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cameras
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8f543db16d
* Refactored `CanvasRenderer` (more duplicated code, but easier to handle)
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15 years ago |
geometry
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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14 years ago |
js
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647b4a57b8
* Added `PointLight`
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15 years ago |
obj
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79ab4bf2e6
Merged with mrdoob's branch. Got WebGLRenderer working again :)
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14 years ago |
textures
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fbbb78446d
- Shadow texture for Earth demo
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15 years ago |
camera_free.html
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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14 years ago |
geometry_birds.html
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647b4a57b8
* Added `PointLight`
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15 years ago |
geometry_cube.html
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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14 years ago |
geometry_earth.html
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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14 years ago |
geometry_terrain.html
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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14 years ago |
geometry_vr.html
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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14 years ago |
hci_clickcube.html
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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14 years ago |
lights_test.html
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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14 years ago |
lines_sphere.html
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9c796ce6ae
- Of course, all examples had to point to the renamed file...
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15 years ago |
lines_test.html
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9c796ce6ae
- Of course, all examples had to point to the renamed file...
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15 years ago |
materials_test.html
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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14 years ago |
materials_video.html
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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14 years ago |
obj_convert_test.html
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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14 years ago |
particles_floor.html
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647b4a57b8
* Added `PointLight`
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15 years ago |
particles_random.html
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647b4a57b8
* Added `PointLight`
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15 years ago |
particles_waves.html
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647b4a57b8
* Added `PointLight`
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15 years ago |
shader_test.html
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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14 years ago |
test.html
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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14 years ago |