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- import { IntType } from 'three';
- class WebGLAttributeUtils {
- constructor( backend ) {
- this.backend = backend;
- }
- createAttribute( attribute, bufferType ) {
- const backend = this.backend;
- const { gl } = backend;
- const array = attribute.array;
- const usage = attribute.usage || gl.STATIC_DRAW;
- const bufferAttribute = attribute.isInterleavedBufferAttribute ? attribute.data : attribute;
- const bufferData = backend.get( bufferAttribute );
- let bufferGPU = bufferData.bufferGPU;
- if ( bufferGPU === undefined ) {
- bufferGPU = gl.createBuffer();
- gl.bindBuffer( bufferType, bufferGPU );
- gl.bufferData( bufferType, array, usage );
- gl.bindBuffer( bufferType, null );
- bufferData.bufferGPU = bufferGPU;
- bufferData.bufferType = bufferType;
- bufferData.version = bufferAttribute.version;
- }
- //attribute.onUploadCallback();
- let type;
- if ( array instanceof Float32Array ) {
- type = gl.FLOAT;
- } else if ( array instanceof Uint16Array ) {
- if ( attribute.isFloat16BufferAttribute ) {
- type = gl.HALF_FLOAT;
- } else {
- type = gl.UNSIGNED_SHORT;
- }
- } else if ( array instanceof Int16Array ) {
- type = gl.SHORT;
- } else if ( array instanceof Uint32Array ) {
- type = gl.UNSIGNED_INT;
- } else if ( array instanceof Int32Array ) {
- type = gl.INT;
- } else if ( array instanceof Int8Array ) {
- type = gl.BYTE;
- } else if ( array instanceof Uint8Array ) {
- type = gl.UNSIGNED_BYTE;
- } else if ( array instanceof Uint8ClampedArray ) {
- type = gl.UNSIGNED_BYTE;
- } else {
- throw new Error( 'THREE.WebGLBackend: Unsupported buffer data format: ' + array );
- }
- backend.set( attribute, {
- bufferGPU,
- type,
- bytesPerElement: array.BYTES_PER_ELEMENT,
- version: attribute.version,
- isInteger: type === gl.INT || type === gl.UNSIGNED_INT || attribute.gpuType === IntType
- } );
- }
- updateAttribute( attribute ) {
- const backend = this.backend;
- const { gl } = backend;
- const array = attribute.array;
- const bufferAttribute = attribute.isInterleavedBufferAttribute ? attribute.data : attribute;
- const bufferData = backend.get( bufferAttribute );
- const bufferType = bufferData.bufferType;
- const updateRanges = attribute.isInterleavedBufferAttribute ? attribute.data.updateRanges : attribute.updateRanges;
- gl.bindBuffer( bufferType, bufferData.bufferGPU );
- if ( updateRanges.length === 0 ) {
- // Not using update ranges
- gl.bufferSubData( bufferType, 0, array );
- } else {
- for ( let i = 0, l = updateRanges.length; i < l; i ++ ) {
- const range = updateRanges[ i ];
- gl.bufferSubData( bufferType, range.start * array.BYTES_PER_ELEMENT,
- array, range.start, range.count );
- }
- bufferAttribute.clearUpdateRanges();
- }
- gl.bindBuffer( bufferType, null );
- bufferData.version = bufferAttribute.version;
- }
- }
- export default WebGLAttributeUtils;
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