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- class NodeBuilderState {
- constructor( vertexShader, fragmentShader, computeShader, nodeAttributes, bindings, updateNodes, updateBeforeNodes ) {
- this.vertexShader = vertexShader;
- this.fragmentShader = fragmentShader;
- this.computeShader = computeShader;
- this.nodeAttributes = nodeAttributes;
- this.bindings = bindings;
- this.updateNodes = updateNodes;
- this.updateBeforeNodes = updateBeforeNodes;
- this.usedTimes = 0;
- }
- createBindings() {
- const bindingsArray = [];
- for ( const instanceBinding of this.bindings ) {
- let binding = instanceBinding;
- if ( instanceBinding.shared !== true ) {
- binding = instanceBinding.clone();
- }
- bindingsArray.push( binding );
- }
- return bindingsArray;
- }
- }
- export default NodeBuilderState;
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