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- import {
- GPUTextureFormat, GPUAddressMode, GPUFilterMode, GPUTextureDimension, GPUFeatureName
- } from './WebGPUConstants.js';
- import {
- CubeTexture, Texture,
- NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter,
- RepeatWrapping, MirroredRepeatWrapping,
- RGB_ETC2_Format, RGBA_ETC2_EAC_Format,
- RGBAFormat, RGBFormat, RedFormat, RGFormat, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, UnsignedByteType, FloatType, HalfFloatType, SRGBColorSpace, DepthFormat, DepthStencilFormat,
- RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format,
- RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, UnsignedIntType, UnsignedShortType, UnsignedInt248Type, UnsignedInt5999Type,
- NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, IntType, RedIntegerFormat, RGIntegerFormat, RGBAIntegerFormat
- } from 'three';
- import { CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping, DepthTexture } from 'three';
- import WebGPUTexturePassUtils from './WebGPUTexturePassUtils.js';
- const _compareToWebGPU = {
- [ NeverCompare ]: 'never',
- [ LessCompare ]: 'less',
- [ EqualCompare ]: 'equal',
- [ LessEqualCompare ]: 'less-equal',
- [ GreaterCompare ]: 'greater',
- [ GreaterEqualCompare ]: 'greater-equal',
- [ AlwaysCompare ]: 'always',
- [ NotEqualCompare ]: 'not-equal'
- };
- const _flipMap = [ 0, 1, 3, 2, 4, 5 ];
- class WebGPUTextureUtils {
- constructor( backend ) {
- this.backend = backend;
- this._passUtils = null;
- this.defaultTexture = {};
- this.defaultCubeTexture = {};
- this.colorBuffer = null;
- this.depthTexture = new DepthTexture();
- this.depthTexture.name = 'depthBuffer';
- }
- createSampler( texture ) {
- const backend = this.backend;
- const device = backend.device;
- const textureGPU = backend.get( texture );
- const samplerDescriptorGPU = {
- addressModeU: this._convertAddressMode( texture.wrapS ),
- addressModeV: this._convertAddressMode( texture.wrapT ),
- addressModeW: this._convertAddressMode( texture.wrapR ),
- magFilter: this._convertFilterMode( texture.magFilter ),
- minFilter: this._convertFilterMode( texture.minFilter ),
- mipmapFilter: this._convertFilterMode( texture.minFilter ),
- maxAnisotropy: texture.anisotropy
- };
- if ( texture.isDepthTexture && texture.compareFunction !== null ) {
- samplerDescriptorGPU.compare = _compareToWebGPU[ texture.compareFunction ];
- }
- textureGPU.sampler = device.createSampler( samplerDescriptorGPU );
- }
- createDefaultTexture( texture ) {
- let textureGPU;
- const format = getFormat( texture );
- if ( texture.isCubeTexture ) {
- textureGPU = this._getDefaultCubeTextureGPU( format );
- } else {
- textureGPU = this._getDefaultTextureGPU( format );
- }
- this.backend.get( texture ).texture = textureGPU;
- }
- createTexture( texture, options = {} ) {
- const backend = this.backend;
- const textureData = backend.get( texture );
- if ( textureData.initialized ) {
- throw new Error( 'WebGPUTextureUtils: Texture already initialized.' );
- }
- if ( options.needsMipmaps === undefined ) options.needsMipmaps = false;
- if ( options.levels === undefined ) options.levels = 1;
- if ( options.depth === undefined ) options.depth = 1;
- const { width, height, depth, levels } = options;
- const dimension = this._getDimension( texture );
- const format = texture.internalFormat || options.format || getFormat( texture, backend.device );
- let sampleCount = options.sampleCount !== undefined ? options.sampleCount : 1;
- if ( sampleCount > 1 ) {
- // WebGPU only supports power-of-two sample counts and 2 is not a valid value
- sampleCount = Math.pow( 2, Math.floor( Math.log2( sampleCount ) ) );
