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- import F_Schlick from './F_Schlick.js';
- import { shininess, specularColor } from '../../core/PropertyNode.js';
- import { transformedNormalView } from '../../accessors/NormalNode.js';
- import { positionViewDirection } from '../../accessors/PositionNode.js';
- import { ShaderNode, float } from '../../shadernode/ShaderNode.js';
- const G_BlinnPhong_Implicit = () => float( 0.25 );
- const D_BlinnPhong = new ShaderNode( ( { dotNH } ) => {
- return shininess.mul( 0.5 / Math.PI ).add( 1.0 ).mul( dotNH.pow( shininess ) );
- } );
- const BRDF_BlinnPhong = new ShaderNode( ( { lightDirection } ) => {
- const halfDir = lightDirection.add( positionViewDirection ).normalize();
- const dotNH = transformedNormalView.dot( halfDir ).clamp();
- const dotVH = positionViewDirection.dot( halfDir ).clamp();
- const F = F_Schlick.call( { f0: specularColor, f90: 1.0, dotVH } );
- const G = G_BlinnPhong_Implicit();
- const D = D_BlinnPhong.call( { dotNH } );
- return F.mul( G ).mul( D );
- } );
- export default BRDF_BlinnPhong;
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