123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295 |
- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js - geometry - cube</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
- <style type="text/css">
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
- <script type="text/javascript" src="../src/Three.js"></script>
- <script type="text/javascript" src="../src/core/Color.js"></script>
- <script type="text/javascript" src="../src/core/Vector2.js"></script>
- <script type="text/javascript" src="../src/core/Vector3.js"></script>
- <script type="text/javascript" src="../src/core/Vector4.js"></script>
- <script type="text/javascript" src="../src/core/Rectangle.js"></script>
- <script type="text/javascript" src="../src/core/Matrix3.js"></script>
- <script type="text/javascript" src="../src/core/Matrix4.js"></script>
- <script type="text/javascript" src="../src/core/Vertex.js"></script>
- <script type="text/javascript" src="../src/core/Face3.js"></script>
- <script type="text/javascript" src="../src/core/Face4.js"></script>
- <script type="text/javascript" src="../src/core/UV.js"></script>
- <script type="text/javascript" src="../src/core/Geometry.js"></script>
- <script type="text/javascript" src="../src/cameras/Camera.js"></script>
- <script type="text/javascript" src="../src/lights/Light.js"></script>
- <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
- <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
- <script type="text/javascript" src="../src/lights/PointLight.js"></script>
- <script type="text/javascript" src="../src/objects/Object3D.js"></script>
- <script type="text/javascript" src="../src/objects/Mesh.js"></script>
- <script type="text/javascript" src="../src/objects/Particle.js"></script>
- <script type="text/javascript" src="../src/objects/Line.js"></script>
- <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
- <script type="text/javascript" src="../src/scenes/Scene.js"></script>
- <script type="text/javascript" src="../src/renderers/Projector.js"></script>
- <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
- <script type="text/javascript" src="cameras/FreeCamera.js"></script>
- <script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
- <script type="text/javascript" src="geometry/primitives/Plane.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var SCREEN_WIDTH = window.innerWidth;
- var SCREEN_HEIGHT = window.innerHeight;
- var container;
- var stats;
- var camera;
- var scene;
- var renderer;
- var cube, plane;
- var targetRotation = 0;
- var targetRotationOnMouseDown = 0;
- var mouseX = 0;
- var mouseXOnMouseDown = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- var moveForward = false,
- moveBackwards = false,
- moveUp = false,
- moveDown = false,
- moveLeft = false,
- moveRight = false,
- yawLeft = false,
- yawRight = false,
- pitchUp = false,
- pitchDown = false,
- rollLeft = false,
- rollRight = false;
- var debugContext;
- init();
- loop();
- setInterval(loop, 1000/60);
- function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.Camera( 45, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
- camera.position.y = 150;
- camera.position.z = 400;
- camera.target.position.y = 150;
- scene = new THREE.Scene();
- // Plane
- plane = new THREE.Mesh( new Plane( 1000, 1000, 10, 10 ), new THREE.MeshColorStrokeMaterial( 0x000000, 0.5, 1 ) );
- plane.rotation.x = - 90 * ( Math.PI / 180 );
- plane.doubleSided = true;
- scene.add( plane );
- // Spheres
- geometry = new Sphere( 100, 16, 8 );
- for (var i = 0; i < 10; i ++ ) {
- cube = new THREE.Mesh(geometry, new THREE.MeshColorFillMaterial( 0xffffff ) );
- cube.overdraw = true;
- cube.position.x = Math.random() * 1000 - 500;
- cube.position.y = Math.random() * 1000 - 500;
- cube.position.z = Math.random() * 1000 - 500;
- cube.rotation.x = Math.random() * 200 - 100;
- cube.rotation.y = Math.random() * 200 - 100;
- cube.rotation.z = Math.random() * 200 - 100;
- cube.scale.x = cube.scale.y = cube.scale.z = Math.random() + 0.5;
- scene.add(cube);
- }
- // Lights
- var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