- if ( sampleCount === 2 ) {
- sampleCount = 4;
- }
- }
- const primarySampleCount = texture.isRenderTargetTexture ? 1 : sampleCount;
- let usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC;
- if ( texture.isStorageTexture === true ) {
- usage |= GPUTextureUsage.STORAGE_BINDING;
- }
- if ( texture.isCompressedTexture !== true ) {
- usage |= GPUTextureUsage.RENDER_ATTACHMENT;
- }
- const textureDescriptorGPU = {
- label: texture.name,
- size: {
- width: width,
- height: height,
- depthOrArrayLayers: depth,
- },
- mipLevelCount: levels,
- sampleCount: primarySampleCount,
- dimension: dimension,
- format: format,
- usage: usage
- };
- // texture creation
- if ( texture.isVideoTexture ) {
- const video = texture.source.data;
- const videoFrame = new VideoFrame( video );
- textureDescriptorGPU.size.width = videoFrame.displayWidth;
- textureDescriptorGPU.size.height = videoFrame.displayHeight;
- videoFrame.close();
- textureData.externalTexture = video;
- } else {
- if ( format === undefined ) {
- console.warn( 'WebGPURenderer: Texture format not supported.' );
- return this.createDefaultTexture( texture );
- }
- textureData.texture = backend.device.createTexture( textureDescriptorGPU );
- }
- if ( texture.isRenderTargetTexture && sampleCount > 1 ) {
- const msaaTextureDescriptorGPU = Object.assign( {}, textureDescriptorGPU );
- msaaTextureDescriptorGPU.label = msaaTextureDescriptorGPU.label + '-msaa';
- msaaTextureDescriptorGPU.sampleCount = sampleCount;
- textureData.msaaTexture = backend.device.createTexture( msaaTextureDescriptorGPU );
- }
- textureData.initialized = true;
- textureData.textureDescriptorGPU = textureDescriptorGPU;
- }
- destroyTexture( texture ) {
- const backend = this.backend;
- const textureData = backend.get( texture );
- textureData.texture.destroy();
- if ( textureData.msaaTexture !== undefined ) textureData.msaaTexture.destroy();
- backend.delete( texture );
- }
- destroySampler( texture ) {
- const backend = this.backend;
- const textureData = backend.get( texture );
- delete textureData.sampler;
- }
- generateMipmaps( texture ) {
- const textureData = this.backend.get( texture );
- if ( texture.isCubeTexture ) {
- for ( let i = 0; i < 6; i ++ ) {
- this._generateMipmaps( textureData.texture, textureData.textureDescriptorGPU, i );
- }
- } else {
- this._generateMipmaps( textureData.texture, textureData.textureDescriptorGPU );
- }
- }
- getColorBuffer() {
- if ( this.colorBuffer ) this.colorBuffer.destroy();
- const backend = this.backend;
- const { width, height } = backend.getDrawingBufferSize();
- this.colorBuffer = backend.device.createTexture( {
- label: 'colorBuffer',
- size: {
- width: width,
- height: height,
- depthOrArrayLayers: 1
- },
- sampleCount: backend.parameters.sampleCount,
- format: GPUTextureFormat.BGRA8Unorm,
- usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC
- } );
- return this.colorBuffer;
- }
- getDepthBuffer( depth = true, stencil = false ) {
- const backend = this.backend;
- const { width, height } = backend.getDrawingBufferSize();
- const depthTexture = this.depthTexture;
- const depthTextureGPU = backend.get( depthTexture ).texture;
- let format, type;
- if ( stencil ) {
- format = DepthStencilFormat;
- type = UnsignedInt248Type;
- } else if ( depth ) {
- format = DepthFormat;
- type = UnsignedIntType;
- }
- if ( depthTextureGPU !== undefined ) {
- if ( depthTexture.image.width === width && depthTexture.image.height === height && depthTexture.format === format && depthTexture.type === type ) {
- return depthTextureGPU;
- }
- this.destroyTexture( depthTexture );
- }
- depthTexture.name = 'depthBuffer';
- depthTexture.format = format;
- depthTexture.type = type;
