Nodes.js 10 KB

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  1. import DataMap from '../DataMap.js';
  2. import ChainMap from '../ChainMap.js';
  3. import NodeBuilderState from './NodeBuilderState.js';
  4. import { NoToneMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
  5. import { NodeFrame, objectGroup, renderGroup, frameGroup, cubeTexture, texture, rangeFog, densityFog, reference, toneMapping, viewportBottomLeft, normalWorld, pmremTexture } from '../../../nodes/Nodes.js';
  6. class Nodes extends DataMap {
  7. constructor( renderer, backend ) {
  8. super();
  9. this.renderer = renderer;
  10. this.backend = backend;
  11. this.nodeFrame = new NodeFrame();
  12. this.nodeBuilderCache = new Map();
  13. this.callHashCache = new ChainMap();
  14. this.groupsData = new ChainMap();
  15. }
  16. updateGroup( nodeUniformsGroup ) {
  17. const groupNode = nodeUniformsGroup.groupNode;
  18. const name = groupNode.name;
  19. // objectGroup is every updated
  20. if ( name === objectGroup.name ) return true;
  21. // renderGroup is updated once per render/compute call
  22. if ( name === renderGroup.name ) {
  23. const uniformsGroupData = this.get( nodeUniformsGroup );
  24. const renderId = this.nodeFrame.renderId;
  25. if ( uniformsGroupData.renderId !== renderId ) {
  26. uniformsGroupData.renderId = renderId;
  27. return true;
  28. }
  29. return false;
  30. }
  31. // frameGroup is updated once per frame
  32. if ( name === frameGroup.name ) {
  33. const uniformsGroupData = this.get( nodeUniformsGroup );
  34. const frameId = this.nodeFrame.frameId;
  35. if ( uniformsGroupData.frameId !== frameId ) {
  36. uniformsGroupData.frameId = frameId;
  37. return true;
  38. }
  39. return false;
  40. }
  41. // other groups are updated just when groupNode.needsUpdate is true
  42. const groupChain = [ groupNode, nodeUniformsGroup ];
  43. let groupData = this.groupsData.get( groupChain );
  44. if ( groupData === undefined ) this.groupsData.set( groupChain, groupData = {} );
  45. if ( groupData.version !== groupNode.version ) {
  46. groupData.version = groupNode.version;
  47. return true;
  48. }
  49. return false;
  50. }
  51. getForRenderCacheKey( renderObject ) {
  52. return renderObject.initialCacheKey;
  53. }
  54. getForRender( renderObject ) {
  55. const renderObjectData = this.get( renderObject );
  56. let nodeBuilderState = renderObjectData.nodeBuilderState;
  57. if ( nodeBuilderState === undefined ) {
  58. const { nodeBuilderCache } = this;
  59. const cacheKey = this.getForRenderCacheKey( renderObject );
  60. nodeBuilderState = nodeBuilderCache.get( cacheKey );
  61. if ( nodeBuilderState === undefined ) {
  62. const nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer, renderObject.scene );
  63. nodeBuilder.material = renderObject.material;
  64. nodeBuilder.context.material = renderObject.material;
  65. nodeBuilder.lightsNode = renderObject.lightsNode;
  66. nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
  67. nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
  68. nodeBuilder.toneMappingNode = this.getToneMappingNode();
  69. nodeBuilder.clippingContext = renderObject.clippingContext;
  70. nodeBuilder.build();
  71. nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
  72. nodeBuilderCache.set( cacheKey, nodeBuilderState );
  73. }
  74. nodeBuilderState.usedTimes ++;
  75. renderObjectData.nodeBuilderState = nodeBuilderState;
  76. }
  77. return nodeBuilderState;
  78. }
  79. delete( object ) {
  80. if ( object.isRenderObject ) {
  81. const nodeBuilderState = this.get( object ).nodeBuilderState;
  82. nodeBuilderState.usedTimes --;
  83. if ( nodeBuilderState.usedTimes === 0 ) {
  84. this.nodeBuilderCache.delete( this.getForRenderCacheKey( object ) );
  85. }
  86. }
