Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 3fdb1ae945 Logging build filesize 15 years ago
build 271ad498c6 Better handling of Color 15 years ago
examples 271ad498c6 Better handling of Color 15 years ago
src 271ad498c6 Better handling of Color 15 years ago
LICENSE 094310793e License and build 15 years ago
README.md 3fdb1ae945 Logging build filesize 15 years ago

README.md

(Very early stage) javascript 3D engine which can use <canvas> and/org <svg> as renderer.

Examples

random.png waves.png floor.png

How to use

var camera, scene, renderer;

init();
setInterval(loop, 1000 / 60);

function init()
{
    camera = new Camera(0, 0, 1000);

    scene = new Scene();

    renderer = new CanvasRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);

    for (var i = 0; i < 1000; i++)
    {
        var particle = new Particle( new ColorMaterial(Math.random() * 0x808008 + 0x808080, 1) );
        particle.position.x = Math.random() * 2000 - 1000;
        particle.position.y = Math.random() * 2000 - 1000;
        particle.position.z = Math.random() * 2000 - 1000;
        particle.size = Math.random() * 10 + 5;
        particle.updateMatrix();
        scene.add( particle );
    }

    document.body.appendChild(renderer.viewport);
}

function loop()
{
    renderer.render(scene, camera);
}

Change Log

2010 04 24 - r002 (15.724 kb)

  • Improved Color handling

2010 04 24 - r001 (15.25 kb)

  • First alpha release