- depthTexture.image.width = width;
- depthTexture.image.height = height;
- this.createTexture( depthTexture, { sampleCount: backend.parameters.sampleCount, width, height } );
- return backend.get( depthTexture ).texture;
- }
- updateTexture( texture, options ) {
- const textureData = this.backend.get( texture );
- const { textureDescriptorGPU } = textureData;
- if ( texture.isRenderTargetTexture || ( textureDescriptorGPU === undefined /* unsupported texture format */ ) )
- return;
- // transfer texture data
- if ( texture.isDataTexture || texture.isData3DTexture ) {
- this._copyBufferToTexture( options.image, textureData.texture, textureDescriptorGPU, 0, texture.flipY );
- } else if ( texture.isDataArrayTexture ) {
- for ( let i = 0; i < options.image.depth; i ++ ) {
- this._copyBufferToTexture( options.image, textureData.texture, textureDescriptorGPU, i, texture.flipY, i );
- }
- } else if ( texture.isCompressedTexture ) {
- this._copyCompressedBufferToTexture( texture.mipmaps, textureData.texture, textureDescriptorGPU );
- } else if ( texture.isCubeTexture ) {
- this._copyCubeMapToTexture( options.images, textureData.texture, textureDescriptorGPU, texture.flipY );
- } else if ( texture.isVideoTexture ) {
- const video = texture.source.data;
- textureData.externalTexture = video;
- } else {
- this._copyImageToTexture( options.image, textureData.texture, textureDescriptorGPU, 0, texture.flipY );
- }
- //
- textureData.version = texture.version;
- if ( texture.onUpdate ) texture.onUpdate( texture );
- }
- async copyTextureToBuffer( texture, x, y, width, height ) {
- const device = this.backend.device;
- const textureData = this.backend.get( texture );
- const textureGPU = textureData.texture;
- const format = textureData.textureDescriptorGPU.format;
- const bytesPerTexel = this._getBytesPerTexel( format );
- let bytesPerRow = width * bytesPerTexel;
- bytesPerRow = Math.ceil( bytesPerRow / 256 ) * 256; // Align to 256 bytes
- const readBuffer = device.createBuffer(
- {
- size: width * height * bytesPerTexel,
- usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
- }
- );
- const encoder = device.createCommandEncoder();
- encoder.copyTextureToBuffer(
- {
- texture: textureGPU,
- origin: { x, y },
- },
- {
- buffer: readBuffer,
- bytesPerRow: bytesPerRow
- },
- {
- width: width,
- height: height
- }
- );
- const typedArrayType = this._getTypedArrayType( format );
- device.queue.submit( [ encoder.finish() ] );
- await readBuffer.mapAsync( GPUMapMode.READ );
- const buffer = readBuffer.getMappedRange();
- return new typedArrayType( buffer );
- }
- _isEnvironmentTexture( texture ) {
- const mapping = texture.mapping;
- return ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) || ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping );
- }
- _getDefaultTextureGPU( format ) {
- let defaultTexture = this.defaultTexture[ format ];
- if ( defaultTexture === undefined ) {
- const texture = new Texture();
- texture.minFilter = NearestFilter;
- texture.magFilter = NearestFilter;
- this.createTexture( texture, { width: 1, height: 1, format } );
- this.defaultTexture[ format ] = defaultTexture = texture;
- }
- return this.backend.get( defaultTexture ).texture;
- }
- _getDefaultCubeTextureGPU( format ) {
- let defaultCubeTexture = this.defaultTexture[ format ];
- if ( defaultCubeTexture === undefined ) {
- const texture = new CubeTexture();
- texture.minFilter = NearestFilter;
- texture.magFilter = NearestFilter;
- this.createTexture( texture, { width: 1, height: 1, depth: 6 } );
- this.defaultCubeTexture[ format ] = defaultCubeTexture = texture;
- }
- return this.backend.get( defaultCubeTexture ).texture;
- }
