geometry_vr.html 5.5 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - vr</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #ffffff;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. #info {
  13. position: absolute;
  14. top: 0px; width: 100%;
  15. color: #ffffff;
  16. padding: 5px;
  17. font-family:Monospace;
  18. font-size:13px;
  19. text-align:center;
  20. }
  21. a {
  22. color: #ffffff;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"></div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - vr demo. skybox by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a></div>
  29. <script type="text/javascript" src="../build/Three.js"></script>
  30. <script type="text/javascript" src="geometry/primitives/Plane.js"></script>
  31. <script type="text/javascript">
  32. var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
  33. var camera, scene, renderer;
  34. var texture_placeholder, wireframe,
  35. isUserInteracting = false,
  36. onMouseDownMouseX = 0, onMouseDownMouseY = 0,
  37. lon = 90, onMouseDownLon = 0,
  38. lat = 0, onMouseDownLat = 0,
  39. phi = 0, theta = 0;
  40. init();
  41. function init() {
  42. var container, mesh;
  43. container = document.getElementById( 'container' );
  44. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  45. scene = new THREE.Scene();
  46. texture_placeholder = document.createElement( 'canvas' );
  47. texture_placeholder.width = 128;
  48. texture_placeholder.height = 128;
  49. wireframe = new THREE.MeshColorStrokeMaterial( 0xffffff, 0 );
  50. var context = texture_placeholder.getContext( '2d' );
  51. context.fillStyle = 'rgba( 200, 200, 200, 1 )';
  52. context.fillRect( 0, 0, texture_placeholder.width, texture_placeholder.height );
  53. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_front1024.jpg' ) );
  54. mesh.position.z = -500;
  55. mesh.overdraw = true;
  56. scene.add( mesh );
  57. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_back1024.jpg' ) );
  58. mesh.position.z = 500;
  59. mesh.rotation.y = 180 * Math.PI / 180;
  60. mesh.overdraw = true;
  61. scene.add( mesh );
  62. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_left1024.jpg' ) );
  63. mesh.position.x = -500;
  64. mesh.rotation.y = 90 * Math.PI / 180;
  65. mesh.overdraw = true;
  66. scene.add( mesh );
  67. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_right1024.jpg' ) );
  68. mesh.position.x = 500;
  69. mesh.rotation.y = -90 * Math.PI / 180;
  70. mesh.overdraw = true;
  71. scene.add( mesh );
  72. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_top1024.jpg' ) );
  73. mesh.position.y = 500;
  74. mesh.rotation.x = 90 * Math.PI / 180;
  75. mesh.overdraw = true;
  76. scene.add( mesh );
  77. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_bottom1024.jpg' ) );
  78. mesh.position.y = -500;
  79. mesh.rotation.x = -90 * Math.PI / 180;
  80. mesh.overdraw = true;
  81. scene.add( mesh );
  82. renderer = new THREE.CanvasRenderer();
  83. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  84. container.appendChild( renderer.domElement );
  85. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  86. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  87. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  88. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  89. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  90. }
  91. function loadTexture( path ) {
  92. var material = new THREE.MeshBitmapMaterial( texture_placeholder );
  93. var texture = new Image();
  94. texture.onload = function () {
  95. material.bitmap = this;
  96. render();
  97. };
  98. texture.src = path;
  99. return [ material, wireframe ];
  100. }
  101. function onDocumentMouseDown( event ) {
  102. event.preventDefault();
  103. isUserInteracting = true;
  104. wireframe.color.setRGBA( 1, 1, 1, 0.2 );
  105. onPointerDownPointerX = event.clientX;
  106. onPointerDownPointerY = event.clientY;
  107. onPointerDownLon = lon;
  108. onPointerDownLat = lat;
  109. }
  110. function onDocumentMouseMove( event ) {
  111. if ( isUserInteracting ) {
  112. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  113. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  114. render();
  115. }
  116. }
  117. function onDocumentMouseUp( event ) {
  118. isUserInteracting = false;
  119. wireframe.color.setRGBA( 1, 1, 1, 0);
  120. render();
  121. }
  122. function onDocumentTouchStart( event ) {
  123. if( event.touches.length == 1 ) {
  124. event.preventDefault();
  125. onPointerDownPointerX = event.touches[0].pageX;
  126. onPointerDownPointerY = event.touches[0].pageY;
  127. onPointerDownLon = lon;
  128. onPointerDownLat = lat;
  129. }
  130. }
  131. function onDocumentTouchMove( event ) {
  132. if( event.touches.length == 1 ) {
  133. event.preventDefault();
  134. lon = ( onPointerDownPointerX - event.touches[0].pageX ) * 0.1 + onPointerDownLon;
  135. lat = ( event.touches[0].pageY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  136. render();
  137. }
  138. }
  139. function render() {
  140. lat = Math.max( - 85, Math.min( 85, lat ) );
  141. phi = ( 90 - lat ) * Math.PI / 180;
  142. theta = ( lon + 180 ) * Math.PI / 180;
  143. camera.target.position.x = 500 * Math.sin( phi ) * Math.cos( theta );
  144. camera.target.position.y = 500 * Math.cos( phi );
  145. camera.target.position.z = 500 * Math.sin( phi ) * Math.sin( theta );
  146. renderer.render( scene, camera );
  147. }
  148. </script>
  149. </body>
  150. </html>