  87. return super.delete( object );
  88. }
  89. getForCompute( computeNode ) {
  90. const computeData = this.get( computeNode );
  91. let nodeBuilderState = computeData.nodeBuilderState;
  92. if ( nodeBuilderState === undefined ) {
  93. const nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
  94. nodeBuilder.build();
  95. nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
  96. computeData.nodeBuilderState = nodeBuilderState;
  97. }
  98. return nodeBuilderState;
  99. }
  100. _createNodeBuilderState( nodeBuilder ) {
  101. return new NodeBuilderState(
  102. nodeBuilder.vertexShader,
  103. nodeBuilder.fragmentShader,
  104. nodeBuilder.computeShader,
  105. nodeBuilder.getAttributesArray(),
  106. nodeBuilder.getBindings(),
  107. nodeBuilder.updateNodes,
  108. nodeBuilder.updateBeforeNodes,
  109. nodeBuilder.transforms
  110. );
  111. }
  112. getEnvironmentNode( scene ) {
  113. return scene.environmentNode || this.get( scene ).environmentNode || null;
  114. }
  115. getBackgroundNode( scene ) {
  116. return scene.backgroundNode || this.get( scene ).backgroundNode || null;
  117. }
  118. getFogNode( scene ) {
  119. return scene.fogNode || this.get( scene ).fogNode || null;
  120. }
  121. getToneMappingNode() {
  122. if ( this.isToneMappingState === false ) return null;
  123. return this.renderer.toneMappingNode || this.get( this.renderer ).toneMappingNode || null;
  124. }
  125. getCacheKey( scene, lightsNode ) {
  126. const chain = [ scene, lightsNode ];
  127. const callId = this.renderer.info.calls;
  128. let cacheKeyData = this.callHashCache.get( chain );
  129. if ( cacheKeyData === undefined || cacheKeyData.callId !== callId ) {
  130. const environmentNode = this.getEnvironmentNode( scene );
  131. const fogNode = this.getFogNode( scene );
  132. const toneMappingNode = this.getToneMappingNode();
  133. const cacheKey = [];
  134. if ( lightsNode ) cacheKey.push( lightsNode.getCacheKey() );
  135. if ( environmentNode ) cacheKey.push( environmentNode.getCacheKey() );
  136. if ( fogNode ) cacheKey.push( fogNode.getCacheKey() );
  137. if ( toneMappingNode ) cacheKey.push( toneMappingNode.getCacheKey() );
  138. cacheKeyData = {
  139. callId,
  140. cacheKey: cacheKey.join( ',' )
  141. };
  142. this.callHashCache.set( chain, cacheKeyData );
  143. }
  144. return cacheKeyData.cacheKey;
  145. }
  146. updateScene( scene ) {
  147. this.updateEnvironment( scene );
  148. this.updateFog( scene );
  149. this.updateBackground( scene );
  150. this.updateToneMapping();
  151. }
  152. get isToneMappingState() {
  153. const renderer = this.renderer;
  154. const renderTarget = renderer.getRenderTarget();
  155. return renderTarget && renderTarget.isCubeRenderTarget ? false : true;
  156. }
  157. updateToneMapping() {
  158. const renderer = this.renderer;
  159. const rendererData = this.get( renderer );
  160. const rendererToneMapping = renderer.toneMapping;
  161. if ( this.isToneMappingState && rendererToneMapping !== NoToneMapping ) {
  162. if ( rendererData.toneMapping !== rendererToneMapping ) {
  163. const rendererToneMappingNode = rendererData.rendererToneMappingNode || toneMapping( rendererToneMapping );
  164. rendererToneMappingNode.toneMapping = rendererToneMapping;
  165. rendererData.rendererToneMappingNode = rendererToneMappingNode;
  166. rendererData.toneMappingNode = rendererToneMappingNode;
  167. rendererData.toneMapping = rendererToneMapping;
  168. }
  169. } else {
  170. // Don't delete rendererData.rendererToneMappingNode
  171. delete rendererData.toneMappingNode;
  172. delete rendererData.toneMapping;
  173. }
  174. }
  175. updateBackground( scene ) {
  176. const sceneData = this.get( scene );
  177. const background = scene.background;
  178. if ( background ) {