- _copyCubeMapToTexture( images, textureGPU, textureDescriptorGPU, flipY ) {
- for ( let i = 0; i < 6; i ++ ) {
- const image = images[ i ];
- const flipIndex = flipY === true ? _flipMap[ i ] : i;
- if ( image.isDataTexture ) {
- this._copyBufferToTexture( image.image, textureGPU, textureDescriptorGPU, flipIndex, flipY );
- } else {
- this._copyImageToTexture( image, textureGPU, textureDescriptorGPU, flipIndex, flipY );
- }
- }
- }
- _copyImageToTexture( image, textureGPU, textureDescriptorGPU, originDepth, flipY ) {
- const device = this.backend.device;
- device.queue.copyExternalImageToTexture(
- {
- source: image
- }, {
- texture: textureGPU,
- mipLevel: 0,
- origin: { x: 0, y: 0, z: originDepth }
- }, {
- width: image.width,
- height: image.height,
- depthOrArrayLayers: 1
- }
- );
- if ( flipY === true ) {
- this._flipY( textureGPU, textureDescriptorGPU, originDepth );
- }
- }
- _getPassUtils() {
- let passUtils = this._passUtils;
- if ( passUtils === null ) {
- this._passUtils = passUtils = new WebGPUTexturePassUtils( this.backend.device );
- }
- return passUtils;
- }
- _generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer = 0 ) {
- this._getPassUtils().generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer );
- }
- _flipY( textureGPU, textureDescriptorGPU, originDepth = 0 ) {
- this._getPassUtils().flipY( textureGPU, textureDescriptorGPU, originDepth );
- }
- _copyBufferToTexture( image, textureGPU, textureDescriptorGPU, originDepth, flipY, depth = 0 ) {
- // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
- // @TODO: Consider to support valid buffer layouts with other formats like RGB
- const device = this.backend.device;
- const data = image.data;
- const bytesPerTexel = this._getBytesPerTexel( textureDescriptorGPU.format );
- const bytesPerRow = image.width * bytesPerTexel;
- device.queue.writeTexture(
- {
- texture: textureGPU,
- mipLevel: 0,
- origin: { x: 0, y: 0, z: originDepth }
- },
- data,
- {
- offset: image.width * image.height * bytesPerTexel * depth,
- bytesPerRow
- },
- {
- width: image.width,
- height: image.height,
- depthOrArrayLayers: 1
- } );
- if ( flipY === true ) {
- this._flipY( textureGPU, textureDescriptorGPU, originDepth );
- }
- }
- _copyCompressedBufferToTexture( mipmaps, textureGPU, textureDescriptorGPU ) {
- // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
- const device = this.backend.device;
- const blockData = this._getBlockData( textureDescriptorGPU.format );
- for ( let i = 0; i < mipmaps.length; i ++ ) {
- const mipmap = mipmaps[ i ];
- const width = mipmap.width;
- const height = mipmap.height;
- const bytesPerRow = Math.ceil( width / blockData.width ) * blockData.byteLength;
- device.queue.writeTexture(
- {
- texture: textureGPU,
- mipLevel: i
- },
- mipmap.data,
- {
- offset: 0,
- bytesPerRow
- },
- {
- width: Math.ceil( width / blockData.width ) * blockData.width,
- height: Math.ceil( height / blockData.width ) * blockData.width,
- depthOrArrayLayers: 1
- }
- );
- }
- }
- _getBlockData( format ) {
- // this method is only relevant for compressed texture formats
- if ( format === GPUTextureFormat.BC1RGBAUnorm || format === GPUTextureFormat.BC1RGBAUnormSRGB ) return { byteLength: 8, width: 4, height: 4 }; // DXT1
- if ( format === GPUTextureFormat.BC2RGBAUnorm || format === GPUTextureFormat.BC2RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT3
- if ( format === GPUTextureFormat.BC3RGBAUnorm || format === GPUTextureFormat.BC3RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT5
- if ( format === GPUTextureFormat.BC4RUnorm || format === GPUTextureFormat.BC4RSNorm ) return { byteLength: 8, width: 4, height: 4 }; // RGTC1
