12345678910111213141516171819202122232425262728 |
- import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
- import BRDF_BlinnPhong from './BSDF/BRDF_BlinnPhong.js';
- import { lightingModel } from '../core/LightingModel.js';
- import { diffuseColor } from '../core/PropertyNode.js';
- import { materialReflectivity } from '../accessors/MaterialNode.js';
- import { transformedNormalView } from '../accessors/NormalNode.js';
- import { ShaderNode } from '../shadernode/ShaderNode.js';
- const RE_Direct_BlinnPhong = new ShaderNode( ( { lightDirection, lightColor, reflectedLight } ) => {
- const dotNL = transformedNormalView.dot( lightDirection ).clamp();
- const irradiance = dotNL.mul( lightColor );
- reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert.call( { diffuseColor: diffuseColor.rgb } ) ) );
- reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_BlinnPhong.call( { lightDirection } ) ).mul( materialReflectivity ) );
- } );
- const RE_IndirectDiffuse_BlinnPhong = new ShaderNode( ( { irradiance, reflectedLight } ) => {
- reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert.call( { diffuseColor } ) ) );
- } );
- const phongLightingModel = lightingModel( RE_Direct_BlinnPhong, RE_IndirectDiffuse_BlinnPhong );
- export default phongLightingModel;
|