Textures.js 4.2 KB

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  1. import DataMap from './DataMap.js';
  2. import { Vector2, DepthTexture, DepthStencilFormat, UnsignedInt248Type } from 'three';
  3. const _size = new Vector2();
  4. class Textures extends DataMap {
  5. constructor( backend, info ) {
  6. super();
  7. this.backend = backend;
  8. this.info = info;
  9. }
  10. updateRenderTarget( renderTarget ) {
  11. const renderTargetData = this.get( renderTarget );
  12. const sampleCount = renderTarget.samples === 0 ? 1 : renderTarget.samples;
  13. const texture = renderTarget.texture;
  14. const size = this.getSize( texture );
  15. let depthTexture = renderTarget.depthTexture || renderTargetData.depthTexture;
  16. if ( depthTexture === undefined ) {
  17. depthTexture = new DepthTexture();
  18. depthTexture.format = DepthStencilFormat;
  19. depthTexture.type = UnsignedInt248Type;
  20. depthTexture.image.width = size.width;
  21. depthTexture.image.height = size.height;
  22. }
  23. if ( renderTargetData.width !== size.width || size.height !== renderTargetData.height ) {
  24. texture.needsUpdate = true;
  25. depthTexture.needsUpdate = true;
  26. depthTexture.image.width = size.width;
  27. depthTexture.image.height = size.height;
  28. }
  29. renderTargetData.width = size.width;
  30. renderTargetData.height = size.height;
  31. renderTargetData.texture = texture;
  32. renderTargetData.depthTexture = depthTexture;
  33. if ( renderTargetData.sampleCount !== sampleCount ) {
  34. texture.needsUpdate = true;
  35. depthTexture.needsUpdate = true;
  36. renderTargetData.sampleCount = sampleCount;
  37. }
  38. const options = { sampleCount };
  39. this.updateTexture( texture, options );
  40. this.updateTexture( depthTexture, options );
  41. // dispose handler
  42. if ( renderTargetData.initialized !== true ) {
  43. renderTargetData.initialized = true;
  44. // dispose
  45. const onDispose = () => {
  46. renderTarget.removeEventListener( 'dispose', onDispose );
  47. this._destroyTexture( texture );
  48. this._destroyTexture( depthTexture );
  49. };
  50. renderTarget.addEventListener( 'dispose', onDispose );
  51. }
  52. }
  53. updateTexture( texture, options = {} ) {
  54. const textureData = this.get( texture );
  55. if ( textureData.initialized === true && textureData.version === texture.version ) return;
  56. const isRenderTarget = texture.isRenderTargetTexture || texture.isDepthTexture || texture.isFramebufferTexture;
  57. const backend = this.backend;
  58. if ( isRenderTarget && textureData.initialized === true ) {
  59. // it's an update
  60. backend.destroySampler( texture );
  61. backend.destroyTexture( texture );
  62. }
  63. //
  64. if ( isRenderTarget ) {
  65. backend.createSampler( texture );
  66. backend.createTexture( texture, options );
  67. } else {
  68. const needsCreate = textureData.initialized !== true;
  69. if ( needsCreate ) backend.createSampler( texture );
  70. if ( texture.version > 0 ) {
  71. const image = texture.image;
  72. if ( image === undefined ) {
  73. console.warn( 'THREE.Renderer: Texture marked for update but image is undefined.' );
  74. } else if ( image.complete === false ) {
  75. console.warn( 'THREE.Renderer: Texture marked for update but image is incomplete.' );
  76. } else {
  77. if ( textureData.isDefaultTexture === undefined || textureData.isDefaultTexture === true ) {
  78. backend.createTexture( texture, options );
  79. textureData.isDefaultTexture = false;
  80. }
  81. backend.updateTexture( texture );
  82. }
  83. } else {
  84. // async update
  85. backend.createDefaultTexture( texture );
  86. textureData.isDefaultTexture = true;
  87. }
  88. }
  89. // dispose handler
  90. if ( textureData.initialized !== true ) {
  91. textureData.initialized = true;
  92. //
  93. this.info.memory.textures ++;
  94. // dispose
  95. const onDispose = () => {
  96. texture.removeEventListener( 'dispose', onDispose );
  97. this._destroyTexture( texture );
  98. this.info.memory.textures --;
  99. };
  100. texture.addEventListener( 'dispose', onDispose );
  101. }
  102. //
  103. textureData.version = texture.version;
  104. }
  105. getSize( texture, target = _size ) {
  106. if ( texture.isCubeTexture ) {
  107. target.width = texture.image[ 0 ].width;
  108. target.height = texture.image[ 0 ].height;
  109. } else {
  110. target.width = texture.image.width;
  111. target.height = texture.image.height;
  112. }
  113. return target;
  114. }
  115. _destroyTexture( texture ) {
  116. this.backend.destroySampler( texture );
  117. this.backend.destroyTexture( texture );
  118. this.delete( texture );
  119. }
  120. }
  121. export default Textures;