- if ( format === GPUTextureFormat.BC5RGUnorm || format === GPUTextureFormat.BC5RGSnorm ) return { byteLength: 16, width: 4, height: 4 }; // RGTC2
- if ( format === GPUTextureFormat.BC6HRGBUFloat || format === GPUTextureFormat.BC6HRGBFloat ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (float)
- if ( format === GPUTextureFormat.BC7RGBAUnorm || format === GPUTextureFormat.BC7RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (unorm)
- if ( format === GPUTextureFormat.ETC2RGB8Unorm || format === GPUTextureFormat.ETC2RGB8UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
- if ( format === GPUTextureFormat.ETC2RGB8A1Unorm || format === GPUTextureFormat.ETC2RGB8A1UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
- if ( format === GPUTextureFormat.ETC2RGBA8Unorm || format === GPUTextureFormat.ETC2RGBA8UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
- if ( format === GPUTextureFormat.EACR11Unorm ) return { byteLength: 8, width: 4, height: 4 };
- if ( format === GPUTextureFormat.EACR11Snorm ) return { byteLength: 8, width: 4, height: 4 };
- if ( format === GPUTextureFormat.EACRG11Unorm ) return { byteLength: 16, width: 4, height: 4 };
- if ( format === GPUTextureFormat.EACRG11Snorm ) return { byteLength: 16, width: 4, height: 4 };
- if ( format === GPUTextureFormat.ASTC4x4Unorm || format === GPUTextureFormat.ASTC4x4UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
- if ( format === GPUTextureFormat.ASTC5x4Unorm || format === GPUTextureFormat.ASTC5x4UnormSRGB ) return { byteLength: 16, width: 5, height: 4 };
- if ( format === GPUTextureFormat.ASTC5x5Unorm || format === GPUTextureFormat.ASTC5x5UnormSRGB ) return { byteLength: 16, width: 5, height: 5 };
- if ( format === GPUTextureFormat.ASTC6x5Unorm || format === GPUTextureFormat.ASTC6x5UnormSRGB ) return { byteLength: 16, width: 6, height: 5 };
- if ( format === GPUTextureFormat.ASTC6x6Unorm || format === GPUTextureFormat.ASTC6x6UnormSRGB ) return { byteLength: 16, width: 6, height: 6 };
- if ( format === GPUTextureFormat.ASTC8x5Unorm || format === GPUTextureFormat.ASTC8x5UnormSRGB ) return { byteLength: 16, width: 8, height: 5 };
- if ( format === GPUTextureFormat.ASTC8x6Unorm || format === GPUTextureFormat.ASTC8x6UnormSRGB ) return { byteLength: 16, width: 8, height: 6 };
- if ( format === GPUTextureFormat.ASTC8x8Unorm || format === GPUTextureFormat.ASTC8x8UnormSRGB ) return { byteLength: 16, width: 8, height: 8 };
- if ( format === GPUTextureFormat.ASTC10x5Unorm || format === GPUTextureFormat.ASTC10x5UnormSRGB ) return { byteLength: 16, width: 10, height: 5 };
- if ( format === GPUTextureFormat.ASTC10x6Unorm || format === GPUTextureFormat.ASTC10x6UnormSRGB ) return { byteLength: 16, width: 10, height: 6 };
- if ( format === GPUTextureFormat.ASTC10x8Unorm || format === GPUTextureFormat.ASTC10x8UnormSRGB ) return { byteLength: 16, width: 10, height: 8 };
- if ( format === GPUTextureFormat.ASTC10x10Unorm || format === GPUTextureFormat.ASTC10x10UnormSRGB ) return { byteLength: 16, width: 10, height: 10 };
- if ( format === GPUTextureFormat.ASTC12x10Unorm || format === GPUTextureFormat.ASTC12x10UnormSRGB ) return { byteLength: 16, width: 12, height: 10 };
- if ( format === GPUTextureFormat.ASTC12x12Unorm || format === GPUTextureFormat.ASTC12x12UnormSRGB ) return { byteLength: 16, width: 12, height: 12 };
- }
- _convertAddressMode( value ) {
- let addressMode = GPUAddressMode.ClampToEdge;
- if ( value === RepeatWrapping ) {
- addressMode = GPUAddressMode.Repeat;
- } else if ( value === MirroredRepeatWrapping ) {
- addressMode = GPUAddressMode.MirrorRepeat;
- }
- return addressMode;
- }
- _convertFilterMode( value ) {
- let filterMode = GPUFilterMode.Linear;
