sunag 6d29751817 WebGPURenderer: Fix Light+NormalMaterial (#28747) vor 1 Jahr
..
InstancedPointsNodeMaterial.js 1ab4a8a44a TSL: Introduction to fragmentNode (#27239) vor 1 Jahr
Line2NodeMaterial.js 5d37af1470 some cleanup (#28442) vor 1 Jahr
LineBasicNodeMaterial.js 2d1695ed65 Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846) vor 2 Jahren
LineDashedNodeMaterial.js 31872ee5c7 Nodes: Merge *MaterialNode into singular MaterialNode, fix exports, some cleanup (#26976) vor 1 Jahr
Materials.js b38ef166c7 WebGPURenderer: support using 3d textures in shaders with texture3d() and add VolumeNodeMaterial() and examples. (#28418) vor 1 Jahr
MeshBasicNodeMaterial.js 025b563b67 WebGPURenderer: Uniform Group (#27134) vor 1 Jahr
MeshLambertNodeMaterial.js 2d1695ed65 Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846) vor 2 Jahren
MeshMatcapNodeMaterial.js 6d29751817 WebGPURenderer: Fix Light+NormalMaterial (#28747) vor 1 Jahr
MeshNormalNodeMaterial.js 6d29751817 WebGPURenderer: Fix Light+NormalMaterial (#28747) vor 1 Jahr
MeshPhongNodeMaterial.js 81b782ad8b WebGPURenderer: Support `specularColorMap` (#28155) vor 1 Jahr
MeshPhysicalNodeMaterial.js 133da7c0a3 TSL: Introduces cache hierarchy (#28585) vor 1 Jahr
MeshSSSNodeMaterial.js 386186953a Rename MeshSSSPhysicalNodeMaterial -> MeshSSSNodeMaterial (#27506) vor 1 Jahr
MeshStandardNodeMaterial.js 44556ab610 WebGPURenderer: Fix `specularF90` of `MeshStandardMaterial` (#28138) vor 1 Jahr
MeshToonNodeMaterial.js cc774f107f WebGPURenderer: MeshToonNodeMaterial (#28235) vor 1 Jahr
NodeMaterial.js 172f0c6642 TSL: Depth nodes revision (#28720) vor 1 Jahr
PointsNodeMaterial.js 1ab4a8a44a TSL: Introduction to fragmentNode (#27239) vor 1 Jahr
ShadowNodeMaterial.js 50d4f74070 WebGPURenderer: ShadowMaterial (#28200) vor 1 Jahr
SpriteNodeMaterial.js 59ceca26a0 WebGPURenderer: support mat2() and extend RotateNode to support vec2 rotation. (#27612) vor 1 Jahr
VolumeNodeMaterial.js b38ef166c7 WebGPURenderer: support using 3d textures in shaders with texture3d() and add VolumeNodeMaterial() and examples. (#28418) vor 1 Jahr