.. |
extras
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4d2add2aaf
WebGPURenderer: PMREMGenerator update (#28177)
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1 年之前 |
nodes
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500f452242
WebGPURenderer: Transmission - Backdrop 3/3 (#27880)
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1 年之前 |
Animation.js
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7059b85ca3
WebGPURenderer: Support BatchMesh (#27937)
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1 年之前 |
Attributes.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 年之前 |
Backend.js
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02c8f0e05b
WebGPURenderer: Cleanup codebase (#27622)
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1 年之前 |
Background.js
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500f452242
WebGPURenderer: Transmission - Backdrop 3/3 (#27880)
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1 年之前 |
Binding.js
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0b169138a9
WebGPURenderer: Performance revision (#26556)
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1 年之前 |
Bindings.js
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9fb80cf753
WebGPURenderer: partial compute() shader support for WebGL backend (#27367)
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1 年之前 |
Buffer.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 年之前 |
BufferUtils.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 年之前 |
ChainMap.js
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025b563b67
WebGPURenderer: Uniform Group (#27134)
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1 年之前 |
ClippingContext.js
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34cfc4d11c
WebGPURenderer: Fix 'receiveShadow' and introduce `shadowPositionNode` (#28146)
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1 年之前 |
Color4.js
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d823a87988
WebGPURenderer: Color4 (#27222)
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1 年之前 |
ComputePipeline.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 年之前 |
Constants.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 年之前 |
CubeRenderTarget.js
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517ce63ecc
WebGPURenderer: CubeRenderTarget and CubeCamera (#26152)
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2 年之前 |
DataMap.js
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eda87b223e
WebGPURenderer: Fix Renderer `dispose()` (#27471)
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1 年之前 |
Geometries.js
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6d7566e5e4
Renderer: Call ID (#27101)
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1 年之前 |
Info.js
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f4a695c408
WebGPURenderer: Improve Infos logic (#27889)
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1 年之前 |
Pipeline.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 年之前 |
Pipelines.js
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3449f17e1e
WebGPURenderer: implement compileAsync() (#27098)
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1 年之前 |
PostProcessing.js
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a3bf3208df
WebGPURenderer: QuadMesh extended from Mesh (#27875)
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1 年之前 |
ProgrammableStage.js
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9fb80cf753
WebGPURenderer: partial compute() shader support for WebGL backend (#27367)
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1 年之前 |
RenderContext.js
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f763181aca
Renderer: Stencil Buffer disabled in RenderContext by default (#27908)
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1 年之前 |
RenderContexts.js
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92390099a7
Examples: Clean up. (#27711)
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1 年之前 |
RenderList.js
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500f452242
WebGPURenderer: Transmission - Backdrop 3/3 (#27880)
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1 年之前 |
RenderLists.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 年之前 |
RenderObject.js
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b8b67f25b4
WebGPURenderer: Fix group draw range (#28163)
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1 年之前 |
RenderObjects.js
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4736375b48
Nodes: Introduce `Node.needsUpdate=true` (#27904)
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1 年之前 |
RenderPipeline.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 年之前 |
Renderer.js
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20019c3a43
Wait for device initialization in hasFeatureAsync() (#28218)
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1 年之前 |
SampledTexture.js
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366e25eba1
Reuse NodeBuilder (#26729)
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1 年之前 |
Sampler.js
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0b169138a9
WebGPURenderer: Performance revision (#26556)
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1 年之前 |
StorageBuffer.js
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7050247031
WebGPU: Compute Particles (#26655)
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1 年之前 |
StorageBufferAttribute.js
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28a8dff0ff
WebGPURenderer: Add support for non-instanced meshes to StorageBuffer (#27712)
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1 年之前 |
StorageInstancedBufferAttribute.js
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018473b999
StorageInstancedBufferAttribute: Cleanup (#27736)
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1 年之前 |
StorageTexture.js
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4c7912c7b4
StorageTexture: Mipmaps (#27332)
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1 年之前 |
Textures.js
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500f452242
WebGPURenderer: Transmission - Backdrop 3/3 (#27880)
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1 年之前 |
Uniform.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 年之前 |
UniformBuffer.js
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 年之前 |
UniformsGroup.js
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d0ee260c95
TSL: `uniforms` (#27706)
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1 年之前 |