- scene.addLight( ambientLight );
- var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
- directionalLight.position.x = Math.random() - 0.5;
- directionalLight.position.y = Math.random() - 0.5;
- directionalLight.position.z = Math.random() - 0.5;
- directionalLight.position.normalize();
- scene.addLight( directionalLight );
- var pointLight = new THREE.PointLight( 0xff0000, 1 );
- scene.addLight( pointLight );
- renderer = new THREE.CanvasRenderer();
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- container.appendChild( renderer.domElement );
- var debugCanvas = document.createElement( 'canvas' );
- debugCanvas.width = 512;
- debugCanvas.height = 512;
- debugCanvas.style.position = 'absolute';
- debugCanvas.style.top = '0px';
- debugCanvas.style.left = '0px';
- container.appendChild( debugCanvas );
- debugContext = debugCanvas.getContext( '2d' );
- debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
- debugContext.strokeStyle = '#000000';
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild(stats.domElement);
- document.addEventListener( 'keydown', onDocumentKeyDown, false );
- document.addEventListener( 'keyup', onDocumentKeyUp, false );
- }
- function onDocumentKeyDown( event ) {
- switch( event.keyCode ) {
- case 38: moveForward = true; break; // up
- case 40: moveBackwards = true; break; // down
- case 37: moveLeft = true; break; // left
- case 39: moveRight = true; break; // right
- case 65: yawLeft = true; break; // a
- case 68: yawRight = true; break; // d
- case 87: moveUp/*pitchUp*/ = true; break; // w
- case 83: moveDown/*pitchDown*/ = true; break; // s
- case 90: rollLeft = true; break; // z
- case 67: rollRight = true; break; // c
- }
- }
- function onDocumentKeyUp( event ) {
- switch( event.keyCode ) {
- case 38: moveForward = false; break; // up
- case 40: moveBackwards = false; break; // down
- case 37: moveLeft = false; break; // left
- case 39: moveRight = false; break; // right
- case 65: yawLeft = false; break; // a
- case 68: yawRight = false; break; // d
- case 87: moveUp/*pitchUp*/ = false; break; // w
- case 83: moveDown/*pitchDown*/ = false; break; // s
- case 90: rollLeft = false; break; // z
- case 67: rollRight = false; break; // c
- }
- }
- //
- function loop() {
- if ( moveForward ) camera.position.z -= 5; // camera.moveZ( 5 );
- if ( moveBackwards ) camera.position.z += 5; // camera.moveZ( - 5 );
- if ( moveUp ) camera.position.y += 5; // camera.moveZ( 5 );
- if ( moveDown ) camera.position.y -= 5; // camera.moveZ( - 5 );
- if ( moveLeft ) camera.position.x -= 5; // camera.moveX( - 5 );
- if ( moveRight ) camera.position.x += 5; // camera.moveX( 5 );
- if ( pitchUp ) camera.rotation.x += 0.01; // camera.rotateX( 1 );
- if ( pitchDown ) camera.rotation.x -= 0.01; // camera.rotateX( - 1 );
- if ( yawLeft ) camera.target.position.x -= 5; // camera.rotation.y += 0.01; // camera.rotateY( 1 );
- if ( yawRight ) camera.target.position.x += 5; // camera.rotation.y -= 0.01; // camera.rotateY( - 1 );
- if ( rollLeft ) camera.rotation.z += 0.01; // camera.rotateZ( 1 );
- if ( rollRight ) camera.rotation.z -= 0.01; // camera.rotateZ( - 1 );
- debugContext.clearRect( -256, -256, 512, 512 );
- debugContext.beginPath();
- // center
- debugContext.moveTo( -10, 0 );
- debugContext.lineTo( 10, 0 );
- debugContext.moveTo( 0, -10 );
- debugContext.lineTo( 0, 10 );
- // camera
- debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
- debugContext.lineTo( camera.target.position.x * 0.1, camera.target.position.z * 0.1 );
- debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
- debugContext.rect( camera.target.position.x * 0.1 - 5, camera.target.position.z * 0.1 - 5, 10, 10 );
- debugContext.rect( - 50, - 50, 100, 100 );
- for ( var i = 1; i < scene.objects.length; i++ ) {
- var object = scene.objects[i];
- object.rotation.x += 0.01;
- object.rotation.y += 0.005;
- object.position.y = Math.sin( object.rotation.x ) * 200;
- debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
- }
- debugContext.closePath();
- debugContext.stroke();
- renderer.render(scene, camera);
- stats.update();
- }
- </script>
- </body>
- </html>
|