- if ( value === NearestFilter || value === NearestMipmapNearestFilter || value === NearestMipmapLinearFilter ) {
- filterMode = GPUFilterMode.Nearest;
- }
- return filterMode;
- }
- _getBytesPerTexel( format ) {
- // 8-bit formats
- if ( format === GPUTextureFormat.R8Unorm ||
- format === GPUTextureFormat.R8Snorm ||
- format === GPUTextureFormat.R8Uint ||
- format === GPUTextureFormat.R8Sint ) return 1;
- // 16-bit formats
- if ( format === GPUTextureFormat.R16Uint ||
- format === GPUTextureFormat.R16Sint ||
- format === GPUTextureFormat.R16Float ||
- format === GPUTextureFormat.RG8Unorm ||
- format === GPUTextureFormat.RG8Snorm ||
- format === GPUTextureFormat.RG8Uint ||
- format === GPUTextureFormat.RG8Sint ) return 2;
- // 32-bit formats
- if ( format === GPUTextureFormat.R32Uint ||
- format === GPUTextureFormat.R32Sint ||
- format === GPUTextureFormat.R32Float ||
- format === GPUTextureFormat.RG16Uint ||
- format === GPUTextureFormat.RG16Sint ||
- format === GPUTextureFormat.RG16Float ||
- format === GPUTextureFormat.RGBA8Unorm ||
- format === GPUTextureFormat.RGBA8UnormSRGB ||
- format === GPUTextureFormat.RGBA8Snorm ||
- format === GPUTextureFormat.RGBA8Uint ||
- format === GPUTextureFormat.RGBA8Sint ||
- format === GPUTextureFormat.BGRA8Unorm ||
- format === GPUTextureFormat.BGRA8UnormSRGB ||
- // Packed 32-bit formats
- format === GPUTextureFormat.RGB9E5UFloat ||
- format === GPUTextureFormat.RGB10A2Unorm ||
- format === GPUTextureFormat.RG11B10UFloat ||
- format === GPUTextureFormat.Depth32Float ||
- format === GPUTextureFormat.Depth24Plus ||
- format === GPUTextureFormat.Depth24PlusStencil8 ||
- format === GPUTextureFormat.Depth32FloatStencil8 ) return 4;
- // 64-bit formats
- if ( format === GPUTextureFormat.RG32Uint ||
- format === GPUTextureFormat.RG32Sint ||
- format === GPUTextureFormat.RG32Float ||
- format === GPUTextureFormat.RGBA16Uint ||
- format === GPUTextureFormat.RGBA16Sint ||
- format === GPUTextureFormat.RGBA16Float ) return 8;
- // 128-bit formats
- if ( format === GPUTextureFormat.RGBA32Uint ||
- format === GPUTextureFormat.RGBA32Sint ||
- format === GPUTextureFormat.RGBA32Float ) return 16;
- }
- _getTypedArrayType( format ) {
- if ( format === GPUTextureFormat.R8Uint ) return Uint8Array;
- if ( format === GPUTextureFormat.R8Sint ) return Int8Array;
- if ( format === GPUTextureFormat.R8Unorm ) return Uint8Array;
- if ( format === GPUTextureFormat.R8Snorm ) return Int8Array;
- if ( format === GPUTextureFormat.RG8Uint ) return Uint8Array;
- if ( format === GPUTextureFormat.RG8Sint ) return Int8Array;
- if ( format === GPUTextureFormat.RG8Unorm ) return Uint8Array;
- if ( format === GPUTextureFormat.RG8Snorm ) return Int8Array;
- if ( format === GPUTextureFormat.RGBA8Uint ) return Uint8Array;
- if ( format === GPUTextureFormat.RGBA8Sint ) return Int8Array;
- if ( format === GPUTextureFormat.RGBA8Unorm ) return Uint8Array;
- if ( format === GPUTextureFormat.RGBA8Snorm ) return Int8Array;
- if ( format === GPUTextureFormat.R16Uint ) return Uint16Array;
- if ( format === GPUTextureFormat.R16Sint ) return Int16Array;
- if ( format === GPUTextureFormat.RG16Uint ) return Uint16Array;
- if ( format === GPUTextureFormat.RG16Sint ) return Int16Array;
- if ( format === GPUTextureFormat.RGBA16Uint ) return Uint16Array;
- if ( format === GPUTextureFormat.RGBA16Sint ) return Int16Array;
- if ( format === GPUTextureFormat.R16Float ) return Float32Array;
- if ( format === GPUTextureFormat.RG16Float ) return Float32Array;
- if ( format === GPUTextureFormat.RGBA16Float ) return Float32Array;
- if ( format === GPUTextureFormat.R32Uint ) return Uint32Array;
- if ( format === GPUTextureFormat.R32Sint ) return Int32Array;
