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- import TempNode from '../core/TempNode.js';
- import { dot, mix } from '../math/MathNode.js';
- import { add } from '../math/OperatorNode.js';
- import { addNodeClass } from '../core/Node.js';
- import { addNodeElement, ShaderNode, nodeProxy, float, vec3, mat3 } from '../shadernode/ShaderNode.js';
- const saturationNode = new ShaderNode( ( { color, adjustment } ) => {
- return adjustment.mix( luminance( color ), color );
- } );
- const vibranceNode = new ShaderNode( ( { color, adjustment } ) => {
- const average = add( color.r, color.g, color.b ).div( 3.0 );
- const mx = color.r.max( color.g.max( color.b ) );
- const amt = mx.sub( average ).mul( adjustment ).mul( - 3.0 );
- return mix( color, mx, amt );
- } );
- const hueNode = new ShaderNode( ( { color, adjustment } ) => {
- const RGBtoYIQ = mat3( 0.299, 0.587, 0.114, 0.595716, - 0.274453, - 0.321263, 0.211456, - 0.522591, 0.311135 );
- const YIQtoRGB = mat3( 1.0, 0.9563, 0.6210, 1.0, - 0.2721, - 0.6474, 1.0, - 1.107, 1.7046 );
- const yiq = RGBtoYIQ.mul( color );
- const hue = yiq.z.atan2( yiq.y ).add( adjustment );
- const chroma = yiq.yz.length();
- return YIQtoRGB.mul( vec3( yiq.x, chroma.mul( hue.cos() ), chroma.mul( hue.sin() ) ) );
- } );
- class ColorAdjustmentNode extends TempNode {
- constructor( method, colorNode, adjustmentNode = float( 1 ) ) {
- super( 'vec3' );
- this.method = method;
- this.colorNode = colorNode;
- this.adjustmentNode = adjustmentNode;
- }
- construct() {
- const { method, colorNode, adjustmentNode } = this;
- const callParams = { color: colorNode, adjustment: adjustmentNode };
- let outputNode = null;
- if ( method === ColorAdjustmentNode.SATURATION ) {
- outputNode = saturationNode.call( callParams );
- } else if ( method === ColorAdjustmentNode.VIBRANCE ) {
- outputNode = vibranceNode.call( callParams );
- } else if ( method === ColorAdjustmentNode.HUE ) {
- outputNode = hueNode.call( callParams );
- } else {
- console.error( `${ this.type }: Method "${ this.method }" not supported!` );
- }
- return outputNode;
- }
- }
- ColorAdjustmentNode.SATURATION = 'saturation';
- ColorAdjustmentNode.VIBRANCE = 'vibrance';
- ColorAdjustmentNode.HUE = 'hue';
- export default ColorAdjustmentNode;
- export const saturation = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.SATURATION );
- export const vibrance = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.VIBRANCE );
- export const hue = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.HUE );
- export const lumaCoeffs = vec3( 0.2125, 0.7154, 0.0721 );
- export const luminance = ( color, luma = lumaCoeffs ) => dot( color, luma );
- addNodeElement( 'saturation', saturation );
- addNodeElement( 'vibrance', vibrance );
- addNodeElement( 'hue', hue );
- addNodeClass( ColorAdjustmentNode );
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