RenderList.js 3.5 KB

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  1. import { LightsNode } from '../../nodes/Nodes.js';
  2. function painterSortStable( a, b ) {
  3. if ( a.groupOrder !== b.groupOrder ) {
  4. return a.groupOrder - b.groupOrder;
  5. } else if ( a.renderOrder !== b.renderOrder ) {
  6. return a.renderOrder - b.renderOrder;
  7. } else if ( a.material.id !== b.material.id ) {
  8. return a.material.id - b.material.id;
  9. } else if ( a.z !== b.z ) {
  10. return a.z - b.z;
  11. } else {
  12. return a.id - b.id;
  13. }
  14. }
  15. function reversePainterSortStable( a, b ) {
  16. if ( a.groupOrder !== b.groupOrder ) {
  17. return a.groupOrder - b.groupOrder;
  18. } else if ( a.renderOrder !== b.renderOrder ) {
  19. return a.renderOrder - b.renderOrder;
  20. } else if ( a.z !== b.z ) {
  21. return b.z - a.z;
  22. } else {
  23. return a.id - b.id;
  24. }
  25. }
  26. class RenderList {
  27. constructor() {
  28. this.renderItems = [];
  29. this.renderItemsIndex = 0;
  30. this.opaque = [];
  31. this.transparent = [];
  32. this.lightsNode = new LightsNode( [] );
  33. this.lightsArray = [];
  34. this.occlusionQueryCount = 0;
  35. }
  36. begin() {
  37. this.renderItemsIndex = 0;
  38. this.opaque.length = 0;
  39. this.transparent.length = 0;
  40. this.lightsArray.length = 0;
  41. this.occlusionQueryCount = 0;
  42. return this;
  43. }
  44. getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
  45. let renderItem = this.renderItems[ this.renderItemsIndex ];
  46. if ( renderItem === undefined ) {
  47. renderItem = {
  48. id: object.id,
  49. object: object,
  50. geometry: geometry,
  51. material: material,
  52. groupOrder: groupOrder,
  53. renderOrder: object.renderOrder,
  54. z: z,
  55. group: group
  56. };
  57. this.renderItems[ this.renderItemsIndex ] = renderItem;
  58. } else {
  59. renderItem.id = object.id;
  60. renderItem.object = object;
  61. renderItem.geometry = geometry;
  62. renderItem.material = material;
  63. renderItem.groupOrder = groupOrder;
  64. renderItem.renderOrder = object.renderOrder;
  65. renderItem.z = z;
  66. renderItem.group = group;
  67. }
  68. this.renderItemsIndex ++;
  69. return renderItem;
  70. }
  71. push( object, geometry, material, groupOrder, z, group ) {
  72. const renderItem = this.getNextRenderItem( object, geometry, material, groupOrder, z, group );
  73. if ( object.occlusionTest === true ) this.occlusionQueryCount ++;
  74. ( material.transparent === true || material.transmission > 0 ? this.transparent : this.opaque ).push( renderItem );
  75. }
  76. unshift( object, geometry, material, groupOrder, z, group ) {
  77. const renderItem = this.getNextRenderItem( object, geometry, material, groupOrder, z, group );
  78. ( material.transparent === true ? this.transparent : this.opaque ).unshift( renderItem );
  79. }
  80. pushLight( light ) {
  81. this.lightsArray.push( light );
  82. }
  83. getLightsNode() {
  84. return this.lightsNode.fromLights( this.lightsArray );
  85. }
  86. sort( customOpaqueSort, customTransparentSort ) {
  87. if ( this.opaque.length > 1 ) this.opaque.sort( customOpaqueSort || painterSortStable );
  88. if ( this.transparent.length > 1 ) this.transparent.sort( customTransparentSort || reversePainterSortStable );
  89. }
  90. finish() {
  91. // update lights
  92. this.lightsNode.fromLights( this.lightsArray );
  93. // Clear references from inactive renderItems in the list
  94. for ( let i = this.renderItemsIndex, il = this.renderItems.length; i < il; i ++ ) {
  95. const renderItem = this.renderItems[ i ];
  96. if ( renderItem.id === null ) break;
  97. renderItem.id = null;
  98. renderItem.object = null;
  99. renderItem.geometry = null;
  100. renderItem.material = null;
  101. renderItem.groupOrder = null;
  102. renderItem.renderOrder = null;
  103. renderItem.z = null;
  104. renderItem.group = null;
  105. }
  106. }
  107. }
  108. export default RenderList;