- if ( format === GPUTextureFormat.R32Float ) return Float32Array;
- if ( format === GPUTextureFormat.RG32Uint ) return Uint32Array;
- if ( format === GPUTextureFormat.RG32Sint ) return Int32Array;
- if ( format === GPUTextureFormat.RG32Float ) return Float32Array;
- if ( format === GPUTextureFormat.RGBA32Uint ) return Uint32Array;
- if ( format === GPUTextureFormat.RGBA32Sint ) return Int32Array;
- if ( format === GPUTextureFormat.RGBA32Float ) return Float32Array;
- if ( format === GPUTextureFormat.BGRA8Unorm ) return Uint8Array;
- if ( format === GPUTextureFormat.BGRA8UnormSRGB ) return Uint8Array;
- if ( format === GPUTextureFormat.RGB10A2Unorm ) return Uint32Array;
- if ( format === GPUTextureFormat.RGB9E5UFloat ) return Uint32Array;
- if ( format === GPUTextureFormat.RG11B10UFloat ) return Uint32Array;
- if ( format === GPUTextureFormat.Depth32Float ) return Float32Array;
- if ( format === GPUTextureFormat.Depth24Plus ) return Uint32Array;
- if ( format === GPUTextureFormat.Depth24PlusStencil8 ) return Uint32Array;
- if ( format === GPUTextureFormat.Depth32FloatStencil8 ) return Float32Array;
- }
- _getDimension( texture ) {
- let dimension;
- if ( texture.isData3DTexture ) {
- dimension = GPUTextureDimension.ThreeD;
- } else {
- dimension = GPUTextureDimension.TwoD;
- }
- return dimension;
- }
- }
- export function getFormat( texture, device = null ) {
- const format = texture.format;
- const type = texture.type;
- const colorSpace = texture.colorSpace;
- let formatGPU;
- if ( texture.isFramebufferTexture === true && texture.type === UnsignedByteType ) {
- formatGPU = GPUTextureFormat.BGRA8Unorm;
- } else if ( texture.isCompressedTexture === true ) {
- switch ( format ) {
- case RGBA_S3TC_DXT1_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC1RGBAUnormSRGB : GPUTextureFormat.BC1RGBAUnorm;
- break;
- case RGBA_S3TC_DXT3_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC2RGBAUnormSRGB : GPUTextureFormat.BC2RGBAUnorm;
- break;
- case RGBA_S3TC_DXT5_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC3RGBAUnormSRGB : GPUTextureFormat.BC3RGBAUnorm;
- break;
- case RGB_ETC2_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ETC2RGB8UnormSRGB : GPUTextureFormat.ETC2RGB8Unorm;
- break;
- case RGBA_ETC2_EAC_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ETC2RGBA8UnormSRGB : GPUTextureFormat.ETC2RGBA8Unorm;
- break;
- case RGBA_ASTC_4x4_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC4x4UnormSRGB : GPUTextureFormat.ASTC4x4Unorm;
- break;
- case RGBA_ASTC_5x4_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC5x4UnormSRGB : GPUTextureFormat.ASTC5x4Unorm;
- break;
- case RGBA_ASTC_5x5_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC5x5UnormSRGB : GPUTextureFormat.ASTC5x5Unorm;
- break;
- case RGBA_ASTC_6x5_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC6x5UnormSRGB : GPUTextureFormat.ASTC6x5Unorm;
- break;
- case RGBA_ASTC_6x6_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC6x6UnormSRGB : GPUTextureFormat.ASTC6x6Unorm;
- break;
- case RGBA_ASTC_8x5_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x5UnormSRGB : GPUTextureFormat.ASTC8x5Unorm;
- break;
- case RGBA_ASTC_8x6_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x6UnormSRGB : GPUTextureFormat.ASTC8x6Unorm;
- break;
- case RGBA_ASTC_8x8_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x8UnormSRGB : GPUTextureFormat.ASTC8x8Unorm;
- break;
- case RGBA_ASTC_10x5_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x5UnormSRGB : GPUTextureFormat.ASTC10x5Unorm;
- break;
- case RGBA_ASTC_10x6_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x6UnormSRGB : GPUTextureFormat.ASTC10x6Unorm;
- break;