  179. if ( sceneData.background !== background ) {
  180. let backgroundNode = null;
  181. if ( background.isCubeTexture === true || ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) ) {
  182. backgroundNode = pmremTexture( background, normalWorld );
  183. } else if ( background.isTexture === true ) {
  184. backgroundNode = texture( background, viewportBottomLeft ).setUpdateMatrix( true );
  185. } else if ( background.isColor !== true ) {
  186. console.error( 'WebGPUNodes: Unsupported background configuration.', background );
  187. }
  188. sceneData.backgroundNode = backgroundNode;
  189. sceneData.background = background;
  190. }
  191. } else if ( sceneData.backgroundNode ) {
  192. delete sceneData.backgroundNode;
  193. delete sceneData.background;
  194. }
  195. }
  196. updateFog( scene ) {
  197. const sceneData = this.get( scene );
  198. const fog = scene.fog;
  199. if ( fog ) {
  200. if ( sceneData.fog !== fog ) {
  201. let fogNode = null;
  202. if ( fog.isFogExp2 ) {
  203. fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
  204. } else if ( fog.isFog ) {
  205. fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
  206. } else {
  207. console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
  208. }
  209. sceneData.fogNode = fogNode;
  210. sceneData.fog = fog;
  211. }
  212. } else {
  213. delete sceneData.fogNode;
  214. delete sceneData.fog;
  215. }
  216. }
  217. updateEnvironment( scene ) {
  218. const sceneData = this.get( scene );
  219. const environment = scene.environment;
  220. if ( environment ) {
  221. if ( sceneData.environment !== environment ) {
  222. let environmentNode = null;
  223. if ( environment.isCubeTexture === true ) {
  224. environmentNode = cubeTexture( environment );
  225. } else if ( environment.isTexture === true ) {
  226. environmentNode = texture( environment );
  227. } else {
  228. console.error( 'Nodes: Unsupported environment configuration.', environment );
  229. }
  230. sceneData.environmentNode = environmentNode;
  231. sceneData.environment = environment;
  232. }
  233. } else if ( sceneData.environmentNode ) {
  234. delete sceneData.environmentNode;
  235. delete sceneData.environment;
  236. }
  237. }
  238. getNodeFrame( renderer = this.renderer, scene = null, object = null, camera = null, material = null ) {
  239. const nodeFrame = this.nodeFrame;
  240. nodeFrame.renderer = renderer;
  241. nodeFrame.scene = scene;
  242. nodeFrame.object = object;
  243. nodeFrame.camera = camera;
  244. nodeFrame.material = material;
  245. return nodeFrame;
  246. }
  247. getNodeFrameForRender( renderObject ) {
  248. return this.getNodeFrame( renderObject.renderer, renderObject.scene, renderObject.object, renderObject.camera, renderObject.material );
  249. }
  250. updateBefore( renderObject ) {
  251. const nodeFrame = this.getNodeFrameForRender( renderObject );
  252. const nodeBuilder = renderObject.getNodeBuilderState();
  253. for ( const node of nodeBuilder.updateBeforeNodes ) {
  254. nodeFrame.updateBeforeNode( node );
  255. }
  256. }
  257. updateForCompute( computeNode ) {
  258. const nodeFrame = this.getNodeFrame();
  259. const nodeBuilder = this.getForCompute( computeNode );
  260. for ( const node of nodeBuilder.updateNodes ) {
  261. nodeFrame.updateNode( node );
  262. }
  263. }
  264. updateForRender( renderObject ) {
  265. const nodeFrame = this.getNodeFrameForRender( renderObject );
  266. const nodeBuilder = renderObject.getNodeBuilderState();
  267. for ( const node of nodeBuilder.updateNodes ) {
  268. nodeFrame.updateNode( node );
  269. }
  270. }
  271. dispose() {
  272. super.dispose();
  273. this.nodeFrame = new NodeFrame();
  274. this.nodeBuilderCache = new Map();
  275. }
  276. }
  277. export default Nodes;