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- import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
- import { diffuseColor, metalness, roughness, specularColor } from '../core/PropertyNode.js';
- import { mix } from '../math/MathNode.js';
- import { materialRoughness, materialMetalness } from '../accessors/MaterialNode.js';
- import getRoughness from '../functions/material/getRoughness.js';
- import PhysicalLightingModel from '../functions/PhysicalLightingModel.js';
- import { float, vec3, vec4 } from '../shadernode/ShaderNode.js';
- import { MeshStandardMaterial } from 'three';
- const defaultValues = new MeshStandardMaterial();
- class MeshStandardNodeMaterial extends NodeMaterial {
- constructor( parameters ) {
- super();
- this.isMeshStandardNodeMaterial = true;
- this.emissiveNode = null;
- this.metalnessNode = null;
- this.roughnessNode = null;
- this.setDefaultValues( defaultValues );
- this.setValues( parameters );
- }
- setupLightingModel( /*builder*/ ) {
- return new PhysicalLightingModel();
- }
- setupVariants() {
- // METALNESS
- const metalnessNode = this.metalnessNode ? float( this.metalnessNode ) : materialMetalness;
- metalness.assign( metalnessNode );
- // ROUGHNESS
- let roughnessNode = this.roughnessNode ? float( this.roughnessNode ) : materialRoughness;
- roughnessNode = getRoughness( { roughness: roughnessNode } );
- roughness.assign( roughnessNode );
- // SPECULAR COLOR
- const specularColorNode = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessNode );
- specularColor.assign( specularColorNode );
- // DIFFUSE COLOR
- diffuseColor.assign( vec4( diffuseColor.rgb.mul( metalnessNode.oneMinus() ), diffuseColor.a ) );
- }
- copy( source ) {
- this.emissiveNode = source.emissiveNode;
- this.metalnessNode = source.metalnessNode;
- this.roughnessNode = source.roughnessNode;
- return super.copy( source );
- }
- }
- export default MeshStandardNodeMaterial;
- addNodeMaterial( 'MeshStandardNodeMaterial', MeshStandardNodeMaterial );
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