TextureStoreNode.js 1.5 KB

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  1. import { addNodeClass } from '../core/Node.js';
  2. import TextureNode from './TextureNode.js';
  3. import { nodeProxy } from '../shadernode/ShaderNode.js';
  4. class TextureStoreNode extends TextureNode {
  5. constructor( value, uvNode, storeNode = null ) {
  6. super( value, uvNode );
  7. this.storeNode = storeNode;
  8. this.isStoreTextureNode = true;
  9. }
  10. getInputType( /*builder*/ ) {
  11. return 'storageTexture';
  12. }
  13. setup( builder ) {
  14. super.setup( builder );
  15. const properties = builder.getNodeProperties( this );
  16. properties.storeNode = this.storeNode;
  17. }
  18. generate( builder, output ) {
  19. let snippet;
  20. if ( this.storeNode !== null ) {
  21. snippet = this.generateStore( builder );
  22. } else {
  23. snippet = super.generate( builder, output );
  24. }
  25. return snippet;
  26. }
  27. generateStore( builder ) {
  28. const properties = builder.getNodeProperties( this );
  29. const { uvNode, storeNode } = properties;
  30. const textureProperty = super.generate( builder, 'property' );
  31. const uvSnippet = uvNode.build( builder, 'uvec2' );
  32. const storeSnippet = storeNode.build( builder, 'vec4' );
  33. const snippet = builder.generateTextureStore( builder, textureProperty, uvSnippet, storeSnippet );
  34. builder.addLineFlowCode( snippet );
  35. }
  36. }
  37. export default TextureStoreNode;
  38. const textureStoreBase = nodeProxy( TextureStoreNode );
  39. export const textureStore = ( value, uvNode, storeNode ) => {
  40. const node = textureStoreBase( value, uvNode, storeNode );
  41. if ( storeNode !== null ) node.append();
  42. return node;
  43. };
  44. addNodeClass( 'TextureStoreNode', TextureStoreNode );