SpecularMIPLevelNode.js 982 B

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  1. import Node, { addNodeClass } from '../core/Node.js';
  2. import { maxMipLevel } from './MaxMipLevelNode.js';
  3. import { nodeProxy } from '../shadernode/ShaderNode.js';
  4. class SpecularMIPLevelNode extends Node {
  5. constructor( textureNode, roughnessNode = null ) {
  6. super( 'float' );
  7. this.textureNode = textureNode;
  8. this.roughnessNode = roughnessNode;
  9. }
  10. setup() {
  11. const { textureNode, roughnessNode } = this;
  12. // taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html
  13. const maxMIPLevelScalar = maxMipLevel( textureNode );
  14. const sigma = roughnessNode.mul( roughnessNode ).mul( Math.PI ).div( roughnessNode.add( 1.0 ) );
  15. const desiredMIPLevel = maxMIPLevelScalar.add( sigma.log2() );
  16. return desiredMIPLevel.clamp( 0.0, maxMIPLevelScalar );
  17. }
  18. }
  19. export default SpecularMIPLevelNode;
  20. export const specularMIPLevel = nodeProxy( SpecularMIPLevelNode );
  21. addNodeClass( 'SpecularMIPLevelNode', SpecularMIPLevelNode );