- case RGBA_ASTC_10x8_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x8UnormSRGB : GPUTextureFormat.ASTC10x8Unorm;
- break;
- case RGBA_ASTC_10x10_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x10UnormSRGB : GPUTextureFormat.ASTC10x10Unorm;
- break;
- case RGBA_ASTC_12x10_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC12x10UnormSRGB : GPUTextureFormat.ASTC12x10Unorm;
- break;
- case RGBA_ASTC_12x12_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC12x12UnormSRGB : GPUTextureFormat.ASTC12x12Unorm;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture format.', format );
- }
- } else {
- switch ( format ) {
- case RGBAFormat:
- switch ( type ) {
- case UnsignedByteType:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.RGBA8UnormSRGB : GPUTextureFormat.RGBA8Unorm;
- break;
- case HalfFloatType:
- formatGPU = GPUTextureFormat.RGBA16Float;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.RGBA32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGBAFormat.', type );
- }
- break;
- case RGBFormat:
- switch ( type ) {
- case UnsignedInt5999Type:
- formatGPU = GPUTextureFormat.RGB9E5UFloat;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGBFormat.', type );
- }
- break;
- case RedFormat:
- switch ( type ) {
- case UnsignedByteType:
- formatGPU = GPUTextureFormat.R8Unorm;
- break;
- case HalfFloatType:
- formatGPU = GPUTextureFormat.R16Float;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.R32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RedFormat.', type );
- }
- break;
- case RGFormat:
- switch ( type ) {
- case UnsignedByteType:
- formatGPU = GPUTextureFormat.RG8Unorm;
- break;
- case HalfFloatType:
- formatGPU = GPUTextureFormat.RG16Float;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.RG32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGFormat.', type );
- }
- break;
- case DepthFormat:
- switch ( type ) {
- case UnsignedShortType:
- formatGPU = GPUTextureFormat.Depth16Unorm;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.Depth24Plus;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.Depth32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with DepthFormat.', type );
- }
- break;
- case DepthStencilFormat:
- switch ( type ) {
- case UnsignedInt248Type:
- formatGPU = GPUTextureFormat.Depth24PlusStencil8;
- break;
- case FloatType:
- if ( device && device.features.has( GPUFeatureName.Depth32FloatStencil8 ) === false ) {
- console.error( 'WebGPURenderer: Depth textures with DepthStencilFormat + FloatType can only be used with the "depth32float-stencil8" GPU feature.' );
- }
- formatGPU = GPUTextureFormat.Depth32FloatStencil8;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with DepthStencilFormat.', type );
- }
- break;
- case RedIntegerFormat:
- switch ( type ) {
- case IntType:
- formatGPU = GPUTextureFormat.R32Sint;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.R32Uint;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RedIntegerFormat.', type );
- }
- break;
- case RGIntegerFormat:
- switch ( type ) {
- case IntType:
- formatGPU = GPUTextureFormat.RG32Sint;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.RG32Uint;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGIntegerFormat.', type );
- }
- break;
- case RGBAIntegerFormat:
- switch ( type ) {
- case IntType:
- formatGPU = GPUTextureFormat.RGBA32Sint;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.RGBA32Uint;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGBAIntegerFormat.', type );
- }
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture format.', format );
- }
- }
- return formatGPU;
- }
- export default WebGPUTextureUtils;
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