F_Schlick.js 588 B

123456789101112131415161718
  1. import { ShaderNode } from '../../shadernode/ShaderNode.js';
  2. const F_Schlick = new ShaderNode( ( inputs ) => {
  3. const { f0, f90, dotVH } = inputs;
  4. // Original approximation by Christophe Schlick '94
  5. // float fresnel = pow( 1.0 - dotVH, 5.0 );
  6. // Optimized variant (presented by Epic at SIGGRAPH '13)
  7. // https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
  8. const fresnel = dotVH.mul( - 5.55473 ).sub( 6.98316 ).mul( dotVH ).exp2();
  9. return f0.mul( fresnel.oneMinus() ).add( f90.mul( fresnel ) );
  10. } ); // validated
  11. export default F_Schlick;