ViewportNode.js 2.9 KB

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  1. import Node, { addNodeClass } from '../core/Node.js';
  2. import { NodeUpdateType } from '../core/constants.js';
  3. import { uniform } from '../core/UniformNode.js';
  4. import { nodeImmutable, vec2 } from '../shadernode/ShaderNode.js';
  5. import { Vector2, Vector4 } from 'three';
  6. let resolution, viewportResult;
  7. class ViewportNode extends Node {
  8. constructor( scope ) {
  9. super();
  10. this.scope = scope;
  11. this.isViewportNode = true;
  12. }
  13. getNodeType() {
  14. return this.scope === ViewportNode.VIEWPORT ? 'vec4' : 'vec2';
  15. }
  16. getUpdateType() {
  17. let updateType = NodeUpdateType.NONE;
  18. if ( this.scope === ViewportNode.RESOLUTION || this.scope === ViewportNode.VIEWPORT ) {
  19. updateType = NodeUpdateType.FRAME;
  20. }
  21. this.updateType = updateType;
  22. return updateType;
  23. }
  24. update( { renderer } ) {
  25. if ( this.scope === ViewportNode.VIEWPORT ) {
  26. renderer.getViewport( viewportResult );
  27. } else {
  28. renderer.getDrawingBufferSize( resolution );
  29. }
  30. }
  31. setup( /*builder*/ ) {
  32. const scope = this.scope;
  33. let output = null;
  34. if ( scope === ViewportNode.RESOLUTION ) {
  35. output = uniform( resolution || ( resolution = new Vector2() ) );
  36. } else if ( scope === ViewportNode.VIEWPORT ) {
  37. output = uniform( viewportResult || ( viewportResult = new Vector4() ) );
  38. } else {
  39. output = viewportCoordinate.div( viewportResolution );
  40. let outX = output.x;
  41. let outY = output.y;
  42. if ( /bottom/i.test( scope ) ) outY = outY.oneMinus();
  43. if ( /right/i.test( scope ) ) outX = outX.oneMinus();
  44. output = vec2( outX, outY );
  45. }
  46. return output;
  47. }
  48. generate( builder ) {
  49. if ( this.scope === ViewportNode.COORDINATE ) {
  50. let coord = builder.getFragCoord();
  51. if ( builder.isFlipY() ) {
  52. // follow webgpu standards
  53. const resolution = builder.getNodeProperties( viewportResolution ).outputNode.build( builder );
  54. coord = `${ builder.getType( 'vec2' ) }( ${ coord }.x, ${ resolution }.y - ${ coord }.y )`;
  55. }
  56. return coord;
  57. }
  58. return super.generate( builder );
  59. }
  60. }
  61. ViewportNode.COORDINATE = 'coordinate';
  62. ViewportNode.RESOLUTION = 'resolution';
  63. ViewportNode.VIEWPORT = 'viewport';
  64. ViewportNode.TOP_LEFT = 'topLeft';
  65. ViewportNode.BOTTOM_LEFT = 'bottomLeft';
  66. ViewportNode.TOP_RIGHT = 'topRight';
  67. ViewportNode.BOTTOM_RIGHT = 'bottomRight';
  68. export default ViewportNode;
  69. export const viewportCoordinate = nodeImmutable( ViewportNode, ViewportNode.COORDINATE );
  70. export const viewportResolution = nodeImmutable( ViewportNode, ViewportNode.RESOLUTION );
  71. export const viewport = nodeImmutable( ViewportNode, ViewportNode.VIEWPORT );
  72. export const viewportTopLeft = nodeImmutable( ViewportNode, ViewportNode.TOP_LEFT );
  73. export const viewportBottomLeft = nodeImmutable( ViewportNode, ViewportNode.BOTTOM_LEFT );
  74. export const viewportTopRight = nodeImmutable( ViewportNode, ViewportNode.TOP_RIGHT );
  75. export const viewportBottomRight = nodeImmutable( ViewportNode, ViewportNode.BOTTOM_RIGHT );
  76. addNodeClass( 'ViewportNode', ViewportNode );