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- import Node, { addNodeClass } from '../core/Node.js';
- import { maxMipLevel } from './MaxMipLevelNode.js';
- import { nodeProxy } from '../shadernode/ShaderNode.js';
- class SpecularMIPLevelNode extends Node {
- constructor( textureNode, roughnessNode = null ) {
- super( 'float' );
- this.textureNode = textureNode;
- this.roughnessNode = roughnessNode;
- }
- setup() {
- const { textureNode, roughnessNode } = this;
- // taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html
- const maxMIPLevelScalar = maxMipLevel( textureNode );
- const sigma = roughnessNode.mul( roughnessNode ).mul( Math.PI ).div( roughnessNode.add( 1.0 ) );
- const desiredMIPLevel = maxMIPLevelScalar.add( sigma.log2() );
- return desiredMIPLevel.clamp( 0.0, maxMIPLevelScalar );
- }
- }
- export default SpecularMIPLevelNode;
- export const specularMIPLevel = nodeProxy( SpecularMIPLevelNode );
- addNodeClass( 'SpecularMIPLevelNode', SpecularMIPLevelNode );
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