.. |
ArrayUniformNode.js
|
71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
|
2 years ago |
AttributeNode.js
|
6a68319102
WebGPURenderer: Improve vertex format support and revisions. (#25924)
|
2 years ago |
BypassNode.js
|
fb2db55c9b
TSL: if, elseif, else syntax (#25653)
|
2 years ago |
CacheNode.js
|
71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
|
2 years ago |
ConstNode.js
|
71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
|
2 years ago |
ContextNode.js
|
71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
|
2 years ago |
InputNode.js
|
911afb2796
TSL: ScriptableNode (#25685)
|
2 years ago |
InstanceIndexNode.js
|
71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
|
2 years ago |
LightingModel.js
|
71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
|
2 years ago |
Node.js
|
b1fa158cd6
WebGPURenderer: Shadows Node-Based (#25822)
|
2 years ago |
NodeAttribute.js
|
4a1a4ca881
Examples: Switch to this.is* = true. (#24092)
|
3 years ago |
NodeBuilder.js
|
c1bc1bfcb6
NodeBuilder: Fix item size if there is no padding (#25934)
|
2 years ago |
NodeCache.js
|
f402578785
Nodes: New features and revisions (#25041)
|
2 years ago |
NodeCode.js
|
82c81329ed
move new nodematerial system to ./jsm/nodes/ (#23560)
|
3 years ago |
NodeFrame.js
|
b1fa158cd6
WebGPURenderer: Shadows Node-Based (#25822)
|
2 years ago |
NodeFunction.js
|
82c81329ed
move new nodematerial system to ./jsm/nodes/ (#23560)
|
3 years ago |
NodeFunctionInput.js
|
82c81329ed
move new nodematerial system to ./jsm/nodes/ (#23560)
|
3 years ago |
NodeKeywords.js
|
82c81329ed
move new nodematerial system to ./jsm/nodes/ (#23560)
|
3 years ago |
NodeParser.js
|
82c81329ed
move new nodematerial system to ./jsm/nodes/ (#23560)
|
3 years ago |
NodeUniform.js
|
4a1a4ca881
Examples: Switch to this.is* = true. (#24092)
|
3 years ago |
NodeUtils.js
|
5d3ed2296b
TSL: Convert common math objects to nodes if used in parameters. (#25728)
|
2 years ago |
NodeVar.js
|
4a1a4ca881
Examples: Switch to this.is* = true. (#24092)
|
3 years ago |
NodeVarying.js
|
0f89c6c4f5
Nodes: Optional varying interpolation (#24821)
|
2 years ago |
PropertyNode.js
|
71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
|
2 years ago |
StackNode.js
|
911afb2796
TSL: ScriptableNode (#25685)
|
2 years ago |
TempNode.js
|
fb2db55c9b
TSL: if, elseif, else syntax (#25653)
|
2 years ago |
UniformNode.js
|
71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
|
2 years ago |
VarNode.js
|
fb2db55c9b
TSL: if, elseif, else syntax (#25653)
|
2 years ago |
VaryingNode.js
|
71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
|
2 years ago |
constants.js
|
b1fa158cd6
WebGPURenderer: Shadows Node-Based (#25822)
|
2 years ago |