Garrett Johnson e041e082b7 WebGLRenderer: Add support for AgX Tone Mapping (#27366) 1 year ago
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AfterimagePass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 years ago
BloomPass.js f096de7b87 Shaders: Add name property (#26101) 2 years ago
BokehPass.js 0a94879355 BokehPass: Correctly set `aspect` in `setSize()`. (#27063) 1 year ago
ClearPass.js eadd35e44c Examples: use import maps + polyfill (#23255) 3 years ago
CubeTexturePass.js da820c4dab Shader Refactoring (#24805) 2 years ago
DotScreenPass.js f096de7b87 Shaders: Add name property (#26101) 2 years ago
EffectComposer.js d2d3eedd02 WebXRManager: Revert support of `EffectComposer`. (#26904) 1 year ago
FilmPass.js ee785fc940 FilmPass: Simplify implementation. (#26573) 1 year ago
GTAOPass.js a633443de2 GTAOPass: distance dependent horizon search (#27370) 1 year ago
GlitchPass.js 047f163354 Examples: Remove dependency checks from postprocessing. (#25051) 2 years ago
HalftonePass.js 047f163354 Examples: Remove dependency checks from postprocessing. (#25051) 2 years ago
LUTPass.js 7f351a0d21 Shaders: add shader name (#27014) 1 year ago
MaskPass.js 0d7d5ea4d2 MaskPass: Make sure depth and color buffer are writable. (#26382) 2 years ago
OutlinePass.js 14e12e0b05 Examples: Clean up. (#26193) 2 years ago
OutputPass.js e041e082b7 WebGLRenderer: Add support for AgX Tone Mapping (#27366) 1 year ago
Pass.js 6bb78f5377 Pass: Cleanup geometry for FullScreenQuad. (#26938) 1 year ago
RenderPass.js cd74d64a65 RenderPass: Make clear color and alpha independent. (#26638) 1 year ago
RenderPixelatedPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 years ago
SAOPass.js 937edb5f5b Remove dispose() of now removed depthMaterial (#26946) 1 year ago
SMAAPass.js 0590d5f4ba SMAAPass: Swap buffers after rendering. (#26928) 1 year ago
SSAARenderPass.js 74e72fab62 Revert "SSAARenderPass: Remove `unbiased` property. (#26178)" (#26198) 2 years ago
SSAOPass.js f7341c3e60 SSAO: Remove internal beauty pass. (#26596) 1 year ago
SSRPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) 2 years ago
SavePass.js c1655d49d4 CopyShader: Assume render targets have premultiplied alpha. (#26179) 2 years ago
ShaderPass.js f096de7b87 Shaders: Add name property (#26101) 2 years ago
TAARenderPass.js 2818a67b4f TAARenderPass: Fix runtime error in `dispose()`. (#26991) 1 year ago
TexturePass.js c1655d49d4 CopyShader: Assume render targets have premultiplied alpha. (#26179) 2 years ago
UnrealBloomPass.js f258d0d687 Improved performance of Unreal Bloom example. (#26356) 2 years ago