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AfterimagePass.js
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22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
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2 年之前 |
BloomPass.js
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f096de7b87
Shaders: Add name property (#26101)
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2 年之前 |
BokehPass.js
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0a94879355
BokehPass: Correctly set `aspect` in `setSize()`. (#27063)
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1 年之前 |
ClearPass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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3 年之前 |
CubeTexturePass.js
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da820c4dab
Shader Refactoring (#24805)
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2 年之前 |
DotScreenPass.js
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f096de7b87
Shaders: Add name property (#26101)
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2 年之前 |
EffectComposer.js
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d2d3eedd02
WebXRManager: Revert support of `EffectComposer`. (#26904)
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1 年之前 |
FilmPass.js
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ee785fc940
FilmPass: Simplify implementation. (#26573)
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1 年之前 |
GlitchPass.js
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047f163354
Examples: Remove dependency checks from postprocessing. (#25051)
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2 年之前 |
HalftonePass.js
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047f163354
Examples: Remove dependency checks from postprocessing. (#25051)
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2 年之前 |
LUTPass.js
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7f351a0d21
Shaders: add shader name (#27014)
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1 年之前 |
MaskPass.js
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0d7d5ea4d2
MaskPass: Make sure depth and color buffer are writable. (#26382)
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2 年之前 |
OutlinePass.js
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14e12e0b05
Examples: Clean up. (#26193)
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2 年之前 |
OutputPass.js
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7f351a0d21
Shaders: add shader name (#27014)
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1 年之前 |
Pass.js
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6bb78f5377
Pass: Cleanup geometry for FullScreenQuad. (#26938)
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1 年之前 |
RenderPass.js
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cd74d64a65
RenderPass: Make clear color and alpha independent. (#26638)
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1 年之前 |
RenderPixelatedPass.js
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22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
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2 年之前 |
SAOPass.js
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937edb5f5b
Remove dispose() of now removed depthMaterial (#26946)
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1 年之前 |
SMAAPass.js
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0590d5f4ba
SMAAPass: Swap buffers after rendering. (#26928)
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1 年之前 |
SSAARenderPass.js
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74e72fab62
Revert "SSAARenderPass: Remove `unbiased` property. (#26178)" (#26198)
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2 年之前 |
SSAOPass.js
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f7341c3e60
SSAO: Remove internal beauty pass. (#26596)
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1 年之前 |
SSRPass.js
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22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
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2 年之前 |
SavePass.js
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c1655d49d4
CopyShader: Assume render targets have premultiplied alpha. (#26179)
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2 年之前 |
ShaderPass.js
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f096de7b87
Shaders: Add name property (#26101)
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2 年之前 |
TAARenderPass.js
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2818a67b4f
TAARenderPass: Fix runtime error in `dispose()`. (#26991)
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1 年之前 |
TexturePass.js
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c1655d49d4
CopyShader: Assume render targets have premultiplied alpha. (#26179)
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2 年之前 |
UnrealBloomPass.js
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f258d0d687
Improved performance of Unreal Bloom example. (#26356)
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2 年之前 |