EnvironmentNode.js 3.6 KB

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  1. import LightingNode from './LightingNode.js';
  2. import { cache } from '../core/CacheNode.js';
  3. import { context } from '../core/ContextNode.js';
  4. import { roughness } from '../core/PropertyNode.js';
  5. import { equirectUV } from '../utils/EquirectUVNode.js';
  6. import { specularMIPLevel } from '../utils/SpecularMIPLevelNode.js';
  7. import { cameraViewMatrix } from '../accessors/CameraNode.js';
  8. import { transformedNormalView, transformedNormalWorld } from '../accessors/NormalNode.js';
  9. import { positionViewDirection } from '../accessors/PositionNode.js';
  10. import { addNodeClass } from '../core/Node.js';
  11. import { float, vec2 } from '../shadernode/ShaderNode.js';
  12. import { cubeTexture } from '../accessors/CubeTextureNode.js';
  13. import { reference } from '../accessors/ReferenceNode.js';
  14. class EnvironmentNode extends LightingNode {
  15. constructor( envNode = null ) {
  16. super();
  17. this.envNode = envNode;
  18. }
  19. construct( builder ) {
  20. let envNode = this.envNode;
  21. const properties = builder.getNodeProperties( this );
  22. if ( envNode.isTextureNode && envNode.value.isCubeTexture !== true ) {
  23. const texture = envNode.value;
  24. const renderer = builder.renderer;
  25. // @TODO: Add dispose logic here
  26. const cubeRTT = builder.getCubeRenderTarget( 512 ).fromEquirectangularTexture( renderer, texture );
  27. envNode = cubeTexture( cubeRTT.texture );
  28. }
  29. let reflectVec;
  30. let radianceTextureUVNode;
  31. let irradianceTextureUVNode;
  32. const radianceContext = context( envNode, {
  33. getUVNode: ( textureNode ) => {
  34. let node = null;
  35. if ( reflectVec === undefined ) {
  36. reflectVec = positionViewDirection.negate().reflect( transformedNormalView );
  37. reflectVec = roughness.mul( roughness ).mix( reflectVec, transformedNormalView ).normalize();
  38. reflectVec = reflectVec.transformDirection( cameraViewMatrix );
  39. }
  40. if ( textureNode.isCubeTextureNode ) {
  41. node = reflectVec;
  42. } else if ( textureNode.isTextureNode ) {
  43. if ( radianceTextureUVNode === undefined ) {
  44. // @TODO: Needed PMREM
  45. radianceTextureUVNode = equirectUV( reflectVec );
  46. }
  47. node = radianceTextureUVNode;
  48. }
  49. return node;
  50. },
  51. getSamplerLevelNode: () => {
  52. return roughness;
  53. },
  54. getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => {
  55. return specularMIPLevel( textureNode, levelNode );
  56. }
  57. } );
  58. const irradianceContext = context( envNode, {
  59. getUVNode: ( textureNode ) => {
  60. let node = null;
  61. if ( textureNode.isCubeTextureNode ) {
  62. node = transformedNormalWorld;
  63. } else if ( textureNode.isTextureNode ) {
  64. if ( irradianceTextureUVNode === undefined ) {
  65. // @TODO: Needed PMREM
  66. irradianceTextureUVNode = equirectUV( transformedNormalWorld );
  67. irradianceTextureUVNode = vec2( irradianceTextureUVNode.x, irradianceTextureUVNode.y.oneMinus() );
  68. }
  69. node = irradianceTextureUVNode;
  70. }
  71. return node;
  72. },
  73. getSamplerLevelNode: () => {
  74. return float( 1 );
  75. },
  76. getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => {
  77. return specularMIPLevel( textureNode, levelNode );
  78. }
  79. } );
  80. //
  81. const isolateRadianceFlowContext = cache( radianceContext );
  82. //
  83. const intensity = reference( 'envMapIntensity', 'float', builder.material );
  84. builder.context.radiance.addAssign( isolateRadianceFlowContext.mul( intensity ) );
  85. builder.context.iblIrradiance.addAssign( irradianceContext.mul( Math.PI ).mul( intensity ) );
  86. properties.radianceContext = isolateRadianceFlowContext;
  87. properties.irradianceContext = irradianceContext;
  88. }
  89. }
  90. export default EnvironmentNode;
  91. addNodeClass( EnvironmentNode );