Don McCurdy 77ba7432bd Material: Add "material.alphaHash" transparency mode (#24271) 2 lat temu
..
AfterimagePass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 lat temu
BloomPass.js f096de7b87 Shaders: Add name property (#26101) 2 lat temu
BokehPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 lat temu
ClearPass.js eadd35e44c Examples: use import maps + polyfill (#23255) 3 lat temu
CubeTexturePass.js da820c4dab Shader Refactoring (#24805) 2 lat temu
DotScreenPass.js f096de7b87 Shaders: Add name property (#26101) 2 lat temu
EffectComposer.js c1655d49d4 CopyShader: Assume render targets have premultiplied alpha. (#26179) 2 lat temu
FilmPass.js f096de7b87 Shaders: Add name property (#26101) 2 lat temu
GlitchPass.js 047f163354 Examples: Remove dependency checks from postprocessing. (#25051) 2 lat temu
HalftonePass.js 047f163354 Examples: Remove dependency checks from postprocessing. (#25051) 2 lat temu
LUTPass.js f9cd9cab03 Add new render target types for 3D and array textures. (#23498) 3 lat temu
MaskPass.js 78b639efb1 Examples: Clean up. (#22832) 3 lat temu
OutlinePass.js 14e12e0b05 Examples: Clean up. (#26193) 2 lat temu
OutputPass.js 6c7ff7addf Examples: Introduce `OutputPass`. (#26102) 2 lat temu
Pass.js 03e4e05557 NodeEditor: New Version (Rev. 3) (#25692) 2 lat temu
RenderPass.js eadd35e44c Examples: use import maps + polyfill (#23255) 3 lat temu
RenderPixelatedPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 lat temu
SAOPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 lat temu
SMAAPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 lat temu
SSAARenderPass.js 74e72fab62 Revert "SSAARenderPass: Remove `unbiased` property. (#26178)" (#26198) 2 lat temu
SSAOPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 lat temu
SSRPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 lat temu
SavePass.js c1655d49d4 CopyShader: Assume render targets have premultiplied alpha. (#26179) 2 lat temu
ShaderPass.js f096de7b87 Shaders: Add name property (#26101) 2 lat temu
TAARenderPass.js 77ba7432bd Material: Add "material.alphaHash" transparency mode (#24271) 2 lat temu
TexturePass.js c1655d49d4 CopyShader: Assume render targets have premultiplied alpha. (#26179) 2 lat temu
UnrealBloomPass.js 14e12e0b05 Examples: Clean up. (#26193) 2 lat temu