = builder.getDataFromNode( this );
- let propertyName = nodeData.propertyName;
- if ( propertyName === undefined ) {
- const uvSnippet = uvNode.build( builder, 'vec2' );
- const nodeVar = builder.getVarFromNode( this, nodeType );
- propertyName = builder.getPropertyName( nodeVar );
- let snippet = null;
- if ( levelNode && levelNode.isNode === true ) {
- const levelSnippet = levelNode.build( builder, 'float' );
- snippet = builder.getTextureLevel( texture, textureProperty, uvSnippet, levelSnippet );
- } else {
- snippet = builder.getTexture( texture, textureProperty, uvSnippet );
- }
- builder.addLineFlowCode( `${propertyName} = ${snippet}` );
- nodeData.snippet = snippet;
- nodeData.propertyName = propertyName;
- }
- return builder.format( propertyName, nodeType, output );
- }
- }
- serialize( data ) {
- super.serialize( data );
- data.value = this.value.toJSON( data.meta ).uuid;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.value = data.meta.textures[ data.value ];
- }
- }
- export default TextureNode;
- export const texture = nodeProxy( TextureNode );
- export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' );
- addNodeElement( 'texture', texture );
- addNodeClass( TextureNode );
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